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Achievements

Solarpunk achievements reference for all 24 launch achievements covering animals, building, airships, energy, recipes, plants, loot chests, and vending goals.

Achievements are broad completion goals rather than a linear checklist. Work on them through real base progress so you do not waste materials placing throwaway structures.

Verified Counts

What Verified Value Needs Verification
Launch achievements 24 Hidden progress counters for vague find-all or completion achievements.
Triggers with explicit numbers 3 Any hidden threshold that is not present in the public trigger text.
Achievement Trigger
It’s Been A Full Month Play through 30 in-game days.
Well Henri’s Happy Today Raise an animal to maximum happiness.
Bob The Builder Build 500 components.
Airship Builder Build an airship.
Unlimited Power Build an electrical network.
Drone Logistics Build a transport drone.
Fresh Paint Color the airship.
Pizza Time Eat pizza.
Mind The Edge Fall from an island.
Treasure Hunter Find all loot chests.
Botanist Find all plants.
Diamond Finder Find diamond.
Hourglass Secret Find the hourglass secret.
Name Tag Name an animal.
Power Plant Produce 3,000 electricity.
Read The Manual Read the survival guide.
Recycler Recycle an item.
Good Night Sleep through the night.
Trade Route Complete Finish all tradebot trades.
Electrician Unlock all electrical devices.
Recipe Collector Unlock all recipes.
Maxed Airship Upgrade the airship to maximum.
Winter Flight Upgrade the airship for winter islands.
Vending Completionist Buy everything from the vending machine.

Record Details

It's Been A Full Month
CategoryAchievement
Player usePlay through 30 in-game days.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useIt's Been A Full Month is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Animals And Products
Well Henri's Happy Today
CategoryAchievement
Player useRaise an animal to maximum happiness.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once animal food, water, shelter, and collection fit into the daily route. Animal achievements are much easier when happiness is already reliable.
Direct useFor Well Henri's Happy Today, use the [Animals](/database/animals-and-products/) system page and keep food, water, shelter, and product collection on one route.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Bob The Builder
CategoryAchievement
Player useBuild 500 components.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersFold this into real base expansion. Build paths, rooms, greenhouses, storage, and workshop upgrades that you would keep anyway.
Direct useBob The Builder is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Airship Builder
CategoryAchievement
Player useBuild an airship.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals.
Direct useFor Airship Builder, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Airship Repair And Exploration
Unlimited Power
CategoryAchievement
Player useBuild an electrical network.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly.
Direct useFor Unlimited Power, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Drone Logistics
CategoryAchievement
Player useBuild a transport drone.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly.
Direct useFor Drone Logistics, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Automation
Fresh Paint
CategoryAchievement
Player useColor the airship.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals.
Direct useFor Fresh Paint, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Merchant And Vending
Pizza Time
CategoryAchievement
Player useEat pizza.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once farming, cooking, and furnace work are stable. It is easiest to finish while preparing stronger trip food, not during the first survival hour.
Direct useFor Pizza Time, connect [Vegetable Pizza](/reference/food-and-drink/#record-vegetable-pizza) with farming, cooking, and furnace prep so the trigger happens during normal food progression.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Farming And Weather, Farming Water And Weather
Mind The Edge
CategoryAchievement
Player useFall from an island.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useMind The Edge is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Treasure Hunter
CategoryAchievement
Player useFind all loot chests.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersTreat this as an exploration cleanup achievement. Start tracking opened chests before long airship routes blur together, and pair the cleanup with plant, ore, and island scouting trips.
Direct useFor Treasure Hunter, use the [Loot Chests](/reference/loot-chests/) page while flying exploration routes. Record which chest families or islands are done before switching goals.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Botanist
CategoryAchievement
Player useFind all plants.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useBotanist is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Diamond Finder
CategoryAchievement
Player useFind diamond.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useDiamond Finder is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Hourglass Secret
CategoryAchievement
Player useFind the hourglass secret.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useHourglass Secret is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Building, Building Base Layout
Name Tag
CategoryAchievement
Player useName an animal.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once animal food, water, shelter, and collection fit into the daily route. Animal achievements are much easier when happiness is already reliable.
Direct useFor Name Tag, use the [Animals](/database/animals-and-products/) system page and keep food, water, shelter, and product collection on one route.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Power Plant
CategoryAchievement
Player useProduce 3,000 electricity.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly.
Direct useFor Power Plant, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Read The Manual
CategoryAchievement
Player useRead the survival guide.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useRead The Manual is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Recycler
CategoryAchievement
Player useRecycle an item.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useRecycler is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Recycler](/reference/machines-and-automation/#record-recycler)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byRecycler option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Recycler
Unlocked by researchPostbox (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Uncrafter. Decompose items back into their crafting parts
RelatedAchievements Guide, Airships, Animals, Automation
Good Night
CategoryAchievement
Player useSleep through the night.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersUse this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable.
Direct useGood Night is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Trade Route Complete
CategoryAchievement
Player useFinish all tradebot trades.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersTreat this as a late merchant checklist. Build a surplus-producing base first, then track postbox exchanges, vending machine tickets, and purchases in one place so the final cleanup does not become a chest search.
Direct useFor Trade Route Complete, use [Merchant and Vending Machine](/reference/merchant-and-vending/) as the checklist hub. Keep merchant goods, vending machine tickets, lost cargo, and trophy cleanup in one labeled storage spot.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Merchant And Vending
Electrician
CategoryAchievement
Player useUnlock all electrical devices.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly.
Direct useFor Electrician, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Recipe Collector
CategoryAchievement
Player useUnlock all recipes.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersTreat this as a late recipe checklist. Track purchases, recipes, and unlocks as you go so the final cleanup is a short list, not a full replay of every station.
Direct useFor Recipe Collector, use [Crafting Recipes](/reference/crafting-recipes/) as a checklist and check each station before spending scarce materials.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Maxed Airship
CategoryAchievement
Player useUpgrade the airship to maximum.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals.
Direct useFor Maxed Airship, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Airship Repair And Exploration, Tools, Crafting
Winter Flight
CategoryAchievement
Player useUpgrade the airship for winter islands.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersCare about this after the base can support longer airship trips. Food, repair support, storage space, and dock upgrades matter more than rushing into winter routes early.
Direct useFor Winter Flight, pair the [Airship Upgrades](/reference/airship-upgrades/) page with the [Biomes and Islands](/reference/biomes-and-islands/) page before committing to winter travel.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals
Vending Completionist
CategoryAchievement
Player useBuy everything from the vending machine.
Best checkTrack it alongside normal base progress so you do not waste materials on throwaway actions.
When it mattersTreat this as a late merchant checklist. Build a surplus-producing base first, then track postbox exchanges, vending machine tickets, and purchases in one place so the final cleanup does not become a chest search.
Direct useFor Vending Completionist, use [Merchant and Vending Machine](/reference/merchant-and-vending/) as the checklist hub. Keep merchant goods, vending machine tickets, lost cargo, and trophy cleanup in one labeled storage spot.
Record summaryUse: Track it alongside normal base progress so you do not waste materials on throwaway actions.
RelatedAchievements Guide, Airships, Animals, Merchant And Vending

Achievements Guide, Merchant And Vending, Airships, Animals, Energy System, Research Unlocks