Building Pieces
Solarpunk building pieces reference for timber, brick, and glass walls, floors, roofs, foundations, railings, doors, stairs, and greenhouse parts.
Solarpunk has a broad structure kit across timber, brick, and glass. Use structure pieces to solve pathing first, then improve the base visually.
| Piece | Family | Use |
|---|---|---|
| Advanced Crafting Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Advanced Dock | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Animal Receiver | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Animal Shelter | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Animal Shelter Chicken | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Animal Shelter Pig | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Animal Shelter Sheep | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Barrel | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Bathtub | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Battery | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Bed | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Bedside Lamp Wireless | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Beehive | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Dia | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Dia Variant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Horizontal | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Small | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Small Variant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Big Pillar Variant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Brick Small Pillar | Brick | Structure piece for pathing, room shaping, or base expansion. |
| Door | Access / rails | Room access and finished entrances. |
| Farmland | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Cable Connector Small | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Cactus Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Cactus Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Cactus Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Cactus Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Cactus Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Campfire | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Candle Plate | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 6 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 7 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Carpet Variant 8 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Chair | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Chair Planks | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Chair Thin Curved | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Chest | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Chicken Coop | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Commode | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Couch | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Couch Large | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Couch Single | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Crafting Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Daylight Sensor | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Arch | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Curved Bench | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Garden Bench | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| White Bench | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Birdhouse | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Standing Birdhouse | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Books | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Books Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Books Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Books Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Bookshelf | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Bowl | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Fruit Bowl | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Bucket | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Rectangular Decorative Bush | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Round Decorative Bush | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Outdoor Candle | Access / rails | Room access and finished entrances. |
| Crate | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Curtain | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Fairy Lights | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Fairy Lights | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Fireplace | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Outdoor Fireplace | Access / rails | Room access and finished entrances. |
| Bird Fountain | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Grain Sack | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Guitar | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Hay Bale | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Hay Bale Round | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Insect Hotel | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Kitchen Counter | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Logs | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Log Stack Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Merchant Statue | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Mill | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Nightstand | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Outdoor Kitchen | Access / rails | Room access and finished entrances. |
| Pan | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Parasol | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Pergola | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Piano | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Picnic Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Standing Picture | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Vertical Picture | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Hanging Decorative Plant Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Hanging Decorative Plant Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Hanging Decorative Plant Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Large Decorative Plant Variant 6 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 6 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 7 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Medium Decorative Plant Variant 8 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Decorative Plant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Decorative Plant Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Decorative Plant Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Decorative Plant Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Succulent Variant 6 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plate With Cutlery | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Pot | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Rocking Chair | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Scarecrow | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Shelf | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Corner Shelf | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Sink | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 3 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 4 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 5 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 6 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Stone Cluster Variant 7 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Stool | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Swing | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Tablecloth | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Folded Towels | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Rolled Towels | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Trash Can | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Trunk With Axe | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Vending Machine Trophy | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Washtub | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Decorative Wheelbarrow | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Wheelbarrow | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Dock | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Door Brick | Brick | Room access and finished entrances. |
| Door Glass | Glass / greenhouse | Room access and finished entrances. |
| Door Timber | Timber | Room access and finished entrances. |
| Door Wood Timber | Timber | Room access and finished entrances. |
| Doorframe Brick | Brick | Room access and finished entrances. |
| Doorframe Glass | Glass / greenhouse | Room access and finished entrances. |
| Doorframe Timber | Timber | Room access and finished entrances. |
| Electronic Light | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Electtronic Light 01 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Energy Furnace | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Fence Brick | Brick | Path edges, animal-area boundaries, and visual safety lines. |
| Fence Brick Arch | Brick | Path edges, animal-area boundaries, and visual safety lines. |
| Fence Brick Pillar | Brick | Path edges, animal-area boundaries, and visual safety lines. |
| Fence Gate | Access / rails | Path edges, animal-area boundaries, and visual safety lines. |
| Fence Greenhouse | Glass / greenhouse | Path edges, animal-area boundaries, and visual safety lines. |
| Fence White | Access / rails | Path edges, animal-area boundaries, and visual safety lines. |
| Floor Brick | Brick | Walkable surfaces and bridge sections. |
| Floor Glass | Glass / greenhouse | Walkable surfaces and bridge sections. |
| Red Flower Box | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Flowerbox Yellow | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Feeding Trough | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Food Trough Energy | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Forester | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Kickstarter Forester 1 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Kickstarter Forester 2 | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Foundation Brick | Brick | Base support, bridge starts, and height control. |
| Foundation Glass | Glass / greenhouse | Base support, bridge starts, and height control. |
| Foundation Timber | Timber | Base support, bridge starts, and height control. |
| Furnace | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Generator | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Glass Small Pillar Horiz | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Growbox | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Incubator | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Kickstarter Bonsai Decoration | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Kickstarter Magic Cube Decoration | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Bird | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Clym City | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Dog | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Dragon | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Night | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Shrimp | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Solarpunk | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Storm | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Sun | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSFlower Thaegregen | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSStatue Cat | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSStatue Fish | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSStatue Keyboard | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| KSStatue Skate | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wireless Lamp | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Algae | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Carrot | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Corn | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Cotton | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Paprika | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Raspberry | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Sunflower | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Tomato | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Watermelon | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Local Plant Wheat | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Logic Block | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Logic Block With Input | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Magnetic Fisher | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Map Marker | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Network Display | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Ore Drill | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Pedestal | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Brick | Brick | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Brick Half Variant | Brick | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Brick Variant | Brick | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass Dia | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass Dia Variant | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass Half | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass Half Variant | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Pillar Glass Variant | Glass / greenhouse | Structure piece for pathing, room shaping, or base expansion. |
| Plant | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Carrot | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Corn | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Cotton | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Flower Special | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Mushroom | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Paprika | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Raspberrybush | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Sunflower | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Tomato | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Watermelon | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Plant Wheat | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Railing Brick | Brick | Path edges, animal-area boundaries, and visual safety lines. |
| Railing Brick Half | Brick | Path edges, animal-area boundaries, and visual safety lines. |
| Railing Timber | Timber | Path edges, animal-area boundaries, and visual safety lines. |
| Railing Timber Half | Timber | Path edges, animal-area boundaries, and visual safety lines. |
| Rain Sensor | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Raincollector Stone | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Recycler | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Research Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Roof Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick Corner In | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick Corner Out | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick Dormer | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick I | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick L | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick T | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick Top | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick U | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Brick X | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Bottom Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Bottom Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Side Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Side Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Small Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Small Brick Corner | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Small Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Small Timber Corner | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Tri Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof End Tri Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass Corner In | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass Corner Out | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass I | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass L | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass T | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass Top | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass U | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Glass X | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Special Connect Brick | Brick | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Special Connect Glass | Glass / greenhouse | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Special Connect Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber Corner In | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber Corner Out | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber Dormer | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber I | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber L | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber T | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber Top | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber U | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Roof Timber X | Timber | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Shelf | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Sign | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Sky Turbine | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Solar Panel | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Sprinkler | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Stairs Brick | Brick | Vertical movement and island terrain routing. |
| Stairs Glass | Glass / greenhouse | Vertical movement and island terrain routing. |
| Stairs Half Brick | Brick | Vertical movement and island terrain routing. |
| Stairs Half Brick Pivot | Brick | Vertical movement and island terrain routing. |
| Stairs Half Glass | Glass / greenhouse | Vertical movement and island terrain routing. |
| Stairs Half Glass Pivot | Glass / greenhouse | Vertical movement and island terrain routing. |
| Stairs Half Timber | Timber | Vertical movement and island terrain routing. |
| Stairs Half Timber Pivot | Timber | Vertical movement and island terrain routing. |
| Stairs Timber | Timber | Vertical movement and island terrain routing. |
| Standing Sign | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Storage Shelf | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Storage Shelf Wall | Structure | Room shell, weather shelter, and visual separation. |
| Survival Guide | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Table Round | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Small Round Table | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Table Wood Planks | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Thin Foundation Glass | Glass / greenhouse | Base support, bridge starts, and height control. |
| Toilet House | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Torch Standing | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Torch Wall | Structure | Room shell, weather shelter, and visual separation. |
| Transport Drone | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree Alder | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree Birch | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree Maple | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree Oak | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Tree Pine | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Uncrafter | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wall Brick | Brick | Room shell, weather shelter, and visual separation. |
| Wall Brick Half | Brick | Room shell, weather shelter, and visual separation. |
| Wall Brick Tri | Brick | Room shell, weather shelter, and visual separation. |
| Wall Brick Tri Down | Brick | Room shell, weather shelter, and visual separation. |
| Wall Brick Tri Up | Brick | Room shell, weather shelter, and visual separation. |
| Wall Glass | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Glass Half | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Glass Half Clear | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Glass Tri | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Glass Tri Down | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Glass Tri Up | Glass / greenhouse | Room shell, weather shelter, and visual separation. |
| Wall Sign | Structure | Room shell, weather shelter, and visual separation. |
| Wall Timber | Timber | Room shell, weather shelter, and visual separation. |
| Wall Timber Half | Timber | Room shell, weather shelter, and visual separation. |
| Wall Timber Tri | Timber | Room shell, weather shelter, and visual separation. |
| Wall Timber Tri Down | Timber | Room shell, weather shelter, and visual separation. |
| Wall Timber Tri Up | Timber | Room shell, weather shelter, and visual separation. |
| Wall Window Brick | Brick | Room shell, weather shelter, and visual separation. |
| Wall Window Timber | Timber | Room shell, weather shelter, and visual separation. |
| Water Trough | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Water Trough Energy | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Weatherstation | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Well | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Windmill | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wireless Consumer | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wireless Light | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wireless Power Transmitter | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wireless Sprinkler | Other structure | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Fence | Timber | Path edges, animal-area boundaries, and visual safety lines. |
| Wooden Floor | Timber | Walkable surfaces and bridge sections. |
| Wooden Pillar | Timber | Structure piece for pathing, room shaping, or base expansion. |
| Wooden Small Pillar | Timber | Structure piece for pathing, room shaping, or base expansion. |
Record Details
Advanced Crafting Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about the crafting table immediately after the first gathering steps. It turns loose wood, stone, and starter items into the first stable base loop. |
| Direct use | Advanced Crafting Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table) |
| Crafted or processed by | Advanced Crafting Table option 1 at Crafting Table (Unlock recipe): 5 Iron, 6 Copper, 4 Log, 2 Glass -> 1 Advanced Crafting Table |
| Recipes crafted here | Advanced Dock, Animal Receiving Station, Animal Transport, Automatic Feeder, Battery, Bedside Lamp, Cable Connector Small, Circuit Board, Daytime Sensor, Decorative Mill, Drill, Energy Furnace, Forester, Generator, Incubator, Kickstarter Foresters, Logic Block, Logic Block, Loot Chest Detector, Magnetic Fisher, Network Display, Powered Water Trough, Rain Sensor, Recycler, Sky Turbine, Solar Panel, Sprinkler, Standing Lamp, Transport Drone, Uncrafter, Water Can, Weather Station, Windmill, Wireless Connector, Wireless Lamp |
| Related | Building, Building Base Layout, Resources |
Advanced Dock
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about airship parts after the first island base has food, water, storage, and crafting under control. Airship travel is strongest when each trip has a material, plant, chest, or upgrade goal. |
| Direct use | Advanced Dock should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Advanced Dock option 1 at Advanced Crafting Table (Unlock recipe): 1 Dock, 8 Silicon, 12 Copper -> 1 Advanced Dock |
| Unlocked by research | Advanced Dock (1 Electrical Component) |
| Research cost and unlocks | Progression and Travel: 1 Electrical Component -> Advanced Dock. Advanced Dock supports automatic airship flight. |
| Related | Building, Building Base Layout, Resources, Airships, Airship Repair And Exploration |
Animal Receiver
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Animal Receiver should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Animals, Animals And Products |
Animal Shelter
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Animal Shelter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Animals, Animals And Products |
Animal Shelter Chicken
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Animal Shelter Chicken should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Animals, Animals And Products |
Animal Shelter Pig
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Animal Shelter Pig should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Animals, Animals And Products |
Animal Shelter Sheep
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Animal Shelter Sheep should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Animals, Animals And Products |
Barrel
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Barrel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Barrel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Barrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate |
| Related | Building, Building Base Layout, Resources |
Bathtub
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Bathtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Bathtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Bathtub](/reference/building-pieces/#record-bathtub) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Bathtub option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Stick -> 1 Bathtub |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Resources |
Battery
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about batteries as soon as a powered device would hurt to lose. A single generator-to-device test is fine without storage; a real base with sprinklers, drones, energy furnace work, or wireless parts should add battery capacity before adding more consumers. |
| Direct use | Battery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Battery](/reference/machines-and-automation/#record-battery) Loot: 3 exact rows across 3 chest families. |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Battery option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 15 Silicon, 10 Copper -> 1 Battery |
| Unlocked by research | Battery (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Battery. Batteries store excess power and release it when production drops; each battery has intake and output limits. |
| Loot sources | Normal: Main, 40%, 100%, 90%, 55%, 20% Phase 5: Special, 10%, 100%, 100%, 90%, 60% Phase 6: Special, 10%, 100%, 100%, 90%, 60% |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Bed
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Bed when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Bed should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Bed](/reference/building-pieces/#record-bed) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 100s Recycler value: 1 (Recycler return) Item type: Furnature, Devices, Other Interaction: Buildable |
| Crafted or processed by | Bed option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Cloth, 2 Cotton -> 1 Bed |
| Unlocked by research | Bed (2 Wood, 2 Stick, 1 Cloth) |
| Research cost and unlocks | Building and Storage: 2 Wood, 2 Stick, 1 Cloth -> Bed. Available immediately; Available immediately |
| Related | Building, Building Base Layout, Resources |
Bedside Lamp Wireless
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Bedside Lamp Wireless should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Beehive
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Beehive when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Beehive should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Beehive](/reference/animals/#record-beehive) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 70s Recycler value: 1 (Recycler return) Item type: Animals, Other Interaction: Buildable |
| Crafted or processed by | Beehive option 1 at Crafting Table (Unlock recipe): 15 Log, 5 Stick -> 1 Beehive |
| Unlocked by research | Beehive (2 Wood) |
| Research cost and unlocks | Animals: 2 Wood -> Beehive, Candle Plate. Available immediately; Available immediately |
| Related | Building, Building Base Layout, Resources, Honey, Beeswax, Honey Bread, Animals, Animals And Products |
Big Pillar
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Dia
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Dia when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Dia should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Dia Variant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Dia Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Dia Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Horizontal
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Horizontal when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Horizontal should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Small
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Small when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Small should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Small Variant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Small Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Small Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Big Pillar Variant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Big Pillar Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Big Pillar Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Brick Small Pillar
| Category | Brick |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Brick Small Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Brick Small Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Door
| Category | Access / rails |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Door when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Door should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Farmland
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Farmland when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Farmland should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Cable Connector Small
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Cable Connector Small should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Cable Connector Small](/reference/machines-and-automation/#record-cable-connector-small) |
| Crafted or processed by | Cable Connector Small option 1 at Advanced Crafting Table (Unlock recipe): 2 Iron, 2 Copper -> 2 Cable Connector Small |
| Unlocked by research | Energy Crafting Table (1 Electrical Component) |
| Loot sources | Normal: Battery, Brick, Cable Connector Small, Copper, Corn, Glass, Iron, Log, Quartz Ore, Corn Seed, Tomato Seed, Wheat Seed, Wheat. High-value material check for tool, machine, or power progression. Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. Phase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression. Phase 5: Iron Axe, Battery, Cable Connector Small, Cobalt, Iron Hoe, Iron, Iron Pickaxe, Raspberry Muffin, Vegetable Pizza, Vegetable Taco. High-value material check for tool, machine, or power progression. Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. Rare: Animal Feed, Bread, Brick, Cable Connector Small, Copper, Diamond, Glass, Iron, Log, Raspberry, Paprika Seed, Silicon, Truffle. High-value material check for tool, machine, or power progression. Trash: Bread, Cable Connector Small, Clay, Copper, Copper Ore, Glass, Iron, Iron Ore, Leaf, Log, Quartz Ore, Raspberry, Silicon. High-value material check for tool, machine, or power progression. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Decorative Cactus Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Cactus Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Cactus Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Cactus Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Cactus Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Campfire
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Campfire when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Campfire should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Campfire](/reference/machines-and-automation/#record-campfire) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Campfire option 1 at Crafting Table (Starting recipe): 8 Stick, 6 Stone -> 1 Campfire |
| Related | Building, Building Base Layout, Resources |
Candle Plate
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Candle Plate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Candle Plate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Candle Plate](/reference/resources/#record-candle-plate) Recipe demand: 1 recipe; top checks: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle) |
| Crafted or processed by | Candle Plate option 1 at Crafting Table (Unlock recipe): 1 Beeswax, 1 Stone -> 1 Candle Plate |
| Used in recipes | Outdoor Candle (1 Candle Plate) |
| Unlocked by research | Beehive (2 Wood) |
| Related | Building, Building Base Layout, Resources |
Carpet
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Unlocked by research | Decorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood) |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 6
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 7
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Carpet Variant 8
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Resources |
Chair
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Seating](/reference/crafting-recipes/#seating) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Seating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool |
| Related | Building, Building Base Layout, Resources |
Chair Planks
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources |
Chair Thin Curved
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair Thin Curved when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair Thin Curved should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Chest
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chest when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chest should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Chest](/reference/building-pieces/#record-chest) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Chest option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Chest |
| Unlocked by research | Chest (2 Wood) |
| Research cost and unlocks | Building and Storage: 2 Wood -> Chest. Available immediately; Available immediately |
| Related | Building, Building Base Layout, Resources, Airships, Airship Repair And Exploration |
Chicken Coop
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Chicken Coop should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Chicken Coop](/reference/animals/#record-chicken-coop) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 20s Recycler value: 1 (Recycler return) Item type: Animals, Other Interaction: Buildable |
| Crafted or processed by | Chicken Coop option 1 at Crafting Table (Unlock recipe): 10 Log, 4 Stick -> 1 Chicken Coop |
| Unlocked by research | Animal Basics Pack (5 Wheat) |
| Related | Building, Building Base Layout, Resources, Chicken, Egg, Animals, Animals And Products |
Commode
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Commode when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Commode should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Commode](/reference/building-pieces/#record-commode) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 70s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Commode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand |
| Unlocked by research | Decorative Shelves & Dressers (5 Wood) |
| Related | Building, Building Base Layout, Resources |
Couch
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 150s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Unlocked by research | Decorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood) |
| Related | Building, Building Base Layout, Resources |
Couch Large
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch Large when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch Large should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Related | Building, Building Base Layout, Resources |
Couch Single
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch Single when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch Single should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Related | Building, Building Base Layout, Resources |
Crafting Table
Daylight Sensor
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Daylight Sensor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Wooden Arch
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wooden Arch](/reference/building-pieces/#record-wooden-arch) |
| Crafted or processed by | Wooden Arch option 1 at Crafting Table (Unlock recipe): 4 Log, 6 Stick -> 1 Wooden Arch |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Resources |
Curved Bench
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Curved Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Curved Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Resources |
Garden Bench
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Garden Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Garden Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Resources |
White Bench
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about White Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | White Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Resources |
Decorative Birdhouse
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses) |
| Crafted or processed by | Birdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse |
| Related | Building, Building Base Layout, Resources |
Standing Birdhouse
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Standing Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Standing Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses) |
| Crafted or processed by | Birdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse |
| Related | Building, Building Base Layout, Resources |
Decorative Books
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Unlocked by research | Decorative Books (5 Cloth) |
| Research cost and unlocks | Decorations: 5 Cloth -> Decorative Books. - |
| Related | Building, Building Base Layout, Resources |
Decorative Books Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Resources |
Decorative Books Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Resources |
Decorative Books Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Resources |
Decorative Bookshelf
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bookshelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bookshelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Bookshelf](/reference/building-pieces/#record-decorative-bookshelf) |
| Crafted or processed by | Decorative Bookshelf option 1 at Crafting Table (Unlock recipe): 4 Log, 2 Cloth -> 1 Decorative Bookshelf |
| Unlocked by research | Decorative Shelves & Dressers (5 Wood) |
| Related | Building, Building Base Layout, Resources |
Decorative Bowl
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Fruit Bowl
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Fruit Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fruit Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl) |
| Crafted or processed by | Fruit Bowl option 1 at Crafting Table (Unlock recipe): 1 Clay, 2 Leaf -> 1 Fruit Bowl |
| Unlocked by research | Basic Home Decorations (2 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Resources |
Decorative Bucket
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bucket when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bucket should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Bucket](/reference/building-pieces/#record-decorative-bucket) |
| Crafted or processed by | Decorative Bucket option 1 at Crafting Table (Unlock recipe): 3 Log -> 1 Decorative Bucket |
| Unlocked by research | Decorative Barrel & Crate (5 Wood) |
| Related | Building, Building Base Layout, Resources |
Rectangular Decorative Bush
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rectangular Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rectangular Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush) |
| Crafted or processed by | Rectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush |
| Unlocked by research | Decorative Outdoor Bushes & Plants (16 Leaf) |
| Related | Building, Building Base Layout, Resources |
Round Decorative Bush
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Round Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Round Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush) |
| Crafted or processed by | Rectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush |
| Related | Building, Building Base Layout, Resources |
Outdoor Candle
| Category | Access / rails |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Candle when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Candle should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle) |
| Crafted or processed by | Outdoor Candle option 1 at Crafting Table (Unlock recipe): 1 Candle Plate, 1 Glass, 1 Iron -> 1 Outdoor Candle |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Resources |
Crate
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Crate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Crate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate) |
| Crafted or processed by | Barrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate |
| Related | Building, Building Base Layout, Resources |
Curtain
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Curtain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Curtain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Curtain](/reference/building-pieces/#record-curtain) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Curtain option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Curtain |
| Unlocked by research | Curtain (5 Cloth, 1 Iron) |
| Research cost and unlocks | Decorations: 5 Cloth, 1 Iron -> Curtain. - |
| Related | Building, Building Base Layout, Resources |
Decorative Fairy Lights
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights) |
| Crafted or processed by | Decorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights |
| Unlocked by research | Decorative Fairy Lights (2 Iron, 2 Copper) |
| Research cost and unlocks | Decorations: 2 Iron, 2 Copper -> Decorative Fairy Lights. - |
| Related | Building, Building Base Layout, Resources |
Large Decorative Fairy Lights
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights) |
| Crafted or processed by | Decorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights |
| Related | Building, Building Base Layout, Resources |
Decorative Fireplace
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces) |
| Crafted or processed by | Fireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace |
| Related | Building, Building Base Layout, Resources |
Outdoor Fireplace
| Category | Access / rails |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces) |
| Crafted or processed by | Fireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace |
| Related | Building, Building Base Layout, Resources |
Bird Fountain
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Bird Fountain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Bird Fountain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Bird Fountain](/reference/building-pieces/#record-bird-fountain) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Bird Fountain option 1 at Crafting Table (Unlock recipe): 12 Stone -> 1 Bird Fountain |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Resources |
Decorative Grain Sack
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Grain Sack when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Grain Sack should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Guitar
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Guitar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Guitar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar) |
| Crafted or processed by | Decorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano |
| Unlocked by research | Music Decoration Pack (3 Wood, 2 Iron, 2 Cloth) |
| Related | Building, Building Base Layout, Resources |
Decorative Hay Bale
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Hay Bale when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Hay Bale should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Hay Bale Round
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Hay Bale Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Hay Bale Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Insect Hotel
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Insect Hotel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Insect Hotel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Insect Hotel](/reference/building-pieces/#record-decorative-insect-hotel) |
| Crafted or processed by | Decorative Insect Hotel option 1 at Crafting Table (Unlock recipe): 8 Log, 5 Stick, 3 Stone -> 1 Decorative Insect Hotel |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Resources |
Kitchen Counter
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Kitchen Counter when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Kitchen Counter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Devices, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen |
| Unlocked by research | Cooking (5 Brick, 2 Wood, 2 Iron) |
| Related | Building, Building Base Layout, Resources |
Decorative Logs
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Logs when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Logs should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Research cost and unlocks | Decorations: 3 Wood -> Decorative Log Stacks. - |
| Related | Building, Building Base Layout, Resources |
Decorative Log Stack Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Log Stack Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Log Stack Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Merchant Statue
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Merchant Statue when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Merchant Statue should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Merchant And Vending |
Decorative Mill
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Mill when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Mill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Mill](/reference/building-pieces/#record-decorative-mill) |
| Crafted or processed by | Decorative Mill option 1 at Advanced Crafting Table (Unlock recipe): 40 Log, 20 Iron, 15 Copper -> 1 Decorative Mill |
| Unlocked by research | Wooden Mill (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources |
Nightstand
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Nightstand when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Nightstand should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Commode](/reference/building-pieces/#record-commode) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Commode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand |
| Related | Building, Building Base Layout, Resources |
Outdoor Kitchen
| Category | Access / rails |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Kitchen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Kitchen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Devices, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen |
| Related | Building, Building Base Layout, Resources |
Pan
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pan when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pan should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Used in recipes | Kitchen Counter (1 Pan) |
| Related | Building, Building Base Layout, Resources |
Parasol
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Parasol when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Parasol should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Parasol](/reference/building-pieces/#record-parasol) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Parasol option 1 at Crafting Table (Unlock recipe): 3 Cloth, 4 Stone, 8 Stick, 1 Log -> 1 Parasol |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Resources |
Pergola
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pergola when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pergola should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Pergola](/reference/building-pieces/#record-pergola) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 70s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Pergola option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Pergola |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Resources |
Piano
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Piano when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Piano should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 100s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Decorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano |
| Related | Building, Building Base Layout, Resources |
Picnic Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Picnic Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Picnic Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Picnic Table](/reference/building-pieces/#record-picnic-table) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Picnic Table option 1 at Crafting Table (Unlock recipe): 15 Log -> 1 Picnic Table |
| Unlocked by research | Picnic Table & Tablecloth (3 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Resources |
Standing Picture
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Standing Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Standing Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture) |
| Crafted or processed by | Vertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture |
| Related | Building, Building Base Layout, Resources |
Vertical Picture
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Vertical Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Vertical Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture) |
| Crafted or processed by | Vertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture |
| Unlocked by research | Basic Home Decorations (2 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Resources |
Hanging Decorative Plant Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Hanging Decorative Plant Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Hanging Decorative Plant Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Large Decorative Plant Variant 6
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 6
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 7
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Medium Decorative Plant Variant 8
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Small Decorative Plant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Small Decorative Plants](/reference/crafting-recipes/#small-decorative-plants) |
| Crafted or processed by | Small Decorative Plants option 1 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Small Decorative Plants option 2 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 2 Small Decorative Plants option 3 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 3 Small Decorative Plants option 4 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 4 |
| Loot sources | Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. |
| Related | Building, Building Base Layout, Resources |
Small Decorative Plant Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Small Decorative Plant Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Small Decorative Plant Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Succulent Variant 6
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Plate With Cutlery
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plate With Cutlery when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plate With Cutlery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Related | Building, Building Base Layout, Resources |
Pot
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Used in recipes | Kitchen Counter (1 Pot) |
| Related | Building, Building Base Layout, Resources |
Rocking Chair
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rocking Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rocking Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rocking Chair](/reference/building-pieces/#record-rocking-chair) |
| Crafted or processed by | Rocking Chair option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Rocking Chair |
| Unlocked by research | Rocking Chair (3 Wood, 3 Stick) |
| Research cost and unlocks | Decorations: 3 Wood, 3 Stick -> Rocking Chair. Decorative rocking chair. |
| Related | Building, Building Base Layout, Resources |
Scarecrow
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Scarecrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Scarecrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Scarecrow](/reference/building-pieces/#record-scarecrow) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Scarecrow option 1 at Crafting Table (Unlock recipe): 4 Wheat, 4 Stick, 3 Cloth -> 1 Scarecrow |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Resources |
Decorative Shelf
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf) |
| Crafted or processed by | Decorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Resources |
Corner Shelf
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Corner Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Corner Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf) |
| Crafted or processed by | Decorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Sink
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Sink when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Sink should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Sink](/reference/building-pieces/#record-sink) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Sink option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Cloth, 3 Iron, 4 Brick -> 1 Sink |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 3
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 4
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 5
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 6
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Decorative Stone Cluster Variant 7
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wooden Stool
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Stool when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Stool should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Seating](/reference/crafting-recipes/#seating) |
| Crafted or processed by | Seating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool |
| Related | Building, Building Base Layout, Resources, Tools, Crafting |
Wooden Swing
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Swing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Swing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wooden Swing](/reference/building-pieces/#record-wooden-swing) |
| Crafted or processed by | Wooden Swing option 1 at Crafting Table (Unlock recipe): 12 Log, 10 Stick, 6 Cloth -> 1 Wooden Swing |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Resources |
Tablecloth
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tablecloth when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tablecloth should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Tablecloth](/reference/building-pieces/#record-tablecloth) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Tablecloth option 1 at Crafting Table (Unlock recipe): 1 Cloth -> 1 Tablecloth |
| Unlocked by research | Picnic Table & Tablecloth (3 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Resources |
Folded Towels
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Folded Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Folded Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels) |
| Crafted or processed by | Folded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Resources |
Rolled Towels
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rolled Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rolled Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels) |
| Crafted or processed by | Folded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels |
| Related | Building, Building Base Layout, Resources |
Trash Can
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Trash Can when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Trash Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Trash Can](/reference/building-pieces/#record-trash-can) |
| Crafted or processed by | Trash Can option 1 at Crafting Table (Unlock recipe): 2 Log, 3 Stick -> 1 Trash Can |
| Unlocked by research | Trash Can (1 Wood, 1 Stick) |
| Research cost and unlocks | Decorations: 1 Wood, 1 Stick -> Trash Can. Decorative trash can. |
| Related | Building, Building Base Layout, Resources |
Trunk With Axe
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Trunk With Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Trunk With Axe](/reference/building-pieces/#record-trunk-with-axe) |
| Crafted or processed by | Trunk With Axe option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stone Axe -> 1 Trunk With Axe |
| Unlocked by research | Washtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron) |
| Related | Building, Building Base Layout, Resources, Tools, Crafting |
Vending Machine Trophy
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Vending Machine Trophy when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Vending Machine Trophy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 |
| Gameplay stats | Max stack size: 1 Item type: Furnature, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources, Merchant And Vending |
Washtub
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Washtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Washtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Washtub](/reference/building-pieces/#record-washtub) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Washtub option 1 at Crafting Table (Unlock recipe): 5 Log, 4 Cloth, 3 Iron -> 1 Washtub |
| Unlocked by research | Washtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron) |
| Related | Building, Building Base Layout, Resources |
Decorative Wheelbarrow
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows) |
| Crafted or processed by | Wheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow |
| Related | Building, Building Base Layout, Resources |
Wooden Wheelbarrow
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows) |
| Crafted or processed by | Wheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow |
| Related | Building, Building Base Layout, Resources |
Dock
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about airship parts after the first island base has food, water, storage, and crafting under control. Airship travel is strongest when each trip has a material, plant, chest, or upgrade goal. |
| Direct use | Dock should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Dock](/reference/airship-upgrades/#record-dock) Recipe demand: 1 recipe; top checks: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Dock option 1 at Crafting Table (Unlock recipe): 40 Log, 20 Iron, 3 Cloth -> 1 Dock |
| Used in recipes | Advanced Dock (1 Dock) |
| Unlocked by research | Airship Dock (5 Wood, 5 Iron, 5 Cloth) |
| Related | Building, Building Base Layout, Resources, Airships, Airship Repair And Exploration |
Door Brick
| Category | Brick |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Door Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Door Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Door Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Door Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Door Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Door Timber
| Category | Timber |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Door Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Door Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Door Wood Timber
| Category | Timber |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Door Wood Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Door Wood Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Doorframe Brick
| Category | Brick |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Doorframe Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Doorframe Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Doorframe Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Doorframe Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Doorframe Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Doorframe Timber
| Category | Timber |
|---|---|
| Player use | Room access and finished entrances. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Doorframe Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Doorframe Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Electronic Light
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Electronic Light when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Electronic Light should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Electtronic Light 01
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Electtronic Light 01 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Electtronic Light 01 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Energy Furnace
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about the furnace when raw ore, sand, glass, or cooked food is blocking the next unlock. It is the key step between gathering and higher-value crafting. |
| Direct use | Energy Furnace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Stack size: 1 Recycler value: 1 Crafted or processed by: [Energy Furnace](/reference/machines-and-automation/#record-energy-furnace) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Energy Furnace option 1 at Advanced Crafting Table (Unlock recipe): 15 Iron, 15 Silicon, 15 Copper -> 1 Energy Furnace |
| Unlocked by research | Energy Furnace (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Energy Furnace. A furnace that runs on energy. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Fence Brick
| Category | Brick |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Fence Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Fence Brick Arch
| Category | Brick |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Fence Brick Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence Brick Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Fence Brick Pillar
| Category | Brick |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Fence Brick Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence Brick Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Fence Gate
| Category | Access / rails |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Fence Gate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence Gate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Fence Greenhouse
| Category | Glass / greenhouse |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Fence Greenhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence Greenhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Fence White
| Category | Access / rails |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Fence White when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fence White should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Floor Brick
| Category | Brick |
|---|---|
| Player use | Walkable surfaces and bridge sections. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Floor Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Floor Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Floor Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Walkable surfaces and bridge sections. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Floor Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Floor Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Red Flower Box
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Red Flower Box when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Red Flower Box should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Red Flower Box](/reference/building-pieces/#record-red-flower-box) |
| Crafted or processed by | Red Flower Box option 1 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Red Flower Box Red Flower Box option 2 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Flowerbox Yellow |
| Unlocked by research | Decorative Outdoor Bushes & Plants (16 Leaf) |
| Related | Building, Building Base Layout, Resources |
Flowerbox Yellow
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Flowerbox Yellow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Flowerbox Yellow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Red Flower Box](/reference/building-pieces/#record-red-flower-box) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Red Flower Box option 1 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Red Flower Box Red Flower Box option 2 at Crafting Table (Unlock recipe): 2 Brick, 3 Leaf -> 1 Flowerbox Yellow |
| Related | Building, Building Base Layout, Resources |
Feeding Trough
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Feeding Trough should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Feeding Trough](/reference/animals/#record-feeding-trough) Recipe demand: 1 recipe; top checks: [Automatic Feeder](/reference/animals/#record-automatic-feeder) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 40s Recycler value: 1 (Recycler return) Item type: Animals, Other Interaction: Buildable |
| Crafted or processed by | Feeding Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 5 Stick, 5 Iron -> 1 Feeding Trough |
| Used in recipes | Automatic Feeder (1 Feeding Trough) |
| Unlocked by research | Animal Basics Pack (5 Wheat) Feeding Trough (4 Wood, 2 Stick) |
| Research cost and unlocks | Animals: 4 Wood, 2 Stick -> Feeding Trough. - |
| Related | Building, Building Base Layout, Resources, Animal Feed, Automatic Feeder, Animals, Animals And Products |
Food Trough Energy
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Food Trough Energy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic, Animals, Animals And Products, Farming And Weather |
Forester
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route. |
| Direct use | Forester should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Stack size: 1 Recycler value: 1 Crafted or processed by: [Forester](/reference/machines-and-automation/#record-forester) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Forester option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Forester |
| Unlocked by research | Forester Bot (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Automation |
Kickstarter Forester 1
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route. |
| Direct use | Kickstarter Forester 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Crafted or processed by: [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters) |
| Crafted or processed by | Kickstarter Foresters option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 1 Kickstarter Foresters option 2 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 2 |
| Related | Building, Building Base Layout, Resources, Automation |
Kickstarter Forester 2
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about the forester when wood cutting keeps interrupting research, building, or airship trips. It is strongest after storage and crafting have a clear wood input route. |
| Direct use | Kickstarter Forester 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Crafted or processed by: [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters) |
| Crafted or processed by | Kickstarter Foresters option 1 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 1 Kickstarter Foresters option 2 at Advanced Crafting Table (Unlock recipe): 4 Circuit Board, 16 Cobalt, 50 Log, 16 Birch Sapling, 1 Iron Axe -> 1 Kickstarter Forester 2 |
| Related | Building, Building Base Layout, Resources, Automation |
Foundation Brick
| Category | Brick |
|---|---|
| Player use | Base support, bridge starts, and height control. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Foundation Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Foundation Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Foundation Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Base support, bridge starts, and height control. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Foundation Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Foundation Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Foundation Timber
| Category | Timber |
|---|---|
| Player use | Base support, bridge starts, and height control. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Foundation Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Foundation Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Furnace
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about the furnace when raw ore, sand, glass, or cooked food is blocking the next unlock. It is the key step between gathering and higher-value crafting. |
| Direct use | Furnace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Stack size: 1 Recycler value: 1 Crafted or processed by: [Furnace](/reference/machines-and-automation/#record-furnace) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Furnace option 1 at Crafting Table (Unlock recipe): 15 Stone -> 1 Furnace |
| Unlocked by research | Furnace (3 Stone) |
| Research cost and unlocks | Energy and Automation: 3 Stone -> Furnace. - |
| Related | Building, Building Base Layout, Resources |
Generator
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries. |
| Direct use | Generator should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Generator](/reference/machines-and-automation/#record-generator) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Generator option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Generator |
| Unlocked by research | Energy Crafting Table (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Glass Small Pillar Horiz
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Glass Small Pillar Horiz when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Glass Small Pillar Horiz should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Growbox
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Growbox when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Growbox should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Growbox](/reference/building-pieces/#record-growbox) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 20s Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Growbox option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Growbox |
| Unlocked by research | Growbox (2 Wood) |
| Research cost and unlocks | Progression: 2 Wood -> Growbox. - |
| Related | Building, Building Base Layout, Resources |
Incubator
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Incubator when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Incubator should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Incubator](/reference/machines-and-automation/#record-incubator) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Incubator option 1 at Advanced Crafting Table (Unlock recipe): 15 Iron, 15 Copper, 5 Glass -> 1 Incubator |
| Related | Building, Building Base Layout, Resources |
Kickstarter Bonsai Decoration
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Kickstarter Bonsai Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Kickstarter Bonsai Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration) |
| Crafted or processed by | Kickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration |
| Related | Building, Building Base Layout, Resources |
Kickstarter Magic Cube Decoration
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Kickstarter Magic Cube Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Kickstarter Magic Cube Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration) |
| Crafted or processed by | Kickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration |
| Related | Building, Building Base Layout, Resources |
KSFlower Bird
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Bird when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Bird should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Clym City
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Clym City when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Clym City should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Dog
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Dog when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Dog should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Dragon
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Dragon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Dragon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Night
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Night when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Night should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Shrimp
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Shrimp when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Shrimp should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Solarpunk
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Solarpunk when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Solarpunk should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
KSFlower Storm
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Storm when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Storm should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Sun
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Sun when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Sun should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSFlower Thaegregen
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSFlower Thaegregen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSFlower Thaegregen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSStatue Cat
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSStatue Cat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSStatue Cat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSStatue Fish
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSStatue Fish when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSStatue Fish should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSStatue Keyboard
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSStatue Keyboard when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSStatue Keyboard should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
KSStatue Skate
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about KSStatue Skate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | KSStatue Skate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wireless Lamp
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Wireless Lamp should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wireless Lamp](/reference/building-pieces/#record-wireless-lamp) |
| Crafted or processed by | Wireless Lamp option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper, 5 Cobalt -> 1 Wireless Lamp |
| Unlocked by research | Lights Pack (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Local Plant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Local Plant Algae
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Algae when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Algae should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Carrot
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Carrot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Carrot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Corn
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Corn when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Corn should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Cotton
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Cotton when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Cotton should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Paprika
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Paprika when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Paprika should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Raspberry
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about raspberries immediately. The launch tips call them out as early food security, and their small thirst help makes them valuable before cooking and water storage are comfortable. |
| Direct use | Local Plant Raspberry should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Sunflower
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Sunflower when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Sunflower should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Tomato
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Tomato when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Tomato should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Watermelon
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about Local Plant Watermelon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Watermelon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Local Plant Wheat
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Local Plant Wheat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Local Plant Wheat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Logic Block
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Logic Block should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Logic Block](/reference/machines-and-automation/#record-logic-block), [Logic Block](/reference/machines-and-automation/#record-logic-block) |
| Crafted or processed by | Logic Block option 1 at Advanced Crafting Table (Unlock recipe): 4 Iron, 8 Silicon, 4 Copper -> 1 Logic Block Logic Block option 1 at Advanced Crafting Table (Unlock recipe): 5 Copper, 5 Iron -> 1 Logic Block |
| Unlocked by research | Sensors & Logic Block (1 Electrical Component) Weather Station & Switch (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Logic Block With Input
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Logic Block With Input should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Magnetic Fisher
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about magnetic fishing when water resources or late material cleanup are worth automating. It fits best after power and storage have room for unpredictable returns. |
| Direct use | Magnetic Fisher should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Magnetic Fisher](/reference/machines-and-automation/#record-magnetic-fisher) |
| Crafted or processed by | Magnetic Fisher option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Silicon, 10 Copper, 10 Cobalt -> 1 Magnetic Fisher |
| Unlocked by research | Algae Drone (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources |
Map Marker
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Map Marker when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Map Marker should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Map Marker](/reference/building-pieces/#record-map-marker) |
| Crafted or processed by | Map Marker option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick, 2 Cloth, 1 Iron -> 1 Map Marker |
| Unlocked by research | Signs & Map Markers (5 Wood) |
| Related | Building, Building Base Layout, Resources |
Network Display
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Network Display should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Network Display](/reference/machines-and-automation/#record-network-display) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Network Display option 1 at Advanced Crafting Table (Unlock recipe): 1 Iron, 1 Copper, 1 Glass -> 1 Network Display |
| Unlocked by research | Energy Crafting Table (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Ore Drill
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Ore Drill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Automation |
Pedestal
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pedestal when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pedestal should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources |
Pillar Brick
| Category | Brick |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Brick Half Variant
| Category | Brick |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Brick Half Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Brick Half Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Brick Variant
| Category | Brick |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Brick Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Brick Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass Dia
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass Dia when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass Dia should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass Dia Variant
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass Dia Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass Dia Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass Half
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass Half Variant
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass Half Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass Half Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Pillar Glass Variant
| Category | Glass / greenhouse |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Pillar Glass Variant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pillar Glass Variant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Plant
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Plant Carrot
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Carrot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Carrot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Corn
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Corn when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Corn should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Cotton
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Cotton when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Cotton should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Flower Special
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Flower Special when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Flower Special should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Plant Mushroom
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Mushroom when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Mushroom should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Paprika
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Paprika when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Paprika should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Raspberrybush
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about raspberries immediately. The launch tips call them out as early food security, and their small thirst help makes them valuable before cooking and water storage are comfortable. |
| Direct use | Plant Raspberrybush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Sunflower
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Sunflower when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Sunflower should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Tomato
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Tomato when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Tomato should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Watermelon
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about Plant Watermelon when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Watermelon should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Plant Wheat
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plant Wheat when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plant Wheat should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Railing Brick
| Category | Brick |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Railing Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Railing Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Railing Brick Half
| Category | Brick |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Railing Brick Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Railing Brick Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Railing Timber
| Category | Timber |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Railing Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Railing Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Railing Timber Half
| Category | Timber |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Railing Timber Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Railing Timber Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Rain Sensor
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Rain Sensor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Rain Sensor](/reference/machines-and-automation/#record-rain-sensor) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Rain Sensor option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Silicon, 5 Copper -> 1 Rain Sensor |
| Unlocked by research | Sensors & Logic Block (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Raincollector Stone
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Raincollector Stone when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Raincollector Stone should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Recycler
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once storage has obsolete tools, duplicate parts, or failed layouts. Recycling matters after you have enough clutter that recovering value is better than building more chests. |
| Direct use | Recycler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Recycler](/reference/machines-and-automation/#record-recycler) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Recycler option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Recycler |
| Unlocked by research | Postbox (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Uncrafter. Decompose items back into their crafting parts |
| Related | Building, Building Base Layout, Resources, Automation |
Research Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Build this early after the first crafting table; it starts the unlock tree for water, storage, animals, power, and travel. |
| When it matters | Care about the research table as soon as the first crafting table is placed. It is the gate into water, storage, animals, energy, automation, food, and travel unlocks. |
| Direct use | Research Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Build this early after the first crafting table; it starts the unlock tree for water, storage, animals, power, and travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Research Table](/reference/machines-and-automation/#record-research-table) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 80s Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Research Table option 1 at Crafting Table (Starting recipe): 8 Log, 1 Cloth -> 1 Research Table |
| Related | Building, Building Base Layout, Resources |
Roof Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick Corner In
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Brick Corner Out
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Brick Dormer
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick Dormer when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick Dormer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick I
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick L
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick T
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick Top
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick U
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Brick X
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Brick X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Brick X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof End Bottom Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof End Bottom Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Bottom Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof End Bottom Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof End Bottom Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Bottom Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof End Side Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof End Side Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Side Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof End Side Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof End Side Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Side Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof End Small Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof End Small Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Small Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof End Small Brick Corner
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof End Small Brick Corner when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Small Brick Corner should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof End Small Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof End Small Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Small Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof End Small Timber Corner
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof End Small Timber Corner when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Small Timber Corner should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof End Tri Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof End Tri Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Tri Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof End Tri Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof End Tri Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof End Tri Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass Corner In
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Glass Corner Out
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Glass I
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass L
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass T
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass Top
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass U
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Glass X
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Glass X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Glass X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Special Connect Brick
| Category | Brick |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Special Connect Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Special Connect Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Special Connect Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Roof Special Connect Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Special Connect Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Roof Special Connect Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Special Connect Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Special Connect Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber Corner In
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber Corner In when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber Corner In should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Timber Corner Out
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber Corner Out when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber Corner Out should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Farming And Weather, Farming Water And Weather |
Roof Timber Dormer
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber Dormer when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber Dormer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber I
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber I when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber I should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber L
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber L when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber L should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber T
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber T when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber T should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber Top
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber Top when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber Top should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber U
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber U when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber U should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Roof Timber X
| Category | Timber |
|---|---|
| Player use | Shelter, finished rooms, and greenhouse-style coverage where applicable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Roof Timber X when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Roof Timber X should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Shelf
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Shelf](/reference/building-pieces/#record-shelf) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 30s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Shelf option 1 at Crafting Table (Unlock recipe): 2 Log -> 1 Shelf |
| Unlocked by research | Decorative Shelves & Dressers (5 Wood) |
| Related | Building, Building Base Layout, Resources |
Sign
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Sign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Sky Turbine
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries. |
| Direct use | Sky Turbine should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Sky Turbine](/reference/machines-and-automation/#record-sky-turbine) |
| Crafted or processed by | Sky Turbine option 1 at Advanced Crafting Table (Unlock recipe): 30 Cloth, 1 Circuit Board, 20 Iron -> 1 Sky Turbine |
| Unlocked by research | Sky Turbine (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Sky Turbine. A large sky turbine that produces a lot of energy. |
| Related | Building, Building Base Layout, Resources |
Solar Panel
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries. |
| Direct use | Solar Panel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Solar Panel](/reference/machines-and-automation/#record-solar-panel) |
| Crafted or processed by | Solar Panel option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Glass, 8 Copper -> 1 Solar Panel |
| Unlocked by research | Solar Panel (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Solar Panel. Generates energy when exposed to the sun. |
| Loot sources | Phase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Sprinkler
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about sprinklers once hand-watering interrupts exploration, building, or crafting. Before that point, a smaller manual field is usually cheaper and easier to debug than a powered watering setup. |
| Direct use | Sprinkler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Sprinkler](/reference/machines-and-automation/#record-sprinkler) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Sprinkler option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Sprinkler |
| Unlocked by research | Energy Crafting Table (1 Electrical Component) Sprinkler (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Sprinkler. Sprinklers automatically water nearby fields. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic, Automation |
Stairs Brick
| Category | Brick |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Brick
| Category | Brick |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Half Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Brick Pivot
| Category | Brick |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Half Brick Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Brick Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Half Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Glass Pivot
| Category | Glass / greenhouse |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Stairs Half Glass Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Glass Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Timber
| Category | Timber |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Stairs Half Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Stairs Half Timber Pivot
| Category | Timber |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Stairs Half Timber Pivot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Half Timber Pivot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Stairs Timber
| Category | Timber |
|---|---|
| Player use | Vertical movement and island terrain routing. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Stairs Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Stairs Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Standing Sign
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Standing Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Standing Sign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Signs](/reference/crafting-recipes/#signs) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Signs option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick -> 1 Standing Sign Signs option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Wall Sign |
| Related | Building, Building Base Layout, Resources |
Storage Shelf
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Storage Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Storage Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Storage Shelf](/reference/building-pieces/#record-storage-shelf) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 30s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Storage Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Stick -> 1 Storage Shelf Storage Shelf option 2 at Crafting Table (Unlock recipe): 4 Log, 2 Stick -> 1 Storage Shelf Wall |
| Unlocked by research | Storage Shelves (3 Wood, 2 Stick) |
| Related | Building, Building Base Layout, Resources |
Storage Shelf Wall
| Category | Structure |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Storage Shelf Wall when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Storage Shelf Wall should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Storage Shelf](/reference/building-pieces/#record-storage-shelf) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Storage Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Stick -> 1 Storage Shelf Storage Shelf option 2 at Crafting Table (Unlock recipe): 4 Log, 2 Stick -> 1 Storage Shelf Wall |
| Related | Building, Building Base Layout, Resources |
Survival Guide
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Survival Guide when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Survival Guide should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources |
Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Tables](/reference/crafting-recipes/#tables) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 80s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Tables option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Table Tables option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Round Table Tables option 3 at Crafting Table (Unlock recipe): 5 Log, 1 Iron -> 1 Wooden Plank Table |
| Related | Building, Building Base Layout, Resources |
Table Round
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Table Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Table Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources |
Small Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Tables](/reference/crafting-recipes/#tables) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Tables option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Small Table Tables option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Small Round Table |
| Related | Building, Building Base Layout, Resources |
Small Round Table
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Round Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Round Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Tables](/reference/crafting-recipes/#tables) |
| Crafted or processed by | Tables option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Small Table Tables option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Small Round Table |
| Related | Building, Building Base Layout, Resources |
Table Wood Planks
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Table Wood Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Table Wood Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Thin Foundation Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Base support, bridge starts, and height control. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Thin Foundation Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Thin Foundation Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Toilet House
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Toilet House when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Toilet House should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Toilet House](/reference/building-pieces/#record-toilet-house) |
| Crafted or processed by | Toilet House option 1 at Crafting Table (Unlock recipe): 15 Log, 2 Cloth, 5 Stick, 2 Iron -> 1 Toilet House |
| Unlocked by research | Toilet House (3 Wood, 3 Stick) |
| Research cost and unlocks | Decorations: 3 Wood, 3 Stick -> Toilet House. Decorative toilet house. |
| Related | Building, Building Base Layout, Resources |
Torch Standing
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Torch Standing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Torch Standing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Resources |
Torch Wall
| Category | Structure |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Torch Wall when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Torch Wall should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Transport Drone
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about transport drones after source and destination storage are already organized. They are powerful for repeated routes, but messy chests make drone automation less useful. |
| Direct use | Transport Drone should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Transport Drone](/reference/machines-and-automation/#record-transport-drone) Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Transport Drone option 1 at Advanced Crafting Table (Unlock recipe): 8 Cobalt, 16 Iron, 16 Copper, 16 Silicon -> 1 Transport Drone |
| Unlocked by research | Transport Drone (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Transport Drone. Transport drones move resources between base routes. |
| Loot sources | Phase 6: Special, 10%, 100%, 100%, 90%, 60% |
| Related | Building, Building Base Layout, Resources, Automation |
Tree
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Tree Alder
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree Alder when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree Alder should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Tree Birch
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree Birch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree Birch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Tree Maple
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree Maple when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree Maple should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Tree Oak
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree Oak when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree Oak should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Tree Pine
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tree Pine when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tree Pine should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Uncrafter
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this once storage has obsolete tools, duplicate parts, or failed layouts. Recycling matters after you have enough clutter that recovering value is better than building more chests. |
| Direct use | Uncrafter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Uncrafter](/reference/machines-and-automation/#record-uncrafter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Uncrafter option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Uncrafter |
| Unlocked by research | Recycler (1 Electrical Component) |
| Related | Building, Building Base Layout, Resources, Automation |
Wall Brick
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Brick Half
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Brick Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Brick Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Brick Tri
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Brick Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Brick Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Brick Tri Down
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Brick Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Brick Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Brick Tri Up
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Brick Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Brick Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass Half
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass Half Clear
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass Half Clear when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass Half Clear should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass Tri
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass Tri Down
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Glass Tri Up
| Category | Glass / greenhouse |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Glass Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Glass Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Sign
| Category | Structure |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Sign when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Sign should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Signs](/reference/crafting-recipes/#signs) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Signs option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stick -> 1 Standing Sign Signs option 2 at Crafting Table (Unlock recipe): 5 Log -> 1 Wall Sign |
| Related | Building, Building Base Layout, Resources |
Wall Timber
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wall Timber Half
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Timber Half when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Timber Half should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wall Timber Tri
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Timber Tri when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Timber Tri should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wall Timber Tri Down
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Timber Tri Down when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Timber Tri Down should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wall Timber Tri Up
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Timber Tri Up when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Timber Tri Up should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wall Window Brick
| Category | Brick |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about Wall Window Brick when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Window Brick should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. |
| Related | Building, Building Base Layout, Resources |
Wall Window Timber
| Category | Timber |
|---|---|
| Player use | Room shell, weather shelter, and visual separation. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wall Window Timber when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wall Window Timber should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Water Trough
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Water Trough should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Water Trough](/reference/animals/#record-water-trough) Recipe demand: 1 recipe; top checks: [Powered Water Trough](/reference/animals/#record-powered-water-trough) |
| Gameplay stats | Water storage capacity: 20 water units Water storage tick: 0.2 water units per tick Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Animals, Other Interaction: Buildable |
| Crafted or processed by | Water Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 10 Stone, 5 Iron -> 1 Water Trough |
| Used in recipes | Powered Water Trough (1 Water Trough) |
| Unlocked by research | Animal Basics Pack (5 Wheat) Water Trough (4 Stone, 4 Wood) |
| Research cost and unlocks | Animals: 4 Stone, 4 Wood -> Water Trough. - |
| Related | Building, Building Base Layout, Resources, Powered Water Trough, Well, Rain Collector, Animals, Animals And Products |
Water Trough Energy
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about this once animals are close enough to the daily crop and water route. Animal systems pay off when shelter, food, water, and product collection are checked together instead of scattered around the base. |
| Direct use | Water Trough Energy should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic, Animals, Animals And Products |
Weatherstation
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Weatherstation when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Weatherstation should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Well
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about the well once crop watering or animal water is taking too many trips. It helps the water route, but well water is not the same as clean drinking water. |
| Direct use | Well should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Well](/reference/machines-and-automation/#record-well) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Devices, Other Interaction: Buildable |
| Crafted or processed by | Well option 1 at Crafting Table (Unlock recipe): 15 Stone, 10 Log, 6 Stick -> 1 Well |
| Unlocked by research | Well (3 Stone, 2 Wood, 2 Stick) |
| Research cost and unlocks | Water: 3 Stone, 2 Wood, 2 Stick -> Well. Available immediately; Available immediately |
| Related | Building, Building Base Layout, Resources |
Windmill
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries. |
| Direct use | Windmill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Windmill](/reference/machines-and-automation/#record-windmill) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Windmill option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Copper, 15 Cobalt, 15 Silicon -> 1 Windmill |
| Unlocked by research | Windmill (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Windmill. A windmill produces energy based on the current wind strength. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Wireless Consumer
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Wireless Consumer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Wireless Light
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Wireless Light should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Wireless Power Transmitter
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about power-control parts after basic generation and storage work. These are network-cleanup tools, not the first thing a survival base needs. |
| Direct use | Wireless Power Transmitter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic |
Wireless Sprinkler
| Category | Other structure |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about sprinklers once hand-watering interrupts exploration, building, or crafting. Before that point, a smaller manual field is usually cheaper and easier to debug than a powered watering setup. |
| Direct use | Wireless Sprinkler should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources, Energy System, Energy And Logic, Automation |
Wooden Fence
| Category | Timber |
|---|---|
| Player use | Path edges, animal-area boundaries, and visual safety lines. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Fence when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Fence should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wooden Floor
| Category | Timber |
|---|---|
| Player use | Walkable surfaces and bridge sections. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Floor when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Floor should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wooden Pillar
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Wooden Small Pillar
| Category | Timber |
|---|---|
| Player use | Structure piece for pathing, room shaping, or base expansion. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Small Pillar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Small Pillar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Resources |
Related
Building Base Layout, Building, Decorations, Resources, Research Unlocks