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Biomes and Islands

Solarpunk biomes and islands reference for default and winter island progression, airship planning, plants, loot, and exploration goals.

Solarpunk exploration is easiest when you treat islands as planned routes. Early islands support food, water, and base growth; winter routes need better airship preparation.

Verified Counts

What Verified Value Needs Verification
Biome labels 4 Spawn rates, resource counts, route distance, and airship range requirements.
Island labels 16 Coordinates, chest counts, and exact resource distribution.
Biome How To Use This
Default Main island biome for early gathering, farming, building, research, and initial airship recovery.
Desert Main island biome for early gathering, farming, building, research, and initial airship recovery.
Snow Main island biome for early gathering, farming, building, research, and initial airship recovery.
Winter Late exploration target tied to upgraded airship range and the winter-island achievement path.

Map Labels

Island Label Route Planning Use
Chair Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Donut Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Flat Big Use this as a material or build-route target once airship travel is routine.
Golden Mid Use this as a material or build-route target once airship travel is routine.
Land Use this as a material or build-route target once airship travel is routine.
Lower Nice Use this as a material or build-route target once airship travel is routine.
New Start Treat this as early-route context for basic gathering, farming, water, and crafting setup.
Snow Cave Plan this as a colder or later exploration route after the airship, food, and inventory plan are stable.
Stairs Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Start Treat this as early-route context for basic gathering, farming, water, and crafting setup.
Tiny Double Use this label as an exploration checklist entry while tracking plants, loot chests, and return-trip materials.
Tiny Start Treat this as early-route context for basic gathering, farming, water, and crafting setup.
Tri Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
U Shape Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Wild Winter Plan this as a colder or later exploration route after the airship, food, and inventory plan are stable.
Worm Use the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.

Exploration Checklist

  • Keep airship upgrades moving before stretching routes into distant islands.
  • Bring food, repair support, and enough inventory space before hunting plants, loot chests, or winter goals.
  • Connect winter exploration to Winter Flight and long-term plant or chest completion.

Airships, Airship Repair And Exploration, Airship Upgrades, Loot Chests, Winter Flight