Decorations
Solarpunk decorations reference for furniture, plants, books, lights, carpets, benches, kitchen pieces, fireplaces, music items, outdoor pieces, and trophies.
Decoration packs are best after storage and production are stable. They make the base better, but they should not block food, water, power, or airship access.
| Decoration | Type | Use |
|---|---|---|
| Decorative Cactus Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Cactus Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Carpet | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 2 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 3 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 4 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 5 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 6 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 7 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Carpet Variant 8 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Chair | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Chair Planks | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Chair Thin Curved | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Couch | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Couch Large | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Couch Single | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Wooden Arch | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Curved Bench | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Garden Bench | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| White Bench | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Decorative Birdhouse | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Standing Birdhouse | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Books | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 2 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 3 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Books Variant 4 | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Bookshelf | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Decorative Bowl | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Fruit Bowl | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Bucket | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rectangular Decorative Bush | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Round Decorative Bush | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Outdoor Candle | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Crate | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Curtain | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Fairy Lights | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Large Decorative Fairy Lights | Lighting | Makes work areas easier to read and finishes rooms after power or torch access is stable. |
| Outdoor Fireplace | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Bird Fountain | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Grain Sack | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Guitar | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Decorative Hay Bale | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Hay Bale Round | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Insect Hotel | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Kitchen Counter | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Logs | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Log Stack Variant 2 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Mill | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Nightstand | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Outdoor Kitchen | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Pan | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Parasol | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Pergola | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Piano | Special | Late base personality item; place after storage, food, power, and travel needs are solved. |
| Picnic Table | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Standing Picture | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Vertical Picture | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Hanging Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Hanging Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Hanging Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Large Decorative Plant Variant 6 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 1 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 5 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 6 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 7 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Medium Decorative Plant Variant 8 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 2 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 3 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Small Decorative Plant Variant 4 | Plant | Softens farms, paths, and outdoor rooms once production routes are stable. |
| Decorative Succulent Variant 1 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 2 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 3 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 4 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 5 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Succulent Variant 6 | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Plate With Cutlery | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Pot | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rocking Chair | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Scarecrow | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Shelf | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Corner Shelf | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Sink | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Stone Cluster Variant 1 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 2 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 3 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 4 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 5 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 6 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Decorative Stone Cluster Variant 7 | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Wooden Stool | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Wooden Swing | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Tablecloth | Furniture | Fills living/workshop spaces after the practical walking route is already good. |
| Folded Towels | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Rolled Towels | Interior detail | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Trash Can | Outdoor detail | Use around farms, animal areas, and paths without blocking movement. |
| Trunk With Axe | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Washtub | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Decorative Wheelbarrow | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Wooden Wheelbarrow | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
| Kickstarter Magic Cube Decoration | Decoration | Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes. |
How To Use This Reference
Decorations are most useful after the base has a stable route. Add plants, books, furniture, lights, and outdoor objects around the farm, workstations, and animal area instead of blocking them. Decoration packs become better once storage is organized, because you can build intentionally rather than searching random chests for one missing item.
Related
Building Base Layout, Building, Building Pieces, Research Unlocks, Resources