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Progression Catalogue

Solarpunk progression catalogue for quests, research, tools, airship upgrades, power, animals, trades, achievements, and exact unlock records.

Use progression as a chain of unlock pressure, not as separate quest, research, and achievement lists. The useful question is usually: which system is blocking the next set of items?

Progression Spine

StageWhat Opens UpWhat Usually Blocks YouBest Lookup
First base loopBed, storage, crafting, first tools, early food, basic water.Wood, Stone, Stick, Leaf, and getting a clean storage rhythm.materials, recipes
Research tableNew recipe families and the first real unlock planning.Building the station, then feeding it the right material costs.Research Table, research records
Stable water and farmingWells, troughs, watering support, crop planning, animal prep.Stone, Wood, water infrastructure, and early crop seed access.crops and food, buildings
Tool and metal upgradesBetter gathering, faster mining, heavier build options.Iron, Copper, Cobalt, ores, furnace access, and recipe unlocks.resource pressure, Iron
Airship pushDock upgrades, travel items, chest rewards, rare components.Airship Tech Components, blueprints, repair parts, and loot rows.airship, loot chests
Power and automationGenerators, batteries, solar, wind, sprinklers, sensors, drones.Copper, Silicon, Circuit Boards, batteries, cable parts, and research.machines and power, energy values
Animals and productsShelters, feed, troughs, eggs, milk, truffles, honey, beeswax.The right shelter, feed/water support, and enough space near storage.animals, food chains
Completion cleanupTrade rows, vending rewards, achievements, decor sets.Remembering which exact row, trade, or category still has a needs verification item.trades, achievements

Unlock Planning

Research Categories

Research is easier to plan by lane than by raw row order. Start with survival and crafting pressure, then branch into tools, farming, power, animals, airship work, and optional base polish.

CategoryUse It ForOpen
Crafting and toolsWorkbench upgrades, tool families, and the first real material sinks.Research records
Farming and animalsCrop, shelter, trough, feed, and product loops.Crops and food
Energy and machinesPowered crafting, batteries, connectors, sensors, and automation.Machines and power
Airship and travelDocks, upgrades, exploration prep, and rare materials.Airship and exploration
Building and decorStructure, furniture, lighting, and completion projects.Building and decor

Keep These Materials Visible

MaterialdetailsOpen
WoodIt looks common, but base pieces, stations, storage, and decor all drain it.Wood record
StoneEarly tools are not the end of Stone pressure; water and utility pieces keep using it.Stone record
IronTool upgrades, rods, stations, research, and buildables compete for the same stock.Iron record
CopperTreat it as electrical progression stock once power and automation start.Copper record
GlassSave before greenhouse, lighting, and structure projects.Glass record
Circuit BoardMachine and automation work pulls from this repeatedly.Circuit Board record
Airship Tech ComponentThis is a travel gate. Do not lose track of it in general storage.Airship Tech Component record

Exact Progression Tables

NeedOpen
Research costs and unlocksResearch table
Quest objective rowsQuest table
Tradebot and vending milestonesTrader records
Achievement rowsAchievement table
All item source and use recordsItem records