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Building Pieces

Solarpunk building pieces reference for timber, brick, and glass walls, floors, roofs, foundations, railings, doors, stairs, and greenhouse parts.

Solarpunk has a broad structure kit across timber, brick, and glass. Use structure pieces to solve pathing first, then improve the base visually.

Piece Family Use
Advanced Crafting Table Other structure Structure piece for pathing, room shaping, or base expansion.
Advanced Dock Other structure Structure piece for pathing, room shaping, or base expansion.
Animal Receiver Other structure Structure piece for pathing, room shaping, or base expansion.
Animal Shelter Other structure Structure piece for pathing, room shaping, or base expansion.
Animal Shelter Chicken Other structure Structure piece for pathing, room shaping, or base expansion.
Animal Shelter Pig Other structure Structure piece for pathing, room shaping, or base expansion.
Animal Shelter Sheep Other structure Structure piece for pathing, room shaping, or base expansion.
Barrel Other structure Structure piece for pathing, room shaping, or base expansion.
Bathtub Other structure Structure piece for pathing, room shaping, or base expansion.
Battery Other structure Structure piece for pathing, room shaping, or base expansion.
Bed Other structure Structure piece for pathing, room shaping, or base expansion.
Bedside Lamp Wireless Other structure Structure piece for pathing, room shaping, or base expansion.
Beehive Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Dia Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Dia Variant Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Horizontal Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Small Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Small Variant Other structure Structure piece for pathing, room shaping, or base expansion.
Big Pillar Variant Other structure Structure piece for pathing, room shaping, or base expansion.
Brick Small Pillar Brick Structure piece for pathing, room shaping, or base expansion.
Door Access / rails Room access and finished entrances.
Farmland Other structure Structure piece for pathing, room shaping, or base expansion.
Cable Connector Small Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Cactus Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Cactus Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Cactus Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Cactus Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Cactus Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Campfire Other structure Structure piece for pathing, room shaping, or base expansion.
Candle Plate Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 6 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 7 Other structure Structure piece for pathing, room shaping, or base expansion.
Carpet Variant 8 Other structure Structure piece for pathing, room shaping, or base expansion.
Chair Other structure Structure piece for pathing, room shaping, or base expansion.
Chair Planks Other structure Structure piece for pathing, room shaping, or base expansion.
Chair Thin Curved Other structure Structure piece for pathing, room shaping, or base expansion.
Chest Other structure Structure piece for pathing, room shaping, or base expansion.
Chicken Coop Other structure Structure piece for pathing, room shaping, or base expansion.
Commode Other structure Structure piece for pathing, room shaping, or base expansion.
Couch Other structure Structure piece for pathing, room shaping, or base expansion.
Couch Large Other structure Structure piece for pathing, room shaping, or base expansion.
Couch Single Other structure Structure piece for pathing, room shaping, or base expansion.
Crafting Table Other structure Structure piece for pathing, room shaping, or base expansion.
Daylight Sensor Other structure Structure piece for pathing, room shaping, or base expansion.
Wooden Arch Timber Structure piece for pathing, room shaping, or base expansion.
Curved Bench Other structure Structure piece for pathing, room shaping, or base expansion.
Garden Bench Other structure Structure piece for pathing, room shaping, or base expansion.
White Bench Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Birdhouse Other structure Structure piece for pathing, room shaping, or base expansion.
Standing Birdhouse Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Books Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Books Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Books Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Books Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Bookshelf Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Bowl Other structure Structure piece for pathing, room shaping, or base expansion.
Fruit Bowl Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Bucket Other structure Structure piece for pathing, room shaping, or base expansion.
Rectangular Decorative Bush Other structure Structure piece for pathing, room shaping, or base expansion.
Round Decorative Bush Other structure Structure piece for pathing, room shaping, or base expansion.
Outdoor Candle Access / rails Room access and finished entrances.
Crate Other structure Structure piece for pathing, room shaping, or base expansion.
Curtain Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Fairy Lights Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Fairy Lights Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Fireplace Other structure Structure piece for pathing, room shaping, or base expansion.
Outdoor Fireplace Access / rails Room access and finished entrances.
Bird Fountain Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Grain Sack Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Guitar Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Hay Bale Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Hay Bale Round Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Insect Hotel Other structure Structure piece for pathing, room shaping, or base expansion.
Kitchen Counter Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Logs Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Log Stack Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Merchant Statue Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Mill Other structure Structure piece for pathing, room shaping, or base expansion.
Nightstand Other structure Structure piece for pathing, room shaping, or base expansion.
Outdoor Kitchen Access / rails Room access and finished entrances.
Pan Other structure Structure piece for pathing, room shaping, or base expansion.
Parasol Other structure Structure piece for pathing, room shaping, or base expansion.
Pergola Other structure Structure piece for pathing, room shaping, or base expansion.
Piano Other structure Structure piece for pathing, room shaping, or base expansion.
Picnic Table Other structure Structure piece for pathing, room shaping, or base expansion.
Standing Picture Other structure Structure piece for pathing, room shaping, or base expansion.
Vertical Picture Other structure Structure piece for pathing, room shaping, or base expansion.
Hanging Decorative Plant Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Hanging Decorative Plant Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Hanging Decorative Plant Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Large Decorative Plant Variant 6 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 6 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 7 Other structure Structure piece for pathing, room shaping, or base expansion.
Medium Decorative Plant Variant 8 Other structure Structure piece for pathing, room shaping, or base expansion.
Small Decorative Plant Other structure Structure piece for pathing, room shaping, or base expansion.
Small Decorative Plant Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Small Decorative Plant Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Small Decorative Plant Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Succulent Variant 6 Other structure Structure piece for pathing, room shaping, or base expansion.
Plate With Cutlery Other structure Structure piece for pathing, room shaping, or base expansion.
Pot Other structure Structure piece for pathing, room shaping, or base expansion.
Rocking Chair Other structure Structure piece for pathing, room shaping, or base expansion.
Scarecrow Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Shelf Other structure Structure piece for pathing, room shaping, or base expansion.
Corner Shelf Other structure Structure piece for pathing, room shaping, or base expansion.
Sink Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 3 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 4 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 5 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 6 Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Stone Cluster Variant 7 Other structure Structure piece for pathing, room shaping, or base expansion.
Wooden Stool Timber Structure piece for pathing, room shaping, or base expansion.
Wooden Swing Timber Structure piece for pathing, room shaping, or base expansion.
Tablecloth Other structure Structure piece for pathing, room shaping, or base expansion.
Folded Towels Other structure Structure piece for pathing, room shaping, or base expansion.
Rolled Towels Other structure Structure piece for pathing, room shaping, or base expansion.
Trash Can Other structure Structure piece for pathing, room shaping, or base expansion.
Trunk With Axe Other structure Structure piece for pathing, room shaping, or base expansion.
Vending Machine Trophy Other structure Structure piece for pathing, room shaping, or base expansion.
Washtub Other structure Structure piece for pathing, room shaping, or base expansion.
Decorative Wheelbarrow Other structure Structure piece for pathing, room shaping, or base expansion.
Wooden Wheelbarrow Timber Structure piece for pathing, room shaping, or base expansion.
Dock Other structure Structure piece for pathing, room shaping, or base expansion.
Door Brick Brick Room access and finished entrances.
Door Glass Glass / greenhouse Room access and finished entrances.
Door Timber Timber Room access and finished entrances.
Door Wood Timber Timber Room access and finished entrances.
Doorframe Brick Brick Room access and finished entrances.
Doorframe Glass Glass / greenhouse Room access and finished entrances.
Doorframe Timber Timber Room access and finished entrances.
Electronic Light Other structure Structure piece for pathing, room shaping, or base expansion.
Electtronic Light 01 Other structure Structure piece for pathing, room shaping, or base expansion.
Energy Furnace Other structure Structure piece for pathing, room shaping, or base expansion.
Fence Brick Brick Path edges, animal-area boundaries, and visual safety lines.
Fence Brick Arch Brick Path edges, animal-area boundaries, and visual safety lines.
Fence Brick Pillar Brick Path edges, animal-area boundaries, and visual safety lines.
Fence Gate Access / rails Path edges, animal-area boundaries, and visual safety lines.
Fence Greenhouse Glass / greenhouse Path edges, animal-area boundaries, and visual safety lines.
Fence White Access / rails Path edges, animal-area boundaries, and visual safety lines.
Floor Brick Brick Walkable surfaces and bridge sections.
Floor Glass Glass / greenhouse Walkable surfaces and bridge sections.
Red Flower Box Other structure Structure piece for pathing, room shaping, or base expansion.
Flowerbox Yellow Other structure Structure piece for pathing, room shaping, or base expansion.
Feeding Trough Other structure Structure piece for pathing, room shaping, or base expansion.
Food Trough Energy Other structure Structure piece for pathing, room shaping, or base expansion.
Forester Other structure Structure piece for pathing, room shaping, or base expansion.
Kickstarter Forester 1 Other structure Structure piece for pathing, room shaping, or base expansion.
Kickstarter Forester 2 Other structure Structure piece for pathing, room shaping, or base expansion.
Foundation Brick Brick Base support, bridge starts, and height control.
Foundation Glass Glass / greenhouse Base support, bridge starts, and height control.
Foundation Timber Timber Base support, bridge starts, and height control.
Furnace Other structure Structure piece for pathing, room shaping, or base expansion.
Generator Other structure Structure piece for pathing, room shaping, or base expansion.
Glass Small Pillar Horiz Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Growbox Other structure Structure piece for pathing, room shaping, or base expansion.
Incubator Other structure Structure piece for pathing, room shaping, or base expansion.
Kickstarter Bonsai Decoration Other structure Structure piece for pathing, room shaping, or base expansion.
Kickstarter Magic Cube Decoration Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Bird Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Clym City Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Dog Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Dragon Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Night Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Shrimp Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Solarpunk Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Storm Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Sun Other structure Structure piece for pathing, room shaping, or base expansion.
KSFlower Thaegregen Other structure Structure piece for pathing, room shaping, or base expansion.
KSStatue Cat Other structure Structure piece for pathing, room shaping, or base expansion.
KSStatue Fish Other structure Structure piece for pathing, room shaping, or base expansion.
KSStatue Keyboard Other structure Structure piece for pathing, room shaping, or base expansion.
KSStatue Skate Other structure Structure piece for pathing, room shaping, or base expansion.
Wireless Lamp Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Algae Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Carrot Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Corn Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Cotton Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Paprika Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Raspberry Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Sunflower Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Tomato Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Watermelon Other structure Structure piece for pathing, room shaping, or base expansion.
Local Plant Wheat Other structure Structure piece for pathing, room shaping, or base expansion.
Logic Block Other structure Structure piece for pathing, room shaping, or base expansion.
Logic Block With Input Other structure Structure piece for pathing, room shaping, or base expansion.
Magnetic Fisher Other structure Structure piece for pathing, room shaping, or base expansion.
Map Marker Other structure Structure piece for pathing, room shaping, or base expansion.
Network Display Other structure Structure piece for pathing, room shaping, or base expansion.
Ore Drill Other structure Structure piece for pathing, room shaping, or base expansion.
Pedestal Other structure Structure piece for pathing, room shaping, or base expansion.
Pillar Brick Brick Structure piece for pathing, room shaping, or base expansion.
Pillar Brick Half Variant Brick Structure piece for pathing, room shaping, or base expansion.
Pillar Brick Variant Brick Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Dia Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Dia Variant Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Half Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Half Variant Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Pillar Glass Variant Glass / greenhouse Structure piece for pathing, room shaping, or base expansion.
Plant Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Carrot Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Corn Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Cotton Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Flower Special Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Mushroom Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Paprika Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Raspberrybush Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Sunflower Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Tomato Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Watermelon Other structure Structure piece for pathing, room shaping, or base expansion.
Plant Wheat Other structure Structure piece for pathing, room shaping, or base expansion.
Railing Brick Brick Path edges, animal-area boundaries, and visual safety lines.
Railing Brick Half Brick Path edges, animal-area boundaries, and visual safety lines.
Railing Timber Timber Path edges, animal-area boundaries, and visual safety lines.
Railing Timber Half Timber Path edges, animal-area boundaries, and visual safety lines.
Rain Sensor Other structure Structure piece for pathing, room shaping, or base expansion.
Raincollector Stone Other structure Structure piece for pathing, room shaping, or base expansion.
Recycler Other structure Structure piece for pathing, room shaping, or base expansion.
Research Table Other structure Structure piece for pathing, room shaping, or base expansion.
Roof Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick Corner In Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick Corner Out Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick Dormer Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick I Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick L Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick T Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick Top Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick U Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Brick X Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Bottom Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Bottom Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Side Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Side Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Small Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Small Brick Corner Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Small Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Small Timber Corner Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Tri Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof End Tri Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass Corner In Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass Corner Out Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass I Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass L Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass T Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass Top Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass U Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Glass X Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Special Connect Brick Brick Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Special Connect Glass Glass / greenhouse Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Special Connect Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber Corner In Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber Corner Out Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber Dormer Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber I Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber L Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber T Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber Top Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber U Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Roof Timber X Timber Shelter, finished rooms, and greenhouse-style coverage where applicable.
Shelf Other structure Structure piece for pathing, room shaping, or base expansion.
Sign Other structure Structure piece for pathing, room shaping, or base expansion.
Sky Turbine Other structure Structure piece for pathing, room shaping, or base expansion.
Solar Panel Other structure Structure piece for pathing, room shaping, or base expansion.
Sprinkler Other structure Structure piece for pathing, room shaping, or base expansion.
Stairs Brick Brick Vertical movement and island terrain routing.
Stairs Glass Glass / greenhouse Vertical movement and island terrain routing.
Stairs Half Brick Brick Vertical movement and island terrain routing.
Stairs Half Brick Pivot Brick Vertical movement and island terrain routing.
Stairs Half Glass Glass / greenhouse Vertical movement and island terrain routing.
Stairs Half Glass Pivot Glass / greenhouse Vertical movement and island terrain routing.
Stairs Half Timber Timber Vertical movement and island terrain routing.
Stairs Half Timber Pivot Timber Vertical movement and island terrain routing.
Stairs Timber Timber Vertical movement and island terrain routing.
Standing Sign Other structure Structure piece for pathing, room shaping, or base expansion.
Storage Shelf Other structure Structure piece for pathing, room shaping, or base expansion.
Storage Shelf Wall Structure Room shell, weather shelter, and visual separation.
Survival Guide Other structure Structure piece for pathing, room shaping, or base expansion.
Table Other structure Structure piece for pathing, room shaping, or base expansion.
Table Round Other structure Structure piece for pathing, room shaping, or base expansion.
Small Table Other structure Structure piece for pathing, room shaping, or base expansion.
Small Round Table Other structure Structure piece for pathing, room shaping, or base expansion.
Table Wood Planks Timber Structure piece for pathing, room shaping, or base expansion.
Thin Foundation Glass Glass / greenhouse Base support, bridge starts, and height control.
Toilet House Other structure Structure piece for pathing, room shaping, or base expansion.
Torch Standing Other structure Structure piece for pathing, room shaping, or base expansion.
Torch Wall Structure Room shell, weather shelter, and visual separation.
Transport Drone Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Alder Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Birch Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Maple Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Oak Other structure Structure piece for pathing, room shaping, or base expansion.
Tree Pine Other structure Structure piece for pathing, room shaping, or base expansion.
Uncrafter Other structure Structure piece for pathing, room shaping, or base expansion.
Wall Brick Brick Room shell, weather shelter, and visual separation.
Wall Brick Half Brick Room shell, weather shelter, and visual separation.
Wall Brick Tri Brick Room shell, weather shelter, and visual separation.
Wall Brick Tri Down Brick Room shell, weather shelter, and visual separation.
Wall Brick Tri Up Brick Room shell, weather shelter, and visual separation.
Wall Glass Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Glass Half Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Glass Half Clear Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Glass Tri Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Glass Tri Down Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Glass Tri Up Glass / greenhouse Room shell, weather shelter, and visual separation.
Wall Sign Structure Room shell, weather shelter, and visual separation.
Wall Timber Timber Room shell, weather shelter, and visual separation.
Wall Timber Half Timber Room shell, weather shelter, and visual separation.
Wall Timber Tri Timber Room shell, weather shelter, and visual separation.
Wall Timber Tri Down Timber Room shell, weather shelter, and visual separation.
Wall Timber Tri Up Timber Room shell, weather shelter, and visual separation.
Wall Window Brick Brick Room shell, weather shelter, and visual separation.
Wall Window Timber Timber Room shell, weather shelter, and visual separation.
Water Trough Other structure Structure piece for pathing, room shaping, or base expansion.
Water Trough Energy Other structure Structure piece for pathing, room shaping, or base expansion.
Weatherstation Other structure Structure piece for pathing, room shaping, or base expansion.
Well Other structure Structure piece for pathing, room shaping, or base expansion.
Windmill Other structure Structure piece for pathing, room shaping, or base expansion.
Wireless Consumer Other structure Structure piece for pathing, room shaping, or base expansion.
Wireless Light Other structure Structure piece for pathing, room shaping, or base expansion.
Wireless Power Transmitter Other structure Structure piece for pathing, room shaping, or base expansion.
Wireless Sprinkler Other structure Structure piece for pathing, room shaping, or base expansion.
Wooden Fence Timber Path edges, animal-area boundaries, and visual safety lines.
Wooden Floor Timber Walkable surfaces and bridge sections.
Wooden Pillar Timber Structure piece for pathing, room shaping, or base expansion.
Wooden Small Pillar Timber Structure piece for pathing, room shaping, or base expansion.

Record Details

Advanced Crafting Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about the crafting table immediately after the first gathering steps. It turns loose wood, stone, and starter items into the first stable base loop.
Direct useAdvanced Crafting Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table)
Crafted or processed byAdvanced Crafting Table option 1 at Crafting Table (Unlock recipe): 5 Iron, 6 Copper, 4 Log, 2 Glass -> 1 Advanced Crafting Table
Recipes crafted hereAdvanced Dock, Animal Receiving Station, Animal Transport, Automatic Feeder, Battery, Bedside Lamp, Cable Connector Small, Circuit Board, Daytime Sensor, Decorative Mill, Drill, Energy Furnace, Forester, Generator, Incubator, Kickstarter Foresters, Logic Block, Logic Block, Loot Chest Detector, Magnetic Fisher, Network Display, Powered Water Trough, Rain Sensor, Recycler, Sky Turbine, Solar Panel, Sprinkler, Standing Lamp, Transport Drone, Uncrafter, Water Can, Weather Station, Windmill, Wireless Connector, Wireless Lamp
RelatedBuilding, Building Base Layout, Resources
Advanced Dock
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about airship parts after the first island base has food, water, storage, and crafting under control. Airship travel is strongest when each trip has a material, plant, chest, or upgrade goal.
Direct useAdvanced Dock should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byAdvanced Dock option 1 at Advanced Crafting Table (Unlock recipe): 1 Dock, 8 Silicon, 12 Copper -> 1 Advanced Dock
Unlocked by researchAdvanced Dock (1 Electrical Component)
Research cost and unlocksProgression and Travel: 1 Electrical Component -> Advanced Dock. Advanced Dock supports automatic airship flight.
RelatedBuilding, Building Base Layout, Resources, Airships, Airship Repair And Exploration
Animal Receiver
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useAnimal Receiver should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Animals, Animals And Products
Animal Shelter
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useAnimal Shelter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Animals, Animals And Products
Animal Shelter Chicken
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useAnimal Shelter Chicken should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Animals, Animals And Products
Animal Shelter Pig
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useAnimal Shelter Pig should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Animals, Animals And Products
Animal Shelter Sheep
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useAnimal Shelter Sheep should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Animals, Animals And Products
Barrel
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Barrel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBarrel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byBarrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel
Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate
RelatedBuilding, Building Base Layout, Resources
Bathtub
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Bathtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBathtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Bathtub](/reference/building-pieces/#record-bathtub)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byBathtub option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Stick -> 1 Bathtub
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Resources
Battery
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about batteries as soon as a powered device would hurt to lose. A single generator-to-device test is fine without storage; a real base with sprinklers, drones, energy furnace work, or wireless parts should add battery capacity before adding more consumers.
Direct useBattery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Battery](/reference/machines-and-automation/#record-battery)
Loot: 3 exact rows across 3 chest families.
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byBattery option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 15 Silicon, 10 Copper -> 1 Battery
Unlocked by researchBattery (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Battery. Batteries store excess power and release it when production drops; each battery has intake and output limits.
Loot sourcesNormal: Main, 40%, 100%, 90%, 55%, 20%
Phase 5: Special, 10%, 100%, 100%, 90%, 60%
Phase 6: Special, 10%, 100%, 100%, 90%, 60%
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Bed
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Bed when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBed should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Bed](/reference/building-pieces/#record-bed)
Gameplay statsMax stack size: 1
Burn time (fuel): 100s
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byBed option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Cloth, 2 Cotton -> 1 Bed
Unlocked by researchBed (2 Wood, 2 Stick, 1 Cloth)
Research cost and unlocksBuilding and Storage: 2 Wood, 2 Stick, 1 Cloth -> Bed. Available immediately; Available immediately
RelatedBuilding, Building Base Layout, Resources
Bedside Lamp Wireless
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useBedside Lamp Wireless should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Beehive
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Beehive when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBeehive should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Beehive](/reference/animals/#record-beehive)
Gameplay statsMax stack size: 1
Burn time (fuel): 70s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byBeehive option 1 at Crafting Table (Unlock recipe): 15 Log, 5 Stick -> 1 Beehive
Unlocked by researchBeehive (2 Wood)
Research cost and unlocksAnimals: 2 Wood -> Beehive, Candle Plate. Available immediately; Available immediately
RelatedBuilding, Building Base Layout, Resources, Honey, Beeswax, Honey Bread, Animals, Animals And Products
Big Pillar
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Dia
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Dia when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Dia should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Dia Variant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Dia Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Dia Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Horizontal
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Horizontal when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Horizontal should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Small
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Small when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Small should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Small Variant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Small Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Small Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Big Pillar Variant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Big Pillar Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBig Pillar Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Brick Small Pillar
CategoryBrick
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Brick Small Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBrick Small Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Door
CategoryAccess / rails
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Door when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Farmland
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Farmland when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFarmland should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Cable Connector Small
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useCable Connector Small should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Cable Connector Small](/reference/machines-and-automation/#record-cable-connector-small)
Crafted or processed byCable Connector Small option 1 at Advanced Crafting Table (Unlock recipe): 2 Iron, 2 Copper -> 2 Cable Connector Small
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
Loot sourcesNormal: Battery, Brick, Cable Connector Small, Copper, Corn, Glass, Iron, Log, Quartz Ore, Corn Seed, Tomato Seed, Wheat Seed, Wheat. High-value material check for tool, machine, or power progression.
Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression.
Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression.
Phase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression.
Phase 5: Iron Axe, Battery, Cable Connector Small, Cobalt, Iron Hoe, Iron, Iron Pickaxe, Raspberry Muffin, Vegetable Pizza, Vegetable Taco. High-value material check for tool, machine, or power progression.
Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression.
Rare: Animal Feed, Bread, Brick, Cable Connector Small, Copper, Diamond, Glass, Iron, Log, Raspberry, Paprika Seed, Silicon, Truffle. High-value material check for tool, machine, or power progression.
Trash: Bread, Cable Connector Small, Clay, Copper, Copper Ore, Glass, Iron, Iron Ore, Leaf, Log, Quartz Ore, Raspberry, Silicon. High-value material check for tool, machine, or power progression.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Decorative Cactus Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Cactus Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Cactus Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Cactus Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Cactus Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Campfire
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Campfire when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCampfire should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Campfire](/reference/machines-and-automation/#record-campfire)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byCampfire option 1 at Crafting Table (Starting recipe): 8 Stick, 6 Stone -> 1 Campfire
RelatedBuilding, Building Base Layout, Resources
Candle Plate
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Candle Plate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCandle Plate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Candle Plate](/reference/resources/#record-candle-plate)
Recipe demand: 1 recipe; top checks: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle)
Crafted or processed byCandle Plate option 1 at Crafting Table (Unlock recipe): 1 Beeswax, 1 Stone -> 1 Candle Plate
Used in recipesOutdoor Candle (1 Candle Plate)
Unlocked by researchBeehive (2 Wood)
RelatedBuilding, Building Base Layout, Resources
Carpet
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
Unlocked by researchDecorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood)
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 6
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 7
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Carpet Variant 8
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Resources
Chair
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Seating](/reference/crafting-recipes/#seating)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySeating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair
Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair
Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair
Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool
RelatedBuilding, Building Base Layout, Resources
Chair Planks
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources
Chair Thin Curved
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair Thin Curved when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair Thin Curved should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Chest
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chest when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChest should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Chest](/reference/building-pieces/#record-chest)
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byChest option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Chest
Unlocked by researchChest (2 Wood)
Research cost and unlocksBuilding and Storage: 2 Wood -> Chest. Available immediately; Available immediately
RelatedBuilding, Building Base Layout, Resources, Airships, Airship Repair And Exploration
Chicken Coop
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useChicken Coop should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Chicken Coop](/reference/animals/#record-chicken-coop)
Gameplay statsMax stack size: 1
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byChicken Coop option 1 at Crafting Table (Unlock recipe): 10 Log, 4 Stick -> 1 Chicken Coop
Unlocked by researchAnimal Basics Pack (5 Wheat)
RelatedBuilding, Building Base Layout, Resources, Chicken, Egg, Animals, Animals And Products
Commode
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Commode when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCommode should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Commode](/reference/building-pieces/#record-commode)
Gameplay statsMax stack size: 1
Burn time (fuel): 70s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCommode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode
Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand
Unlocked by researchDecorative Shelves & Dressers (5 Wood)
RelatedBuilding, Building Base Layout, Resources
Couch
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Gameplay statsMax stack size: 1
Burn time (fuel): 150s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
Unlocked by researchDecorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood)
RelatedBuilding, Building Base Layout, Resources
Couch Large
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch Large when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch Large should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
RelatedBuilding, Building Base Layout, Resources
Couch Single
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch Single when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch Single should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
RelatedBuilding, Building Base Layout, Resources
Crafting Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about the crafting table immediately after the first gathering steps. It turns loose wood, stone, and starter items into the first stable base loop.
Direct useCrafting Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Crafting Table](/reference/machines-and-automation/#record-crafting-table)
Gameplay statsMax stack size: 1
Burn time (fuel): 80s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byCrafting Table option 1 at Crafting Table, Quick Craft (Starting recipe): 6 Log -> 1 Crafting Table
Recipes crafted hereAdvanced Crafting Table, Animal Feed, Animal Feeds, Animal Tag, Barrel and Crate, Bathtub, Bed, Beehive, Benches, Bird Fountain, Birdhouses, Build Hammer, Campfire, Candle Plate, Carpet, Carrot Seed, Chest, Chicken Coop, Cloth, Commode, Corn Seed, Cotton Seed, Cotton Wax, Couch, Crafting Table, Curtain, Decorative Books, Decorative Bookshelf, Decorative Bucket, Decorative Cacti, Decorative Fairy Lights, Decorative Guitar, Decorative Insect Hotel, Decorative Log Stacks, Decorative Shelf, Decorative Stone Clusters, Decorative Succulents, Diamond Axe, Diamond Hoe, Diamond Pickaxe, Dock, Dough, Empty Carafe, Feeding Trough, Fireplaces, Fishing Rod, Folded Towels, Food Basket, Fruit Bowl, Furnace, Grain Sack, Growbox, Handbook, Hanging Decorative Plants, Hay Bale, Hoe, Iron Axe, Iron Hoe, Iron Pickaxe, Kickstarter Axe, Kickstarter Bonsai Decoration, Kickstarter Flowerpots, Kickstarter Hoe, Kickstarter Pedestal, Kickstarter Pickaxe, Kickstarter Statues, Kitchen Counter, Kitchen Details, Large Decorative Plants, Map Marker, Medium Decorative Plants, Outdoor Candle, Paprika Seed, Parasol, Pergola, Picnic Table, Pig Shelter, Rain Collector, Raspberry Seed, Rectangular Decorative Bush, Red Flower Box, Repair Kit, Research Table, Rocking Chair, Scarecrow, Seating, Sheep Shelter, Shelf, Signs, Sink, Small Decorative Plants, Special Flower Seed, Standing Torch, Stick, Stone Axe, Stone Pickaxe, Storage Shelf, Sunflower Seed, Tablecloth, Tables, Tables, Toilet House, Tomato Seed, Trash Can, Trunk With Axe, Vertical Picture, Wall Torch, Washtub, Water Trough, Watermelon Seed, Well, Wheat Seed, Wheelbarrows, Wooden Arch, Wooden Swing, Wooden Water Can
RelatedBuilding, Building Base Layout, Resources
Daylight Sensor
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useDaylight Sensor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Wooden Arch
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wooden Arch](/reference/building-pieces/#record-wooden-arch)
Crafted or processed byWooden Arch option 1 at Crafting Table (Unlock recipe): 4 Log, 6 Stick -> 1 Wooden Arch
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Resources
Curved Bench
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Curved Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCurved Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Resources
Garden Bench
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Garden Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useGarden Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Resources
White Bench
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about White Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWhite Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Resources
Decorative Birdhouse
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses)
Crafted or processed byBirdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse
Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse
RelatedBuilding, Building Base Layout, Resources
Standing Birdhouse
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Standing Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStanding Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses)
Crafted or processed byBirdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse
Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse
RelatedBuilding, Building Base Layout, Resources
Decorative Books
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
Unlocked by researchDecorative Books (5 Cloth)
Research cost and unlocksDecorations: 5 Cloth -> Decorative Books. -
RelatedBuilding, Building Base Layout, Resources
Decorative Books Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Resources
Decorative Books Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Resources
Decorative Books Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Resources
Decorative Bookshelf
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bookshelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bookshelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Bookshelf](/reference/building-pieces/#record-decorative-bookshelf)
Crafted or processed byDecorative Bookshelf option 1 at Crafting Table (Unlock recipe): 4 Log, 2 Cloth -> 1 Decorative Bookshelf
Unlocked by researchDecorative Shelves & Dressers (5 Wood)
RelatedBuilding, Building Base Layout, Resources
Decorative Bowl
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Fruit Bowl
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Fruit Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFruit Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl)
Crafted or processed byFruit Bowl option 1 at Crafting Table (Unlock recipe): 1 Clay, 2 Leaf -> 1 Fruit Bowl
Unlocked by researchBasic Home Decorations (2 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Resources
Decorative Bucket
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bucket when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bucket should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Bucket](/reference/building-pieces/#record-decorative-bucket)
Crafted or processed byDecorative Bucket option 1 at Crafting Table (Unlock recipe): 3 Log -> 1 Decorative Bucket
Unlocked by researchDecorative Barrel & Crate (5 Wood)
RelatedBuilding, Building Base Layout, Resources
Rectangular Decorative Bush
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rectangular Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRectangular Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush)
Crafted or processed byRectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush
Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush
Unlocked by researchDecorative Outdoor Bushes & Plants (16 Leaf)
RelatedBuilding, Building Base Layout, Resources
Round Decorative Bush
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Round Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRound Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush)
Crafted or processed byRectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush
Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush
RelatedBuilding, Building Base Layout, Resources
Outdoor Candle
CategoryAccess / rails
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Candle when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Candle should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle)
Crafted or processed byOutdoor Candle option 1 at Crafting Table (Unlock recipe): 1 Candle Plate, 1 Glass, 1 Iron -> 1 Outdoor Candle
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Resources
Crate
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Crate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCrate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate)
Crafted or processed byBarrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel
Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate
RelatedBuilding, Building Base Layout, Resources
Curtain
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Curtain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCurtain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Curtain](/reference/building-pieces/#record-curtain)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCurtain option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Curtain
Unlocked by researchCurtain (5 Cloth, 1 Iron)
Research cost and unlocksDecorations: 5 Cloth, 1 Iron -> Curtain. -
RelatedBuilding, Building Base Layout, Resources
Decorative Fairy Lights
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights)
Crafted or processed byDecorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights
Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights
Unlocked by researchDecorative Fairy Lights (2 Iron, 2 Copper)
Research cost and unlocksDecorations: 2 Iron, 2 Copper -> Decorative Fairy Lights. -
RelatedBuilding, Building Base Layout, Resources
Large Decorative Fairy Lights
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights)
Crafted or processed byDecorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights
Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights
RelatedBuilding, Building Base Layout, Resources
Decorative Fireplace
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces)
Crafted or processed byFireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace
Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace
RelatedBuilding, Building Base Layout, Resources
Outdoor Fireplace
CategoryAccess / rails
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces)
Crafted or processed byFireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace
Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace
RelatedBuilding, Building Base Layout, Resources
Bird Fountain
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Bird Fountain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBird Fountain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Bird Fountain](/reference/building-pieces/#record-bird-fountain)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byBird Fountain option 1 at Crafting Table (Unlock recipe): 12 Stone -> 1 Bird Fountain
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Resources
Decorative Grain Sack
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Grain Sack when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Grain Sack should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Guitar
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Guitar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Guitar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar)
Crafted or processed byDecorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar
Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano
Unlocked by researchMusic Decoration Pack (3 Wood, 2 Iron, 2 Cloth)
RelatedBuilding, Building Base Layout, Resources
Decorative Hay Bale
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Hay Bale when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Hay Bale should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Hay Bale Round
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Hay Bale Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Hay Bale Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Insect Hotel
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Insect Hotel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Insect Hotel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Insect Hotel](/reference/building-pieces/#record-decorative-insect-hotel)
Crafted or processed byDecorative Insect Hotel option 1 at Crafting Table (Unlock recipe): 8 Log, 5 Stick, 3 Stone -> 1 Decorative Insect Hotel
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Resources
Kitchen Counter
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Kitchen Counter when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKitchen Counter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byKitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter
Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen
Unlocked by researchCooking (5 Brick, 2 Wood, 2 Iron)
RelatedBuilding, Building Base Layout, Resources
Decorative Logs
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Logs when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Logs should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Research cost and unlocksDecorations: 3 Wood -> Decorative Log Stacks. -
RelatedBuilding, Building Base Layout, Resources
Decorative Log Stack Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Log Stack Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Log Stack Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Merchant Statue
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Merchant Statue when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Merchant Statue should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Merchant And Vending
Decorative Mill
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Mill when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Mill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Mill](/reference/building-pieces/#record-decorative-mill)
Crafted or processed byDecorative Mill option 1 at Advanced Crafting Table (Unlock recipe): 40 Log, 20 Iron, 15 Copper -> 1 Decorative Mill
Unlocked by researchWooden Mill (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources
Nightstand
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Nightstand when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useNightstand should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Commode](/reference/building-pieces/#record-commode)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCommode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode
Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand
RelatedBuilding, Building Base Layout, Resources
Outdoor Kitchen
CategoryAccess / rails
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Kitchen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Kitchen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byKitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter
Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen
RelatedBuilding, Building Base Layout, Resources
Pan
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pan when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePan should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
Used in recipesKitchen Counter (1 Pan)
RelatedBuilding, Building Base Layout, Resources
Parasol
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Parasol when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useParasol should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Parasol](/reference/building-pieces/#record-parasol)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byParasol option 1 at Crafting Table (Unlock recipe): 3 Cloth, 4 Stone, 8 Stick, 1 Log -> 1 Parasol
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Resources
Pergola
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pergola when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePergola should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Pergola](/reference/building-pieces/#record-pergola)
Gameplay statsMax stack size: 1
Burn time (fuel): 70s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byPergola option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Pergola
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Resources
Piano
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Piano when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePiano should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar)
Gameplay statsMax stack size: 1
Burn time (fuel): 100s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byDecorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar
Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano
RelatedBuilding, Building Base Layout, Resources
Picnic Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Picnic Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePicnic Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Picnic Table](/reference/building-pieces/#record-picnic-table)
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byPicnic Table option 1 at Crafting Table (Unlock recipe): 15 Log -> 1 Picnic Table
Unlocked by researchPicnic Table & Tablecloth (3 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Resources
Standing Picture
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Standing Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStanding Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture)
Crafted or processed byVertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture
Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture
RelatedBuilding, Building Base Layout, Resources
Vertical Picture
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Vertical Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useVertical Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture)
Crafted or processed byVertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture
Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture
Unlocked by researchBasic Home Decorations (2 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Resources
Hanging Decorative Plant Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Hanging Decorative Plant Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Hanging Decorative Plant Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Large Decorative Plant Variant 6
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 6
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 7
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Medium Decorative Plant Variant 8
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Small Decorative Plant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Small Decorative Plants](/reference/crafting-recipes/#small-decorative-plants)
Crafted or processed bySmall Decorative Plants option 1 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant
Small Decorative Plants option 2 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 2
Small Decorative Plants option 3 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 3
Small Decorative Plants option 4 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 4
Loot sourcesPhase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression.
RelatedBuilding, Building Base Layout, Resources
Small Decorative Plant Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Small Decorative Plant Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Small Decorative Plant Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Succulent Variant 6
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Plate With Cutlery
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plate With Cutlery when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlate With Cutlery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
RelatedBuilding, Building Base Layout, Resources
Pot
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
Used in recipesKitchen Counter (1 Pot)
RelatedBuilding, Building Base Layout, Resources
Rocking Chair
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rocking Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRocking Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rocking Chair](/reference/building-pieces/#record-rocking-chair)
Crafted or processed byRocking Chair option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Rocking Chair
Unlocked by researchRocking Chair (3 Wood, 3 Stick)
Research cost and unlocksDecorations: 3 Wood, 3 Stick -> Rocking Chair. Decorative rocking chair.
RelatedBuilding, Building Base Layout, Resources
Scarecrow
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Scarecrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useScarecrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Scarecrow](/reference/building-pieces/#record-scarecrow)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byScarecrow option 1 at Crafting Table (Unlock recipe): 4 Wheat, 4 Stick, 3 Cloth -> 1 Scarecrow
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Resources
Decorative Shelf
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf)
Crafted or processed byDecorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf
Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Resources
Corner Shelf
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Corner Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCorner Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf)
Crafted or processed byDecorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf
Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Sink
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Sink when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSink should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Sink](/reference/building-pieces/#record-sink)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySink option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Cloth, 3 Iron, 4 Brick -> 1 Sink
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 3
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 4
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 5
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 6
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Decorative Stone Cluster Variant 7
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wooden Stool
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Stool when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Stool should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Seating](/reference/crafting-recipes/#seating)
Crafted or processed bySeating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair
Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair
Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair
Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool
RelatedBuilding, Building Base Layout, Resources, Tools, Crafting
Wooden Swing
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Swing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Swing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wooden Swing](/reference/building-pieces/#record-wooden-swing)
Crafted or processed byWooden Swing option 1 at Crafting Table (Unlock recipe): 12 Log, 10 Stick, 6 Cloth -> 1 Wooden Swing
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Resources
Tablecloth
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tablecloth when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTablecloth should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Tablecloth](/reference/building-pieces/#record-tablecloth)
Gameplay statsMax stack size: 1
Burn time (fuel): 5s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byTablecloth option 1 at Crafting Table (Unlock recipe): 1 Cloth -> 1 Tablecloth
Unlocked by researchPicnic Table & Tablecloth (3 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Resources
Folded Towels
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Folded Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFolded Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels)
Crafted or processed byFolded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels
Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Resources
Rolled Towels
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rolled Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRolled Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels)
Crafted or processed byFolded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels
Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels
RelatedBuilding, Building Base Layout, Resources
Trash Can
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Trash Can when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTrash Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Trash Can](/reference/building-pieces/#record-trash-can)
Crafted or processed byTrash Can option 1 at Crafting Table (Unlock recipe): 2 Log, 3 Stick -> 1 Trash Can
Unlocked by researchTrash Can (1 Wood, 1 Stick)
Research cost and unlocksDecorations: 1 Wood, 1 Stick -> Trash Can. Decorative trash can.
RelatedBuilding, Building Base Layout, Resources
Trunk With Axe
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save.
Direct useTrunk With Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Trunk With Axe](/reference/building-pieces/#record-trunk-with-axe)
Crafted or processed byTrunk With Axe option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stone Axe -> 1 Trunk With Axe
Unlocked by researchWashtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron)
RelatedBuilding, Building Base Layout, Resources, Tools, Crafting
Vending Machine Trophy
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Vending Machine Trophy when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useVending Machine Trophy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Gameplay statsMax stack size: 1
Item type: Furnature, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources, Merchant And Vending
Washtub
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Washtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWashtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Washtub](/reference/building-pieces/#record-washtub)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byWashtub option 1 at Crafting Table (Unlock recipe): 5 Log, 4 Cloth, 3 Iron -> 1 Washtub
Unlocked by researchWashtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron)
RelatedBuilding, Building Base Layout, Resources
Decorative Wheelbarrow
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows)
Crafted or processed byWheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow
Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow
RelatedBuilding, Building Base Layout, Resources
Wooden Wheelbarrow
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows)
Crafted or processed byWheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow
Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow
RelatedBuilding, Building Base Layout, Resources
Dock
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about airship parts after the first island base has food, water, storage, and crafting under control. Airship travel is strongest when each trip has a material, plant, chest, or upgrade goal.
Direct useDock should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Dock](/reference/airship-upgrades/#record-dock)
Recipe demand: 1 recipe; top checks: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byDock option 1 at Crafting Table (Unlock recipe): 40 Log, 20 Iron, 3 Cloth -> 1 Dock
Used in recipesAdvanced Dock (1 Dock)
Unlocked by researchAirship Dock (5 Wood, 5 Iron, 5 Cloth)
RelatedBuilding, Building Base Layout, Resources, Airships, Airship Repair And Exploration
Door Brick
CategoryBrick
Player useRoom access and finished entrances.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Door Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoor Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Door Glass
CategoryGlass / greenhouse
Player useRoom access and finished entrances.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Door Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoor Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Door Timber
CategoryTimber
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Door Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoor Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Door Wood Timber
CategoryTimber
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Door Wood Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoor Wood Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Doorframe Brick
CategoryBrick
Player useRoom access and finished entrances.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Doorframe Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoorframe Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Doorframe Glass
CategoryGlass / greenhouse
Player useRoom access and finished entrances.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Doorframe Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoorframe Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Doorframe Timber
CategoryTimber
Player useRoom access and finished entrances.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Doorframe Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDoorframe Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Electronic Light
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Electronic Light when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useElectronic Light should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Electtronic Light 01
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Electtronic Light 01 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useElecttronic Light 01 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Energy Furnace
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about the furnace when raw ore, sand, glass, or cooked food is blocking the next unlock. It is the key step between gathering and higher-value crafting.
Direct useEnergy Furnace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Energy Furnace](/reference/machines-and-automation/#record-energy-furnace)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byEnergy Furnace option 1 at Advanced Crafting Table (Unlock recipe): 15 Iron, 15 Silicon, 15 Copper -> 1 Energy Furnace
Unlocked by researchEnergy Furnace (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Energy Furnace. A furnace that runs on energy.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Fence Brick
CategoryBrick
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Fence Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Fence Brick Arch
CategoryBrick
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Fence Brick Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence Brick Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Fence Brick Pillar
CategoryBrick
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Fence Brick Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence Brick Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Fence Gate
CategoryAccess / rails
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Fence Gate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence Gate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Fence Greenhouse
CategoryGlass / greenhouse
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Fence Greenhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence Greenhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Fence White
CategoryAccess / rails
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Fence White when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFence White should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Floor Brick
CategoryBrick
Player useWalkable surfaces and bridge sections.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Floor Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFloor Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Floor Glass
CategoryGlass / greenhouse
Player useWalkable surfaces and bridge sections.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Floor Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFloor Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Red Flower Box
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Red Flower Box when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRed Flower Box should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Red Flower Box](/reference/building-pieces/#record-red-flower-box)
Crafted or processed byRed Flower Box option 1 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Red Flower Box
Red Flower Box option 2 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Flowerbox Yellow
Unlocked by researchDecorative Outdoor Bushes & Plants (16 Leaf)
RelatedBuilding, Building Base Layout, Resources
Flowerbox Yellow
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Flowerbox Yellow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFlowerbox Yellow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Red Flower Box](/reference/building-pieces/#record-red-flower-box)
Gameplay statsMax stack size: 1
Burn time (fuel): 5s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byRed Flower Box option 1 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Red Flower Box
Red Flower Box option 2 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Flowerbox Yellow
RelatedBuilding, Building Base Layout, Resources
Feeding Trough
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useFeeding Trough should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Feeding Trough](/reference/animals/#record-feeding-trough)
Recipe demand: 1 recipe; top checks: [Automatic Feeder](/reference/animals/#record-automatic-feeder)
Gameplay statsMax stack size: 1
Burn time (fuel): 40s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byFeeding Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 5 Stick, 5 Iron -> 1 Feeding Trough
Used in recipesAutomatic Feeder (1 Feeding Trough)
Unlocked by researchAnimal Basics Pack (5 Wheat)
Feeding Trough (4 Wood, 2 Stick)
Research cost and unlocksAnimals: 4 Wood, 2 Stick -> Feeding Trough. -
RelatedBuilding, Building Base Layout, Resources, Animal Feed, Automatic Feeder, Animals, Animals And Products
Food Trough Energy
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useFood Trough Energy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic, Animals, Animals And Products, Farming And Weather
Forester
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route.
Direct useForester should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Forester](/reference/machines-and-automation/#record-forester)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byForester option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Forester
Unlocked by researchForester Bot (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Automation
Kickstarter Forester 1
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route.
Direct useKickstarter Forester 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
Crafted or processed by: [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters)
Crafted or processed byKickstarter Foresters option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 1
Kickstarter Foresters option 2 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 2
RelatedBuilding, Building Base Layout, Resources, Automation
Kickstarter Forester 2
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route.
Direct useKickstarter Forester 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
Crafted or processed by: [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters)
Crafted or processed byKickstarter Foresters option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 1
Kickstarter Foresters option 2 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 2
RelatedBuilding, Building Base Layout, Resources, Automation
Foundation Brick
CategoryBrick
Player useBase support, bridge starts, and height control.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Foundation Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFoundation Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Foundation Glass
CategoryGlass / greenhouse
Player useBase support, bridge starts, and height control.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Foundation Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFoundation Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Foundation Timber
CategoryTimber
Player useBase support, bridge starts, and height control.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Foundation Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFoundation Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Furnace
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about the furnace when raw ore, sand, glass, or cooked food is blocking the next unlock. It is the key step between gathering and higher-value crafting.
Direct useFurnace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Furnace](/reference/machines-and-automation/#record-furnace)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byFurnace option 1 at Crafting Table (Unlock recipe): 15 Stone -> 1 Furnace
Unlocked by researchFurnace (3 Stone)
Research cost and unlocksEnergy and Automation: 3 Stone -> Furnace. -
RelatedBuilding, Building Base Layout, Resources
Generator
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries.
Direct useGenerator should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Generator](/reference/machines-and-automation/#record-generator)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byGenerator option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Generator
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Glass Small Pillar Horiz
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Glass Small Pillar Horiz when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useGlass Small Pillar Horiz should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Growbox
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Growbox when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useGrowbox should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Growbox](/reference/building-pieces/#record-growbox)
Gameplay statsMax stack size: 1
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byGrowbox option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Growbox
Unlocked by researchGrowbox (2 Wood)
Research cost and unlocksProgression: 2 Wood -> Growbox. -
RelatedBuilding, Building Base Layout, Resources
Incubator
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Incubator when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useIncubator should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Incubator](/reference/machines-and-automation/#record-incubator)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byIncubator option 1 at Advanced Crafting Table (Unlock recipe): 15 Iron, 15 Copper, 5 Glass -> 1 Incubator
RelatedBuilding, Building Base Layout, Resources
Kickstarter Bonsai Decoration
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Kickstarter Bonsai Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKickstarter Bonsai Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration)
Crafted or processed byKickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration
Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration
RelatedBuilding, Building Base Layout, Resources
Kickstarter Magic Cube Decoration
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Kickstarter Magic Cube Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKickstarter Magic Cube Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration)
Crafted or processed byKickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration
Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration
RelatedBuilding, Building Base Layout, Resources
KSFlower Bird
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Bird when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Bird should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Clym City
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Clym City when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Clym City should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Dog
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Dog when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Dog should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Dragon
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Dragon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Dragon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Night
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Night when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Night should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Shrimp
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Shrimp when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Shrimp should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Solarpunk
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Solarpunk when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Solarpunk should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
KSFlower Storm
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Storm when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Storm should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Sun
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Sun when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Sun should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSFlower Thaegregen
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSFlower Thaegregen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSFlower Thaegregen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSStatue Cat
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSStatue Cat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSStatue Cat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSStatue Fish
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSStatue Fish when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSStatue Fish should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSStatue Keyboard
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSStatue Keyboard when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSStatue Keyboard should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
KSStatue Skate
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about KSStatue Skate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKSStatue Skate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wireless Lamp
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useWireless Lamp should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wireless Lamp](/reference/building-pieces/#record-wireless-lamp)
Crafted or processed byWireless Lamp option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper, 5 Cobalt -> 1 Wireless Lamp
Unlocked by researchLights Pack (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Local Plant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Local Plant Algae
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Algae when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Algae should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Carrot
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Carrot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Carrot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Corn
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Corn when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Corn should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Cotton
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Cotton when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Cotton should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Paprika
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Paprika when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Paprika should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Raspberry
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about raspberries immediately. The launch tips call them out as early food security, and their small thirst help makes them valuable before cooking and water storage are comfortable.
Direct useLocal Plant Raspberry should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Sunflower
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Sunflower when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Sunflower should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Tomato
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Tomato when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Tomato should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Watermelon
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkUse it when clean water, watering, or longer trips are the bottleneck.
When it mattersCare about Local Plant Watermelon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Watermelon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Use it when clean water, watering, or longer trips are the bottleneck.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Local Plant Wheat
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Local Plant Wheat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLocal Plant Wheat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Logic Block
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useLogic Block should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Logic Block](/reference/machines-and-automation/#record-logic-block), [Logic Block](/reference/machines-and-automation/#record-logic-block)
Crafted or processed byLogic Block option 1 at Advanced Crafting Table (Unlock recipe): 4 Iron, 8 Silicon, 4 Copper -> 1 Logic Block
Logic Block option 1 at Advanced Crafting Table (Unlock recipe): 5 Copper, 5 Iron -> 1 Logic Block
Unlocked by researchSensors & Logic Block (1 Electrical Component)
Weather Station & Switch (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Logic Block With Input
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useLogic Block With Input should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Magnetic Fisher
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about magnetic fishing when water resources or late material cleanup are worth automating. It fits best after power and storage have room for unpredictable returns.
Direct useMagnetic Fisher should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Magnetic Fisher](/reference/machines-and-automation/#record-magnetic-fisher)
Crafted or processed byMagnetic Fisher option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Silicon, 10 Copper, 10 Cobalt -> 1 Magnetic Fisher
Unlocked by researchAlgae Drone (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources
Map Marker
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Map Marker when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMap Marker should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Map Marker](/reference/building-pieces/#record-map-marker)
Crafted or processed byMap Marker option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick, 2 Cloth, 1 Iron -> 1 Map Marker
Unlocked by researchSigns & Map Markers (5 Wood)
RelatedBuilding, Building Base Layout, Resources
Network Display
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useNetwork Display should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Network Display](/reference/machines-and-automation/#record-network-display)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byNetwork Display option 1 at Advanced Crafting Table (Unlock recipe): 1 Iron, 1 Copper, 1 Glass -> 1 Network Display
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Ore Drill
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save.
Direct useOre Drill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Automation
Pedestal
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pedestal when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePedestal should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources
Pillar Brick
CategoryBrick
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Brick Half Variant
CategoryBrick
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Brick Half Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Brick Half Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Brick Variant
CategoryBrick
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Brick Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Brick Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass Dia
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass Dia when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass Dia should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass Dia Variant
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass Dia Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass Dia Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass Half
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass Half Variant
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass Half Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass Half Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Pillar Glass Variant
CategoryGlass / greenhouse
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Pillar Glass Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePillar Glass Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Plant
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Plant Carrot
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Carrot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Carrot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Corn
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Corn when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Corn should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Cotton
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Cotton when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Cotton should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Flower Special
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Flower Special when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Flower Special should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Plant Mushroom
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Mushroom when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Mushroom should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Paprika
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Paprika when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Paprika should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Raspberrybush
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about raspberries immediately. The launch tips call them out as early food security, and their small thirst help makes them valuable before cooking and water storage are comfortable.
Direct usePlant Raspberrybush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Sunflower
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Sunflower when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Sunflower should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Tomato
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Tomato when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Tomato should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Watermelon
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkUse it when clean water, watering, or longer trips are the bottleneck.
When it mattersCare about Plant Watermelon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Watermelon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Use it when clean water, watering, or longer trips are the bottleneck.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Plant Wheat
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plant Wheat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlant Wheat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Railing Brick
CategoryBrick
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Railing Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRailing Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Railing Brick Half
CategoryBrick
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Railing Brick Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRailing Brick Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Railing Timber
CategoryTimber
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Railing Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRailing Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Railing Timber Half
CategoryTimber
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Railing Timber Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRailing Timber Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Rain Sensor
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useRain Sensor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Rain Sensor](/reference/machines-and-automation/#record-rain-sensor)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byRain Sensor option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Silicon, 5 Copper -> 1 Rain Sensor
Unlocked by researchSensors & Logic Block (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Raincollector Stone
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Raincollector Stone when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRaincollector Stone should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Recycler
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once storage has obsolete tools, duplicate parts, or failed layouts. Recycling matters after you have enough clutter that recovering value is better than building more chests.
Direct useRecycler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Recycler](/reference/machines-and-automation/#record-recycler)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byRecycler option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Recycler
Unlocked by researchPostbox (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Uncrafter. Decompose items back into their crafting parts
RelatedBuilding, Building Base Layout, Resources, Automation
Research Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkBuild this early after the first crafting table; it starts the unlock tree for water, storage, animals, power, and travel.
When it mattersCare about the research table as soon as the first crafting table is placed. It is the gate into water, storage, animals, energy, automation, food, and travel unlocks.
Direct useResearch Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Build this early after the first crafting table; it starts the unlock tree for water, storage, animals, power, and travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Research Table](/reference/machines-and-automation/#record-research-table)
Gameplay statsMax stack size: 1
Burn time (fuel): 80s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byResearch Table option 1 at Crafting Table (Starting recipe): 8 Log, 1 Cloth -> 1 Research Table
RelatedBuilding, Building Base Layout, Resources
Roof Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick Corner In
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Brick Corner Out
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Brick Dormer
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick Dormer when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick Dormer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick I
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick L
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick T
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick Top
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick U
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Brick X
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Brick X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Brick X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof End Bottom Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof End Bottom Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Bottom Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof End Bottom Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof End Bottom Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Bottom Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof End Side Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof End Side Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Side Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof End Side Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof End Side Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Side Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof End Small Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof End Small Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Small Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof End Small Brick Corner
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof End Small Brick Corner when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Small Brick Corner should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof End Small Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof End Small Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Small Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof End Small Timber Corner
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof End Small Timber Corner when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Small Timber Corner should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof End Tri Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof End Tri Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Tri Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof End Tri Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof End Tri Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof End Tri Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Glass
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass Corner In
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Glass Corner Out
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Glass I
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass L
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass T
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass Top
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass U
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Glass X
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Glass X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Glass X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Special Connect Brick
CategoryBrick
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Special Connect Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Special Connect Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Special Connect Glass
CategoryGlass / greenhouse
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Roof Special Connect Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Special Connect Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Roof Special Connect Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Special Connect Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Special Connect Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber Corner In
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Timber Corner Out
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather
Roof Timber Dormer
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber Dormer when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber Dormer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber I
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber L
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber T
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber Top
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber U
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Roof Timber X
CategoryTimber
Player useShelter, finished rooms, and greenhouse-style coverage where applicable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Roof Timber X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRoof Timber X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Shelf
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useShelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Shelf](/reference/building-pieces/#record-shelf)
Gameplay statsMax stack size: 1
Burn time (fuel): 30s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byShelf option 1 at Crafting Table (Unlock recipe): 2 Log -> 1 Shelf
Unlocked by researchDecorative Shelves & Dressers (5 Wood)
RelatedBuilding, Building Base Layout, Resources
Sign
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Sky Turbine
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries.
Direct useSky Turbine should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Sky Turbine](/reference/machines-and-automation/#record-sky-turbine)
Crafted or processed bySky Turbine option 1 at Advanced Crafting Table (Unlock recipe): 30 Cloth, 1 Circuit Board, 20 Iron -> 1 Sky Turbine
Unlocked by researchSky Turbine (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Sky Turbine. A large sky turbine that produces a lot of energy.
RelatedBuilding, Building Base Layout, Resources
Solar Panel
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries.
Direct useSolar Panel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Solar Panel](/reference/machines-and-automation/#record-solar-panel)
Crafted or processed bySolar Panel option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Glass, 8 Copper -> 1 Solar Panel
Unlocked by researchSolar Panel (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Solar Panel. Generates energy when exposed to the sun.
Loot sourcesPhase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Sprinkler
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about sprinklers once hand-watering interrupts exploration, building, or crafting. Before that point, a smaller manual field is usually cheaper and easier to debug than a powered watering setup.
Direct useSprinkler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Sprinkler](/reference/machines-and-automation/#record-sprinkler)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed bySprinkler option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Sprinkler
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
Sprinkler (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Sprinkler. Sprinklers automatically water nearby fields.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic, Automation
Stairs Brick
CategoryBrick
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Glass
CategoryGlass / greenhouse
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Brick
CategoryBrick
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Half Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Brick Pivot
CategoryBrick
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Half Brick Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Brick Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Glass
CategoryGlass / greenhouse
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Half Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Glass Pivot
CategoryGlass / greenhouse
Player useVertical movement and island terrain routing.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Stairs Half Glass Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Glass Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Timber
CategoryTimber
Player useVertical movement and island terrain routing.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Stairs Half Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Stairs Half Timber Pivot
CategoryTimber
Player useVertical movement and island terrain routing.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Stairs Half Timber Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Half Timber Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Stairs Timber
CategoryTimber
Player useVertical movement and island terrain routing.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Stairs Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStairs Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Standing Sign
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Standing Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStanding Sign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Signs](/reference/crafting-recipes/#signs)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySigns option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick -> 1 Standing Sign
Signs option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Wall Sign
RelatedBuilding, Building Base Layout, Resources
Storage Shelf
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Storage Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStorage Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Storage Shelf](/reference/building-pieces/#record-storage-shelf)
Gameplay statsMax stack size: 1
Burn time (fuel): 30s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byStorage Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Stick -> 1 Storage Shelf
Storage Shelf option 2 at Crafting Table (Unlock recipe): 4 Log, 2 Stick -> 1 Storage Shelf Wall
Unlocked by researchStorage Shelves (3 Wood, 2 Stick)
RelatedBuilding, Building Base Layout, Resources
Storage Shelf Wall
CategoryStructure
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Storage Shelf Wall when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStorage Shelf Wall should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Storage Shelf](/reference/building-pieces/#record-storage-shelf)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byStorage Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Stick -> 1 Storage Shelf
Storage Shelf option 2 at Crafting Table (Unlock recipe): 4 Log, 2 Stick -> 1 Storage Shelf Wall
RelatedBuilding, Building Base Layout, Resources
Survival Guide
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Survival Guide when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSurvival Guide should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources
Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTable should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Tables](/reference/crafting-recipes/#tables)
Gameplay statsMax stack size: 1
Burn time (fuel): 80s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byTables option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Table
Tables option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Round Table
Tables option 3 at Crafting Table (Unlock recipe): 5 Log, 1 Iron -> 1 Wooden Plank Table
RelatedBuilding, Building Base Layout, Resources
Table Round
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Table Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTable Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources
Small Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Tables](/reference/crafting-recipes/#tables)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byTables option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Small Table
Tables option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Small Round Table
RelatedBuilding, Building Base Layout, Resources
Small Round Table
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Round Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Round Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Tables](/reference/crafting-recipes/#tables)
Crafted or processed byTables option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Small Table
Tables option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Small Round Table
RelatedBuilding, Building Base Layout, Resources
Table Wood Planks
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Table Wood Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTable Wood Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Thin Foundation Glass
CategoryGlass / greenhouse
Player useBase support, bridge starts, and height control.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Thin Foundation Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useThin Foundation Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Toilet House
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Toilet House when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useToilet House should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Toilet House](/reference/building-pieces/#record-toilet-house)
Crafted or processed byToilet House option 1 at Crafting Table (Unlock recipe): 15 Log, 2 Cloth, 5 Stick, 2 Iron -> 1 Toilet House
Unlocked by researchToilet House (3 Wood, 3 Stick)
Research cost and unlocksDecorations: 3 Wood, 3 Stick -> Toilet House. Decorative toilet house.
RelatedBuilding, Building Base Layout, Resources
Torch Standing
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Torch Standing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTorch Standing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources
Torch Wall
CategoryStructure
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Torch Wall when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTorch Wall should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Transport Drone
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about transport drones after source and destination storage are already organized. They are powerful for repeated routes, but messy chests make drone automation less useful.
Direct useTransport Drone should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Transport Drone](/reference/machines-and-automation/#record-transport-drone)
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byTransport Drone option 1 at Advanced Crafting Table (Unlock recipe): 8 Cobalt, 16 Iron, 16 Copper, 16 Silicon -> 1 Transport Drone
Unlocked by researchTransport Drone (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Transport Drone. Transport drones move resources between base routes.
Loot sourcesPhase 6: Special, 10%, 100%, 100%, 90%, 60%
RelatedBuilding, Building Base Layout, Resources, Automation
Tree
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Tree Alder
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree Alder when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree Alder should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Tree Birch
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree Birch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree Birch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Tree Maple
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree Maple when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree Maple should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Tree Oak
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree Oak when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree Oak should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Tree Pine
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tree Pine when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTree Pine should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Uncrafter
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this once storage has obsolete tools, duplicate parts, or failed layouts. Recycling matters after you have enough clutter that recovering value is better than building more chests.
Direct useUncrafter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Uncrafter](/reference/machines-and-automation/#record-uncrafter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byUncrafter option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Uncrafter
Unlocked by researchRecycler (1 Electrical Component)
RelatedBuilding, Building Base Layout, Resources, Automation
Wall Brick
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Brick Half
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Brick Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Brick Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Brick Tri
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Brick Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Brick Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Brick Tri Down
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Brick Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Brick Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Brick Tri Up
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Brick Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Brick Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass Half
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass Half Clear
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass Half Clear when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass Half Clear should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass Tri
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass Tri Down
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Glass Tri Up
CategoryGlass / greenhouse
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Glass Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Glass Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Sign
CategoryStructure
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Sign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Signs](/reference/crafting-recipes/#signs)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySigns option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick -> 1 Standing Sign
Signs option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Wall Sign
RelatedBuilding, Building Base Layout, Resources
Wall Timber
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wall Timber Half
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Timber Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Timber Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wall Timber Tri
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Timber Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Timber Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wall Timber Tri Down
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Timber Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Timber Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wall Timber Tri Up
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Timber Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Timber Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wall Window Brick
CategoryBrick
Player useRoom shell, weather shelter, and visual separation.
Best checkCheck whether the next tool, machine, building, or power unlock needs this processed material.
When it mattersCare about Wall Window Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Window Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Check whether the next tool, machine, building, or power unlock needs this processed material.
RelatedBuilding, Building Base Layout, Resources
Wall Window Timber
CategoryTimber
Player useRoom shell, weather shelter, and visual separation.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wall Window Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWall Window Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Water Trough
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkUse it when clean water, watering, or longer trips are the bottleneck.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useWater Trough should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Use it when clean water, watering, or longer trips are the bottleneck.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Water Trough](/reference/animals/#record-water-trough)
Recipe demand: 1 recipe; top checks: [Powered Water Trough](/reference/animals/#record-powered-water-trough)
Gameplay statsWater storage capacity: 20 water units
Water storage tick: 0.2 water units per tick
Max stack size: 1
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byWater Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 10 Stone, 5 Iron -> 1 Water Trough
Used in recipesPowered Water Trough (1 Water Trough)
Unlocked by researchAnimal Basics Pack (5 Wheat)
Water Trough (4 Stone, 4 Wood)
Research cost and unlocksAnimals: 4 Stone, 4 Wood -> Water Trough. -
RelatedBuilding, Building Base Layout, Resources, Powered Water Trough, Well, Rain Collector, Animals, Animals And Products
Water Trough Energy
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkUse it when clean water, watering, or longer trips are the bottleneck.
When it mattersCare about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base.
Direct useWater Trough Energy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Use it when clean water, watering, or longer trips are the bottleneck.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic, Animals, Animals And Products
Weatherstation
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Weatherstation when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWeatherstation should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Well
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkUse it when clean water, watering, or longer trips are the bottleneck.
When it mattersCare about the well once crop watering or animal water is taking too many trips. It helps the water route, but well water is not the same as clean drinking water.
Direct useWell should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Use it when clean water, watering, or longer trips are the bottleneck.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Well](/reference/machines-and-automation/#record-well)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byWell option 1 at Crafting Table (Unlock recipe): 15 Stone, 10 Log, 6 Stick -> 1 Well
Unlocked by researchWell (3 Stone, 2 Wood, 2 Stick)
Research cost and unlocksWater: 3 Stone, 2 Wood, 2 Stick -> Well. Available immediately; Available immediately
RelatedBuilding, Building Base Layout, Resources
Windmill
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries.
Direct useWindmill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Windmill](/reference/machines-and-automation/#record-windmill)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byWindmill option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Copper, 15 Cobalt, 15 Silicon -> 1 Windmill
Unlocked by researchWindmill (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Windmill. A windmill produces energy based on the current wind strength.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Wireless Consumer
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useWireless Consumer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Wireless Light
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useWireless Light should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Wireless Power Transmitter
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs.
Direct useWireless Power Transmitter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic
Wireless Sprinkler
CategoryOther structure
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about sprinklers once hand-watering interrupts exploration, building, or crafting. Before that point, a smaller manual field is usually cheaper and easier to debug than a powered watering setup.
Direct useWireless Sprinkler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources, Energy System, Energy And Logic, Automation
Wooden Fence
CategoryTimber
Player usePath edges, animal-area boundaries, and visual safety lines.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Fence when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Fence should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wooden Floor
CategoryTimber
Player useWalkable surfaces and bridge sections.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Floor when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Floor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wooden Pillar
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources
Wooden Small Pillar
CategoryTimber
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Small Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Small Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Resources

Building Base Layout, Building, Decorations, Resources, Research Unlocks