Decorations
Solarpunk decorations reference for furniture, plants, books, lights, carpets, benches, kitchen pieces, fireplaces, music items, outdoor pieces, and trophies.
Decoration packs are best after storage and production are stable. They make the base better, but they should not block food, water, power, or airship access.
| Decoration | Type | Use |
|---|---|---|
| Decorative Cactus Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Carpet | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 2 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 3 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 4 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 5 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 6 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 7 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 8 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Chair | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Chair Planks | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Chair Thin Curved | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Couch | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Couch Large | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Couch Single | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Wooden Arch | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Curved Bench | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Garden Bench | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| White Bench | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Decorative Birdhouse | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Standing Birdhouse | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Books | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 2 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 3 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 4 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Bookshelf | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Decorative Bowl | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Fruit Bowl | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Bucket | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rectangular Decorative Bush | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Round Decorative Bush | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Outdoor Candle | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Crate | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Curtain | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Fairy Lights | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Large Decorative Fairy Lights | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Outdoor Fireplace | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Bird Fountain | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Grain Sack | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Guitar | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Decorative Hay Bale | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Hay Bale Round | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Insect Hotel | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Kitchen Counter | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Logs | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Log Stack Variant 2 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Mill | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Nightstand | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Outdoor Kitchen | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Pan | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Parasol | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Pergola | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Piano | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Picnic Table | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Standing Picture | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Vertical Picture | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Hanging Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Hanging Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Hanging Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 6 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 6 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 7 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 8 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Succulent Variant 1 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 2 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 3 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 4 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 5 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 6 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Plate With Cutlery | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Pot | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rocking Chair | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Scarecrow | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Shelf | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Corner Shelf | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Sink | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Stone Cluster Variant 1 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 2 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 3 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 4 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 5 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 6 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 7 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Wooden Stool | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Wooden Swing | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Tablecloth | Furniture | Fills living/workshop spaces after the direct walking route is already good. |
| Folded Towels | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rolled Towels | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Trash Can | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Trunk With Axe | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Washtub | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Wheelbarrow | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Wooden Wheelbarrow | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Kickstarter Magic Cube Decoration | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
Record Details
Decorative Cactus Variant 1
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Cactus Variant 2
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Cactus Variant 3
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Cactus Variant 4
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Cactus Variant 5
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Cactus Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Cactus Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Carpet
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Unlocked by research | Decorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 2
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 3
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 4
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 5
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 6
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 7
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Carpet Variant 8
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Carpet Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Carpet Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet) |
| Crafted or processed by | Carpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2 Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3 Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4 Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5 Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6 Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7 Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8 |
| Related | Building, Building Base Layout, Building Pieces |
Chair
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Seating](/reference/crafting-recipes/#seating) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Seating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool |
| Related | Building, Building Base Layout, Building Pieces |
Chair Planks
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Related | Building, Building Base Layout, Building Pieces |
Chair Thin Curved
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Chair Thin Curved when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Chair Thin Curved should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Couch
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 150s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Unlocked by research | Decorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Couch Large
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch Large when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch Large should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Related | Building, Building Base Layout, Building Pieces |
Couch Single
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Couch Single when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Couch Single should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Couch](/reference/building-pieces/#record-couch) |
| Crafted or processed by | Couch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single |
| Related | Building, Building Base Layout, Building Pieces |
Wooden Arch
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wooden Arch](/reference/building-pieces/#record-wooden-arch) |
| Crafted or processed by | Wooden Arch option 1 at Crafting Table (Unlock recipe): 4 Log, 6 Stick -> 1 Wooden Arch |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Curved Bench
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Curved Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Curved Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Building Pieces |
Garden Bench
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Garden Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Garden Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Building Pieces |
White Bench
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about White Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | White Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Benches](/reference/crafting-recipes/#benches) |
| Crafted or processed by | Benches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Birdhouse
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses) |
| Crafted or processed by | Birdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse |
| Related | Building, Building Base Layout, Building Pieces |
Standing Birdhouse
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Standing Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Standing Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses) |
| Crafted or processed by | Birdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Books
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Unlocked by research | Decorative Books (5 Cloth) |
| Research cost and unlocks | Decorations: 5 Cloth -> Decorative Books. - |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Books Variant 2
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Books Variant 3
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Books Variant 4
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Books Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Books Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books) |
| Crafted or processed by | Decorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2 Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3 Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4 |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Bookshelf
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bookshelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bookshelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Bookshelf](/reference/building-pieces/#record-decorative-bookshelf) |
| Crafted or processed by | Decorative Bookshelf option 1 at Crafting Table (Unlock recipe): 4 Log, 2 Cloth -> 1 Decorative Bookshelf |
| Unlocked by research | Decorative Shelves & Dressers (5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Bowl
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Fruit Bowl
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Fruit Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Fruit Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl) |
| Crafted or processed by | Fruit Bowl option 1 at Crafting Table (Unlock recipe): 1 Clay, 2 Leaf -> 1 Fruit Bowl |
| Unlocked by research | Basic Home Decorations (2 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Bucket
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Bucket when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Bucket should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Bucket](/reference/building-pieces/#record-decorative-bucket) |
| Crafted or processed by | Decorative Bucket option 1 at Crafting Table (Unlock recipe): 3 Log -> 1 Decorative Bucket |
| Unlocked by research | Decorative Barrel & Crate (5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Rectangular Decorative Bush
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rectangular Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rectangular Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush) |
| Crafted or processed by | Rectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush |
| Unlocked by research | Decorative Outdoor Bushes & Plants (16 Leaf) |
| Related | Building, Building Base Layout, Building Pieces |
Round Decorative Bush
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Round Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Round Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush) |
| Crafted or processed by | Rectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush |
| Related | Building, Building Base Layout, Building Pieces |
Outdoor Candle
| Category | Lighting |
|---|---|
| Player use | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Candle when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Candle should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle) |
| Crafted or processed by | Outdoor Candle option 1 at Crafting Table (Unlock recipe): 1 Candle Plate, 1 Glass, 1 Iron -> 1 Outdoor Candle |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Crate
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Crate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Crate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate) |
| Crafted or processed by | Barrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate |
| Related | Building, Building Base Layout, Building Pieces |
Curtain
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Curtain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Curtain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Curtain](/reference/building-pieces/#record-curtain) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Curtain option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Curtain |
| Unlocked by research | Curtain (5 Cloth, 1 Iron) |
| Research cost and unlocks | Decorations: 5 Cloth, 1 Iron -> Curtain. - |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Fairy Lights
| Category | Lighting |
|---|---|
| Player use | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights) |
| Crafted or processed by | Decorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights |
| Unlocked by research | Decorative Fairy Lights (2 Iron, 2 Copper) |
| Research cost and unlocks | Decorations: 2 Iron, 2 Copper -> Decorative Fairy Lights. - |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Fairy Lights
| Category | Lighting |
|---|---|
| Player use | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights) |
| Crafted or processed by | Decorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights |
| Related | Building, Building Base Layout, Building Pieces |
Outdoor Fireplace
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces) |
| Crafted or processed by | Fireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace |
| Related | Building, Building Base Layout, Building Pieces |
Bird Fountain
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Bird Fountain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Bird Fountain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Bird Fountain](/reference/building-pieces/#record-bird-fountain) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Bird Fountain option 1 at Crafting Table (Unlock recipe): 12 Stone -> 1 Bird Fountain |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Grain Sack
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Grain Sack when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Grain Sack should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Guitar
| Category | Special |
|---|---|
| Player use | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Guitar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Guitar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar) |
| Crafted or processed by | Decorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano |
| Unlocked by research | Music Decoration Pack (3 Wood, 2 Iron, 2 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Hay Bale
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Hay Bale when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Hay Bale should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Hay Bale Round
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Hay Bale Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Hay Bale Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Insect Hotel
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Insect Hotel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Insect Hotel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Insect Hotel](/reference/building-pieces/#record-decorative-insect-hotel) |
| Crafted or processed by | Decorative Insect Hotel option 1 at Crafting Table (Unlock recipe): 8 Log, 5 Stick, 3 Stone -> 1 Decorative Insect Hotel |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Building Pieces |
Kitchen Counter
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Kitchen Counter when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Kitchen Counter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Devices, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen |
| Unlocked by research | Cooking (5 Brick, 2 Wood, 2 Iron) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Logs
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Logs when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Logs should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Research cost and unlocks | Decorations: 3 Wood -> Decorative Log Stacks. - |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Log Stack Variant 2
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Log Stack Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Log Stack Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Mill
| Category | Special |
|---|---|
| Player use | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Mill when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Mill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Mill](/reference/building-pieces/#record-decorative-mill) |
| Crafted or processed by | Decorative Mill option 1 at Advanced Crafting Table (Unlock recipe): 40 Log, 20 Iron, 15 Copper -> 1 Decorative Mill |
| Unlocked by research | Wooden Mill (1 Electrical Component) |
| Related | Building, Building Base Layout, Building Pieces |
Nightstand
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Nightstand when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Nightstand should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Commode](/reference/building-pieces/#record-commode) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 50s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Commode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand |
| Related | Building, Building Base Layout, Building Pieces |
Outdoor Kitchen
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Outdoor Kitchen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Outdoor Kitchen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Devices, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen |
| Related | Building, Building Base Layout, Building Pieces |
Pan
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pan when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pan should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Used in recipes | Kitchen Counter (1 Pan) |
| Related | Building, Building Base Layout, Building Pieces |
Parasol
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Parasol when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Parasol should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Parasol](/reference/building-pieces/#record-parasol) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Parasol option 1 at Crafting Table (Unlock recipe): 3 Cloth, 4 Stone, 8 Stick, 1 Log -> 1 Parasol |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Pergola
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pergola when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pergola should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Pergola](/reference/building-pieces/#record-pergola) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 70s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Pergola option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Pergola |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Piano
| Category | Special |
|---|---|
| Player use | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Piano when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Piano should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 100s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Decorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano |
| Related | Building, Building Base Layout, Building Pieces |
Picnic Table
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Picnic Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Picnic Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Picnic Table](/reference/building-pieces/#record-picnic-table) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Picnic Table option 1 at Crafting Table (Unlock recipe): 15 Log -> 1 Picnic Table |
| Unlocked by research | Picnic Table & Tablecloth (3 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Standing Picture
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Standing Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Standing Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture) |
| Crafted or processed by | Vertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture |
| Related | Building, Building Base Layout, Building Pieces |
Vertical Picture
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Vertical Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Vertical Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture) |
| Crafted or processed by | Vertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture |
| Unlocked by research | Basic Home Decorations (2 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Hanging Decorative Plant Variant 1
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Hanging Decorative Plant Variant 2
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Hanging Decorative Plant Variant 3
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Hanging Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Hanging Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 1
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 2
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 3
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 4
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 5
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Large Decorative Plant Variant 6
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Large Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Large Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 1
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 2
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 3
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 4
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 5
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 6
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 7
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Medium Decorative Plant Variant 8
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Medium Decorative Plant Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Medium Decorative Plant Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Small Decorative Plant
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Small Decorative Plants](/reference/crafting-recipes/#small-decorative-plants) |
| Crafted or processed by | Small Decorative Plants option 1 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Small Decorative Plants option 2 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 2 Small Decorative Plants option 3 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 3 Small Decorative Plants option 4 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 4 |
| Loot sources | Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. |
| Related | Building, Building Base Layout, Building Pieces |
Small Decorative Plant Variant 2
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Small Decorative Plant Variant 3
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Small Decorative Plant Variant 4
| Category | Plant |
|---|---|
| Player use | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Small Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Small Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 1
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 2
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 3
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 4
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 5
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Succulent Variant 6
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Succulent Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Succulent Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Plate With Cutlery
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Plate With Cutlery when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Plate With Cutlery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Related | Building, Building Base Layout, Building Pieces |
Pot
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Pot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Pot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details) Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Kitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery |
| Used in recipes | Kitchen Counter (1 Pot) |
| Related | Building, Building Base Layout, Building Pieces |
Rocking Chair
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rocking Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rocking Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Rocking Chair](/reference/building-pieces/#record-rocking-chair) |
| Crafted or processed by | Rocking Chair option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Rocking Chair |
| Unlocked by research | Rocking Chair (3 Wood, 3 Stick) |
| Research cost and unlocks | Decorations: 3 Wood, 3 Stick -> Rocking Chair. Decorative rocking chair. |
| Related | Building, Building Base Layout, Building Pieces |
Scarecrow
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Scarecrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Scarecrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Scarecrow](/reference/building-pieces/#record-scarecrow) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Scarecrow option 1 at Crafting Table (Unlock recipe): 4 Wheat, 4 Stick, 3 Cloth -> 1 Scarecrow |
| Unlocked by research | Farming & Animal Decorations (5 Wood, 2 Wheat) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Shelf
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf) |
| Crafted or processed by | Decorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Corner Shelf
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Corner Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Corner Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf) |
| Crafted or processed by | Decorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf |
| Related | Building, Building Base Layout, Building Pieces, Farming And Weather, Farming Water And Weather |
Sink
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Sink when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Sink should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Sink](/reference/building-pieces/#record-sink) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Sink option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Cloth, 3 Iron, 4 Brick -> 1 Sink |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 1
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 2
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 3
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 4
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 5
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 6
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Stone Cluster Variant 7
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Stone Cluster Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Stone Cluster Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| Related | Building, Building Base Layout, Building Pieces |
Wooden Stool
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Stool when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Stool should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Seating](/reference/crafting-recipes/#seating) |
| Crafted or processed by | Seating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool |
| Related | Building, Building Base Layout, Building Pieces, Tools, Crafting |
Wooden Swing
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Swing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Swing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wooden Swing](/reference/building-pieces/#record-wooden-swing) |
| Crafted or processed by | Wooden Swing option 1 at Crafting Table (Unlock recipe): 12 Log, 10 Stick, 6 Cloth -> 1 Wooden Swing |
| Unlocked by research | Decorative Outdoor Furniture (5 Cloth, 5 Wood) |
| Related | Building, Building Base Layout, Building Pieces |
Tablecloth
| Category | Furniture |
|---|---|
| Player use | Fills living/workshop spaces after the direct walking route is already good. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Tablecloth when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Tablecloth should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Tablecloth](/reference/building-pieces/#record-tablecloth) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Tablecloth option 1 at Crafting Table (Unlock recipe): 1 Cloth -> 1 Tablecloth |
| Unlocked by research | Picnic Table & Tablecloth (3 Wood, 2 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Folded Towels
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Folded Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Folded Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels) |
| Crafted or processed by | Folded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels |
| Unlocked by research | Bath Decoration Pack (5 Wood, 3 Brick, 3 Cloth) |
| Related | Building, Building Base Layout, Building Pieces |
Rolled Towels
| Category | Interior detail |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Rolled Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Rolled Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels) |
| Crafted or processed by | Folded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels |
| Related | Building, Building Base Layout, Building Pieces |
Trash Can
| Category | Outdoor detail |
|---|---|
| Player use | Use around farms, animal areas, and paths without blocking movement. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Trash Can when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Trash Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Trash Can](/reference/building-pieces/#record-trash-can) |
| Crafted or processed by | Trash Can option 1 at Crafting Table (Unlock recipe): 2 Log, 3 Stick -> 1 Trash Can |
| Unlocked by research | Trash Can (1 Wood, 1 Stick) |
| Research cost and unlocks | Decorations: 1 Wood, 1 Stick -> Trash Can. Decorative trash can. |
| Related | Building, Building Base Layout, Building Pieces |
Trunk With Axe
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Trunk With Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Trunk With Axe](/reference/building-pieces/#record-trunk-with-axe) |
| Crafted or processed by | Trunk With Axe option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stone Axe -> 1 Trunk With Axe |
| Unlocked by research | Washtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron) |
| Related | Building, Building Base Layout, Building Pieces, Tools, Crafting |
Washtub
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Washtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Washtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 1 Recycler value: 1 Crafted or processed by: [Washtub](/reference/building-pieces/#record-washtub) |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Furnature, Other Interaction: Buildable |
| Crafted or processed by | Washtub option 1 at Crafting Table (Unlock recipe): 5 Log, 4 Cloth, 3 Iron -> 1 Washtub |
| Unlocked by research | Washtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron) |
| Related | Building, Building Base Layout, Building Pieces |
Decorative Wheelbarrow
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Decorative Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Decorative Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows) |
| Crafted or processed by | Wheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow |
| Related | Building, Building Base Layout, Building Pieces |
Wooden Wheelbarrow
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Wooden Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Wooden Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows) |
| Crafted or processed by | Wheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow |
| Related | Building, Building Base Layout, Building Pieces |
Kickstarter Magic Cube Decoration
| Category | Decoration |
|---|---|
| Player use | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Kickstarter Magic Cube Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip. |
| Direct use | Kickstarter Magic Cube Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration) |
| Crafted or processed by | Kickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration |
| Related | Building, Building Base Layout, Building Pieces |
Related
Building Base Layout, Building, Building Pieces, Research Unlocks, Resources