Solarpunk Field Guide Unofficial Wiki
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Biomes and Islands

Solarpunk biomes and islands reference for default and winter island progression, airship planning, plants, loot, and exploration goals.

Solarpunk exploration is easiest when you treat islands as planned routes. Early islands support food, water, and base growth; winter routes need better airship preparation.

Verified Counts

WhatVerified ValueStill Missing
Biome labels0Spawn rates, resource counts, route distance, and airship range requirements.
Island labels16Coordinates, chest counts, and exact resource distribution.
BiomeHow To Use This

Map Labels

Island LabelRoute Planning Use
ChairUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
DonutUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Flat BigUse this as a material or build-route target once airship travel is routine.
Golden MidUse this as a material or build-route target once airship travel is routine.
LandUse this as a material or build-route target once airship travel is routine.
Lower NiceUse this as a material or build-route target once airship travel is routine.
New StartTreat this as early-route context for basic gathering, farming, water, and crafting setup.
Snow CavePlan this as a colder or later exploration route after the airship, food, and inventory plan are stable.
StairsUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
StartTreat this as early-route context for basic gathering, farming, water, and crafting setup.
Tiny DoubleUse this label as an exploration checklist entry while tracking plants, loot chests, and return-trip materials.
Tiny StartTreat this as early-route context for basic gathering, farming, water, and crafting setup.
TriUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
U ShapeUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.
Wild WinterPlan this as a colder or later exploration route after the airship, food, and inventory plan are stable.
WormUse the island shape as a reminder to bring enough inventory space and traversal planning before leaving the dock.

Exploration Checklist

  • Keep airship upgrades moving before stretching routes into distant islands.
  • Bring food, repair support, and enough inventory space before hunting plants, loot chests, or winter goals.
  • Connect winter exploration to Winter Flight and long-term plant or chest completion.

How To Use This Reference

Biomes are route-planning context. Early islands are for food, water, research, and base stability; winter routes are for later airship range and completion goals. Do not turn winter exploration into random flying unless the airship, food, and inventory plan can support it.

Airships, Airship Repair And Exploration, Airship Upgrades, Loot Chests, Winter Flight