Achievements
Solarpunk achievements reference for all 24 launch achievements covering animals, building, airships, energy, recipes, plants, loot chests, and vending goals.
Achievements are broad completion goals rather than a linear checklist. Work on them through real base progress so you do not waste materials placing throwaway structures.
Verified Counts
| What | Verified Value | Needs Verification |
|---|---|---|
| Launch achievements | 24 | Hidden progress counters for vague find-all or completion achievements. |
| Triggers with explicit numbers | 3 | Any hidden threshold that is not present in the public trigger text. |
| Achievement | Trigger |
|---|---|
| It’s Been A Full Month | Play through 30 in-game days. |
| Well Henri’s Happy Today | Raise an animal to maximum happiness. |
| Bob The Builder | Build 500 components. |
| Airship Builder | Build an airship. |
| Unlimited Power | Build an electrical network. |
| Drone Logistics | Build a transport drone. |
| Fresh Paint | Color the airship. |
| Pizza Time | Eat pizza. |
| Mind The Edge | Fall from an island. |
| Treasure Hunter | Find all loot chests. |
| Botanist | Find all plants. |
| Diamond Finder | Find diamond. |
| Hourglass Secret | Find the hourglass secret. |
| Name Tag | Name an animal. |
| Power Plant | Produce 3,000 electricity. |
| Read The Manual | Read the survival guide. |
| Recycler | Recycle an item. |
| Good Night | Sleep through the night. |
| Trade Route Complete | Finish all tradebot trades. |
| Electrician | Unlock all electrical devices. |
| Recipe Collector | Unlock all recipes. |
| Maxed Airship | Upgrade the airship to maximum. |
| Winter Flight | Upgrade the airship for winter islands. |
| Vending Completionist | Buy everything from the vending machine. |
Record Details
It's Been A Full Month
| Category | Achievement |
|---|---|
| Player use | Play through 30 in-game days. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | It's Been A Full Month is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Animals And Products |
Well Henri's Happy Today
| Category | Achievement |
|---|---|
| Player use | Raise an animal to maximum happiness. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once animal food, water, shelter, and collection fit into the daily route. Animal achievements are much easier when happiness is already reliable. |
| Direct use | For Well Henri's Happy Today, use the [Animals](/database/animals-and-products/) system page and keep food, water, shelter, and product collection on one route. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Bob The Builder
| Category | Achievement |
|---|---|
| Player use | Build 500 components. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Fold this into real base expansion. Build paths, rooms, greenhouses, storage, and workshop upgrades that you would keep anyway. |
| Direct use | Bob The Builder is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Airship Builder
| Category | Achievement |
|---|---|
| Player use | Build an airship. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals. |
| Direct use | For Airship Builder, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Airship Repair And Exploration |
Unlimited Power
| Category | Achievement |
|---|---|
| Player use | Build an electrical network. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly. |
| Direct use | For Unlimited Power, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Drone Logistics
| Category | Achievement |
|---|---|
| Player use | Build a transport drone. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly. |
| Direct use | For Drone Logistics, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Automation |
Fresh Paint
| Category | Achievement |
|---|---|
| Player use | Color the airship. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals. |
| Direct use | For Fresh Paint, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Merchant And Vending |
Pizza Time
| Category | Achievement |
|---|---|
| Player use | Eat pizza. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once farming, cooking, and furnace work are stable. It is easiest to finish while preparing stronger trip food, not during the first survival hour. |
| Direct use | For Pizza Time, connect [Vegetable Pizza](/reference/food-and-drink/#record-vegetable-pizza) with farming, cooking, and furnace prep so the trigger happens during normal food progression. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Farming And Weather, Farming Water And Weather |
Mind The Edge
| Category | Achievement |
|---|---|
| Player use | Fall from an island. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Mind The Edge is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Treasure Hunter
| Category | Achievement |
|---|---|
| Player use | Find all loot chests. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Treat this as an exploration cleanup achievement. Start tracking opened chests before long airship routes blur together, and pair the cleanup with plant, ore, and island scouting trips. |
| Direct use | For Treasure Hunter, use the [Loot Chests](/reference/loot-chests/) page while flying exploration routes. Record which chest families or islands are done before switching goals. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Botanist
| Category | Achievement |
|---|---|
| Player use | Find all plants. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Botanist is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Diamond Finder
| Category | Achievement |
|---|---|
| Player use | Find diamond. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Diamond Finder is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Hourglass Secret
| Category | Achievement |
|---|---|
| Player use | Find the hourglass secret. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Hourglass Secret is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Building, Building Base Layout |
Name Tag
| Category | Achievement |
|---|---|
| Player use | Name an animal. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once animal food, water, shelter, and collection fit into the daily route. Animal achievements are much easier when happiness is already reliable. |
| Direct use | For Name Tag, use the [Animals](/database/animals-and-products/) system page and keep food, water, shelter, and product collection on one route. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Power Plant
| Category | Achievement |
|---|---|
| Player use | Produce 3,000 electricity. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly. |
| Direct use | For Power Plant, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Read The Manual
| Category | Achievement |
|---|---|
| Player use | Read the survival guide. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Read The Manual is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Recycler
| Category | Achievement |
|---|---|
| Player use | Recycle an item. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Recycler is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. Stack size: 1 Recycler value: 1 Crafted or processed by: [Recycler](/reference/machines-and-automation/#record-recycler) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Recycler option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Recycler |
| Unlocked by research | Postbox (1 Electrical Component) |
| Research cost and unlocks | Energy and Automation: 1 Electrical Component -> Uncrafter. Decompose items back into their crafting parts |
| Related | Achievements Guide, Airships, Animals, Automation |
Good Night
| Category | Achievement |
|---|---|
| Player use | Sleep through the night. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Use this as a checklist target tied to the matching system. It is usually better to progress it naturally, then clean up the last needs verification requirement once the base is stable. |
| Direct use | Good Night is easiest when the related system is already part of your base routine. Use the trigger as a reminder to connect progress with the matching guide before grinding it directly. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Trade Route Complete
| Category | Achievement |
|---|---|
| Player use | Finish all tradebot trades. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Treat this as a late merchant checklist. Build a surplus-producing base first, then track postbox exchanges, vending machine tickets, and purchases in one place so the final cleanup does not become a chest search. |
| Direct use | For Trade Route Complete, use [Merchant and Vending Machine](/reference/merchant-and-vending/) as the checklist hub. Keep merchant goods, vending machine tickets, lost cargo, and trophy cleanup in one labeled storage spot. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Merchant And Vending |
Electrician
| Category | Achievement |
|---|---|
| Player use | Unlock all electrical devices. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this once power is useful for real devices. Build generation, batteries, connectors, and consumers as a working network instead of placing parts randomly. |
| Direct use | For Electrician, build a real [Energy System](/database/energy/) with storage and useful consumers instead of placing isolated parts. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Recipe Collector
| Category | Achievement |
|---|---|
| Player use | Unlock all recipes. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Treat this as a late recipe checklist. Track purchases, recipes, and unlocks as you go so the final cleanup is a short list, not a full replay of every station. |
| Direct use | For Recipe Collector, use [Crafting Recipes](/reference/crafting-recipes/) as a checklist and check each station before spending scarce materials. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Maxed Airship
| Category | Achievement |
|---|---|
| Player use | Upgrade the airship to maximum. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this after the first base loop is stable. Airship achievements should support exploration, range, recovery, storage, or customization goals. |
| Direct use | For Maxed Airship, follow [Airship Exploration](/database/airship-and-exploration/) so upgrades, repair support, and trip goals advance together. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Airship Repair And Exploration, Tools, Crafting |
Winter Flight
| Category | Achievement |
|---|---|
| Player use | Upgrade the airship for winter islands. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Care about this after the base can support longer airship trips. Food, repair support, storage space, and dock upgrades matter more than rushing into winter routes early. |
| Direct use | For Winter Flight, pair the [Airship Upgrades](/reference/airship-upgrades/) page with the [Biomes and Islands](/reference/biomes-and-islands/) page before committing to winter travel. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals |
Vending Completionist
| Category | Achievement |
|---|---|
| Player use | Buy everything from the vending machine. |
| Best check | Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| When it matters | Treat this as a late merchant checklist. Build a surplus-producing base first, then track postbox exchanges, vending machine tickets, and purchases in one place so the final cleanup does not become a chest search. |
| Direct use | For Vending Completionist, use [Merchant and Vending Machine](/reference/merchant-and-vending/) as the checklist hub. Keep merchant goods, vending machine tickets, lost cargo, and trophy cleanup in one labeled storage spot. |
| Record summary | Use: Track it alongside normal base progress so you do not waste materials on throwaway actions. |
| Related | Achievements Guide, Airships, Animals, Merchant And Vending |
Related
Achievements Guide, Merchant And Vending, Airships, Animals, Energy System, Research Unlocks