Solarpunk Field Guide Unofficial Wiki
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Energy Network Parts

Solarpunk energy reference for solar panels, windmills, sky turbines, batteries, generators, cable connectors, sensors, logic blocks, and network display.

Energy networks are easier to troubleshoot when each part has one job: produce, store, connect, switch, show, or consume power.

Energy PartUse
FurnaceCrafts glass and other useful resources.
Energy FurnaceA furnace that runs on energy.
SprinklerAutomatically pumps water from the ground and waters surrounding fields.
BatteryAutomatically stores excess electricity and releases it when needed; each battery has limited energy intake and output.
GeneratorEnergy source for powered bases.
Solar PanelGenerates energy when exposed to the sun.
WindmillProduces energy based on current wind strength.
Sky TurbineLarge turbine that produces a lot of energy.
Cable Connector SmallCable connector used to link energy networks.
Daytime SensorEnergy sensor used for time-based switching.
Rain SensorEnergy sensor used for weather-based switching.
Logic BlockEnergy logic device used with sensors to open or close connections.
Network DisplayOverview device for power networks.
Wireless ConnectorWireless connector used in powered base layouts.
Wireless SprinklerSprinkler variant tied to wireless power.

Mechanics Worth Knowing

  • Batteries store excess power and release it when production drops; each battery has intake and output limits.
  • A device that shows information about the connected energy network.
  • A large wooden windmill produces around twice as much energy as a regular windmill.
  • Sprinklers automatically water nearby fields.
  • A windmill produces energy based on the current wind strength.
  • Battery capacity upgrade increases maximum storage from 2,200 to 3,500.
  • Battery capacity upgrade increases maximum storage from 3,500 to 5,500.
  • Battery capacity upgrade increases maximum storage from 5,500 to 8,000.
  • This device can, for example, turn lights or sprinklers on and off depending on time and weather. For example: Connect your lamps on one side and the power source on the other side. Then connect a day/night sensor in the middle that opens and closes the energy circuit when it turns on/off. If you want the lights on during the day instead of at night, use the button to invert the input signal.

How To Use This Reference

Build energy parts in layers: generation first, then storage, then visibility, then automation. Solar, wind, sky turbine, and generator parts make power; batteries stabilize it; connectors and wireless pieces move it; sensors and logic blocks control when devices run. If a powered device fails, inspect those layers in that order.

Energy And Logic, Energy System, Automation, Machines And Automation, Gameplay Tips