Building & Decor Catalogue
Solarpunk building and decor catalogue for base structure, storage, stations, farming pieces, power rooms, animal infrastructure, furniture, lighting, and exact...
Use this page to browse what a base needs before opening the exact build-cost table. Building rows in the game data include many placement variants, so the catalogue groups them by player job first.
Build By Job
Functional Base Pieces
| Job | Build Pieces To Check | Materials To Watch |
|---|---|---|
| Sleep and reset point | Bed | Wood pressure starts here, then expands into storage and structure. |
| Storage wall | Chest, Storage Shelf, Storage Shelf (Wall) | Keep Wood and basic parts close to the crafting area. |
| First crafting room | Crafting Table, Research Table | Reserve Wood, Stone, and early research-cost materials. |
| Metal and advanced crafting | Energy Furnace, Advanced Crafting Table | Iron, Copper, Silicon, Circuit Boards, and power parts compete here. |
| Farming support | Well, Sprinkler, Wireless Sprinkler | Stone first, then electronics and power if automating. |
| Animal yard | Chicken Coop, Feeding Trough, Water Trough, Beehive | Plan shelter, feed, water, and storage together. |
| Airship dock | Dock, Advanced Dock | Do not spend rare travel parts casually before dock upgrades. |
Power Room
| Part | Role | Open |
|---|---|---|
| Energy Generator | Early active generation. | Energy Generator |
| Solar Panel | Passive generation when light conditions support it. | Solar Panel |
| Windmill | Larger generation project with heavier material pressure. | Windmill |
| Battery | Storage buffer for a power network. | Battery |
| Cable Connector Small | Basic routing piece for connected power systems. | Cable Connector Small |
| Energy Network Display | Readout piece for understanding the network. | Energy Network Display |
Structure And Decor
Treat structure parts as a material sink. A small functional base is cheap; a polished build can drain Wood, Glass, Stone, and decoration items faster than progression does.
| Category | Use | Check |
|---|---|---|
| Walls, floors, roofs | Build the shell after storage and stations are stable. | Building pieces |
| Glass and greenhouse parts | Save Glass before committing to a large visual build. | Glass |
| Lights and lamps | Decoration that may overlap with electronics pressure. | Build cost table |
| Furniture sets | Good completion and base-polish target after utility pressure drops. | Build cost table |
| Plants and signs | Low-stakes decoration unless they compete with scarce crafted items. | Build cost table |
Decor Sets
Use decor after the utility loop is stable, or deliberately budget for it with the Crafting Calculator. Furniture, lighting, planters, signs, rugs, and display pieces are best browsed from the exact build-cost table because many variants share similar material pressure.
Exact Lookup
| Need | Open |
|---|---|
| Search every buildable cost | Build Costs |
| Find material source/use pages | Item Records |
| Total crafting inputs first | Crafting Calculator |
| Check power values | Energy Planner |