Progression Catalogue
Solarpunk progression catalogue for quests, research, tools, airship upgrades, power, animals, trades, achievements, and exact unlock records.
Use progression as a chain of unlock pressure, not as separate quest, research, and achievement lists. The useful question is usually: which system is blocking the next set of items?
Progression Spine
| Stage | What Opens Up | What Usually Blocks You | Best Lookup |
|---|---|---|---|
| First base loop | Bed, storage, crafting, first tools, early food, basic water. | Wood, Stone, Stick, Leaf, and getting a clean storage rhythm. | materials, recipes |
| Research table | New recipe families and the first real unlock planning. | Building the station, then feeding it the right material costs. | Research Table, research records |
| Stable water and farming | Wells, troughs, watering support, crop planning, animal prep. | Stone, Wood, water infrastructure, and early crop seed access. | crops and food, buildings |
| Tool and metal upgrades | Better gathering, faster mining, heavier build options. | Iron, Copper, Cobalt, ores, furnace access, and recipe unlocks. | resource pressure, Iron |
| Airship push | Dock upgrades, travel items, chest rewards, rare components. | Airship Tech Components, blueprints, repair parts, and loot rows. | airship, loot chests |
| Power and automation | Generators, batteries, solar, wind, sprinklers, sensors, drones. | Copper, Silicon, Circuit Boards, batteries, cable parts, and research. | machines and power, energy values |
| Animals and products | Shelters, feed, troughs, eggs, milk, truffles, honey, beeswax. | The right shelter, feed/water support, and enough space near storage. | animals, food chains |
| Completion cleanup | Trade rows, vending rewards, achievements, decor sets. | Remembering which exact row, trade, or category still has a needs verification item. | trades, achievements |
Unlock Planning
Research route plannerUse when you know the unlock you want and need the exact research path.
Research recordsExact categories, costs, unlock outputs, and starting rows.
Quest checklistThe in-game task spine as compact rows.
Material pressureSee which items are pulled hardest by recipes, research, and build costs.
Research Categories
Research is easier to plan by lane than by raw row order. Start with survival and crafting pressure, then branch into tools, farming, power, animals, airship work, and optional base polish.
| Category | Use It For | Open |
|---|---|---|
| Crafting and tools | Workbench upgrades, tool families, and the first real material sinks. | Research records |
| Farming and animals | Crop, shelter, trough, feed, and product loops. | Crops and food |
| Energy and machines | Powered crafting, batteries, connectors, sensors, and automation. | Machines and power |
| Airship and travel | Docks, upgrades, exploration prep, and rare materials. | Airship and exploration |
| Building and decor | Structure, furniture, lighting, and completion projects. | Building and decor |
Keep These Materials Visible
| Material | details | Open |
|---|---|---|
| Wood | It looks common, but base pieces, stations, storage, and decor all drain it. | Wood record |
| Stone | Early tools are not the end of Stone pressure; water and utility pieces keep using it. | Stone record |
| Iron | Tool upgrades, rods, stations, research, and buildables compete for the same stock. | Iron record |
| Copper | Treat it as electrical progression stock once power and automation start. | Copper record |
| Glass | Save before greenhouse, lighting, and structure projects. | Glass record |
| Circuit Board | Machine and automation work pulls from this repeatedly. | Circuit Board record |
| Airship Tech Component | This is a travel gate. Do not lose track of it in general storage. | Airship Tech Component record |
Exact Progression Tables
| Need | Open |
|---|---|
| Research costs and unlocks | Research table |
| Quest objective rows | Quest table |
| Tradebot and vending milestones | Trader records |
| Achievement rows | Achievement table |
| All item source and use records | Item records |