Solarpunk WikiUnofficial Wiki
English
reference

Decorations

Solarpunk decorations reference for furniture, plants, books, lights, carpets, benches, kitchen pieces, fireplaces, music items, outdoor pieces, and trophies.

Decoration packs are best after storage and production are stable. They make the base better, but they should not block food, water, power, or airship access.

Decoration Type Use
Decorative Cactus Variant 1 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Decorative Cactus Variant 2 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Decorative Cactus Variant 3 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Decorative Cactus Variant 4 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Decorative Cactus Variant 5 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Carpet Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 2 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 3 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 4 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 5 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 6 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 7 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Carpet Variant 8 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Chair Furniture Fills living/workshop spaces after the direct walking route is already good.
Chair Planks Furniture Fills living/workshop spaces after the direct walking route is already good.
Chair Thin Curved Furniture Fills living/workshop spaces after the direct walking route is already good.
Couch Furniture Fills living/workshop spaces after the direct walking route is already good.
Couch Large Furniture Fills living/workshop spaces after the direct walking route is already good.
Couch Single Furniture Fills living/workshop spaces after the direct walking route is already good.
Wooden Arch Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Curved Bench Furniture Fills living/workshop spaces after the direct walking route is already good.
Garden Bench Furniture Fills living/workshop spaces after the direct walking route is already good.
White Bench Furniture Fills living/workshop spaces after the direct walking route is already good.
Decorative Birdhouse Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Standing Birdhouse Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Books Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Books Variant 2 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Books Variant 3 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Books Variant 4 Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Bookshelf Furniture Fills living/workshop spaces after the direct walking route is already good.
Decorative Bowl Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Fruit Bowl Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Bucket Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Rectangular Decorative Bush Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Round Decorative Bush Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Outdoor Candle Lighting Makes work areas easier to read and finishes rooms after power or torch access is stable.
Crate Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Curtain Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Fairy Lights Lighting Makes work areas easier to read and finishes rooms after power or torch access is stable.
Large Decorative Fairy Lights Lighting Makes work areas easier to read and finishes rooms after power or torch access is stable.
Outdoor Fireplace Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Bird Fountain Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Grain Sack Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Guitar Special Late base personality item; place after storage, food, power, and travel needs are solved.
Decorative Hay Bale Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Hay Bale Round Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Insect Hotel Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Kitchen Counter Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Logs Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Log Stack Variant 2 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Mill Special Late base personality item; place after storage, food, power, and travel needs are solved.
Nightstand Furniture Fills living/workshop spaces after the direct walking route is already good.
Outdoor Kitchen Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Pan Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Parasol Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Pergola Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Piano Special Late base personality item; place after storage, food, power, and travel needs are solved.
Picnic Table Furniture Fills living/workshop spaces after the direct walking route is already good.
Standing Picture Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Vertical Picture Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Hanging Decorative Plant Variant 1 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Hanging Decorative Plant Variant 2 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Hanging Decorative Plant Variant 3 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 1 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 2 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 3 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 4 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 5 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Large Decorative Plant Variant 6 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 1 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 2 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 3 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 4 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 5 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 6 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 7 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Medium Decorative Plant Variant 8 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Small Decorative Plant Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Small Decorative Plant Variant 2 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Small Decorative Plant Variant 3 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Small Decorative Plant Variant 4 Plant Softens farms, paths, and outdoor rooms once production routes are stable.
Decorative Succulent Variant 1 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Succulent Variant 2 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Succulent Variant 3 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Succulent Variant 4 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Succulent Variant 5 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Succulent Variant 6 Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Plate With Cutlery Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Pot Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Rocking Chair Furniture Fills living/workshop spaces after the direct walking route is already good.
Scarecrow Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Shelf Furniture Fills living/workshop spaces after the direct walking route is already good.
Corner Shelf Furniture Fills living/workshop spaces after the direct walking route is already good.
Sink Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Stone Cluster Variant 1 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 2 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 3 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 4 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 5 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 6 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Decorative Stone Cluster Variant 7 Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Wooden Stool Furniture Fills living/workshop spaces after the direct walking route is already good.
Wooden Swing Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Tablecloth Furniture Fills living/workshop spaces after the direct walking route is already good.
Folded Towels Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Rolled Towels Interior detail Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Trash Can Outdoor detail Use around farms, animal areas, and paths without blocking movement.
Trunk With Axe Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Washtub Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Decorative Wheelbarrow Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Wooden Wheelbarrow Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Kickstarter Magic Cube Decoration Decoration Cosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.

Record Details

Decorative Cactus Variant 1
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Cactus Variant 2
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Cactus Variant 3
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Cactus Variant 4
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Cactus Variant 5
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Cactus Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Cactus Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Carpet
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
Unlocked by researchDecorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 2
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 3
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 4
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 5
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 6
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 7
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Carpet Variant 8
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Carpet Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCarpet Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Carpet](/reference/building-pieces/#record-carpet)
Crafted or processed byCarpet option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet
Carpet option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 2
Carpet option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 3
Carpet option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 4
Carpet option 5 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 5
Carpet option 6 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 6
Carpet option 7 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 7
Carpet option 8 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Carpet Variant 8
RelatedBuilding, Building Base Layout, Building Pieces
Chair
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Seating](/reference/crafting-recipes/#seating)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySeating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair
Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair
Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair
Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool
RelatedBuilding, Building Base Layout, Building Pieces
Chair Planks
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair Planks when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair Planks should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
RelatedBuilding, Building Base Layout, Building Pieces
Chair Thin Curved
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Chair Thin Curved when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useChair Thin Curved should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Couch
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Gameplay statsMax stack size: 1
Burn time (fuel): 150s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
Unlocked by researchDecorative Couches & Carpets (2 Cloth, 4 Cotton, 2 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Couch Large
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch Large when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch Large should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
RelatedBuilding, Building Base Layout, Building Pieces
Couch Single
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Couch Single when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCouch Single should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Couch](/reference/building-pieces/#record-couch)
Crafted or processed byCouch option 1 at Crafting Table (Unlock recipe): 6 Log, 5 Cloth -> 1 Couch
Couch option 2 at Crafting Table (Unlock recipe): 8 Log, 7 Cloth -> 1 Couch Large
Couch option 3 at Crafting Table (Unlock recipe): 4 Log, 3 Cloth -> 1 Couch Single
RelatedBuilding, Building Base Layout, Building Pieces
Wooden Arch
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Arch when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Arch should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wooden Arch](/reference/building-pieces/#record-wooden-arch)
Crafted or processed byWooden Arch option 1 at Crafting Table (Unlock recipe): 4 Log, 6 Stick -> 1 Wooden Arch
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Curved Bench
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Curved Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCurved Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Building Pieces
Garden Bench
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Garden Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useGarden Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Building Pieces
White Bench
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about White Bench when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWhite Bench should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Benches](/reference/crafting-recipes/#benches)
Crafted or processed byBenches option 1 at Crafting Table (Unlock recipe): 3 Log, 2 Iron -> 1 Curved Bench
Benches option 2 at Crafting Table (Unlock recipe): 2 Log, 5 Stick -> 1 Garden Bench
Benches option 3 at Crafting Table (Unlock recipe): 2 Log, 8 Stick -> 1 White Bench
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Birdhouse
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses)
Crafted or processed byBirdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse
Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse
RelatedBuilding, Building Base Layout, Building Pieces
Standing Birdhouse
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Standing Birdhouse when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStanding Birdhouse should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Birdhouses](/reference/crafting-recipes/#birdhouses)
Crafted or processed byBirdhouses option 1 at Crafting Table (Unlock recipe): 1 Log, 1 Stick -> 1 Decorative Birdhouse
Birdhouses option 2 at Crafting Table (Unlock recipe): 1 Log, 2 Stick -> 1 Standing Birdhouse
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Books
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
Unlocked by researchDecorative Books (5 Cloth)
Research cost and unlocksDecorations: 5 Cloth -> Decorative Books. -
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Books Variant 2
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Books Variant 3
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Books Variant 4
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Books Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Books Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Bookshelf
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bookshelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bookshelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Bookshelf](/reference/building-pieces/#record-decorative-bookshelf)
Crafted or processed byDecorative Bookshelf option 1 at Crafting Table (Unlock recipe): 4 Log, 2 Cloth -> 1 Decorative Bookshelf
Unlocked by researchDecorative Shelves & Dressers (5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Bowl
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Fruit Bowl
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Fruit Bowl when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFruit Bowl should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl)
Crafted or processed byFruit Bowl option 1 at Crafting Table (Unlock recipe): 1 Clay, 2 Leaf -> 1 Fruit Bowl
Unlocked by researchBasic Home Decorations (2 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Bucket
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Bucket when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Bucket should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Bucket](/reference/building-pieces/#record-decorative-bucket)
Crafted or processed byDecorative Bucket option 1 at Crafting Table (Unlock recipe): 3 Log -> 1 Decorative Bucket
Unlocked by researchDecorative Barrel & Crate (5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Rectangular Decorative Bush
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rectangular Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRectangular Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush)
Crafted or processed byRectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush
Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush
Unlocked by researchDecorative Outdoor Bushes & Plants (16 Leaf)
RelatedBuilding, Building Base Layout, Building Pieces
Round Decorative Bush
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Round Decorative Bush when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRound Decorative Bush should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rectangular Decorative Bush](/reference/building-pieces/#record-rectangular-decorative-bush)
Crafted or processed byRectangular Decorative Bush option 1 at Crafting Table (Unlock recipe): 10 Leaf -> 1 Rectangular Decorative Bush
Rectangular Decorative Bush option 2 at Crafting Table (Unlock recipe): 8 Leaf -> 1 Round Decorative Bush
RelatedBuilding, Building Base Layout, Building Pieces
Outdoor Candle
CategoryLighting
Player useMakes work areas easier to read and finishes rooms after power or torch access is stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Candle when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Candle should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle)
Crafted or processed byOutdoor Candle option 1 at Crafting Table (Unlock recipe): 1 Candle Plate, 1 Glass, 1 Iron -> 1 Outdoor Candle
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Crate
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Crate when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCrate should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate)
Crafted or processed byBarrel and Crate option 1 at Crafting Table (Unlock recipe): 10 Log -> 1 Barrel
Barrel and Crate option 2 at Crafting Table (Unlock recipe): 10 Log -> 1 Crate
RelatedBuilding, Building Base Layout, Building Pieces
Curtain
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Curtain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCurtain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Curtain](/reference/building-pieces/#record-curtain)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCurtain option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Curtain
Unlocked by researchCurtain (5 Cloth, 1 Iron)
Research cost and unlocksDecorations: 5 Cloth, 1 Iron -> Curtain. -
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Fairy Lights
CategoryLighting
Player useMakes work areas easier to read and finishes rooms after power or torch access is stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights)
Crafted or processed byDecorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights
Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights
Unlocked by researchDecorative Fairy Lights (2 Iron, 2 Copper)
Research cost and unlocksDecorations: 2 Iron, 2 Copper -> Decorative Fairy Lights. -
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Fairy Lights
CategoryLighting
Player useMakes work areas easier to read and finishes rooms after power or torch access is stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Fairy Lights when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Fairy Lights should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights)
Crafted or processed byDecorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights
Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights
RelatedBuilding, Building Base Layout, Building Pieces
Outdoor Fireplace
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Fireplace when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Fireplace should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Fireplaces](/reference/crafting-recipes/#fireplaces)
Crafted or processed byFireplaces option 1 at Crafting Table (Unlock recipe): 15 Stone, 8 Stick, 4 Log -> 1 Outdoor Fireplace
Fireplaces option 2 at Crafting Table (Unlock recipe): 15 Stone, 5 Stick, 3 Log -> 1 Decorative Fireplace
RelatedBuilding, Building Base Layout, Building Pieces
Bird Fountain
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Bird Fountain when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useBird Fountain should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Bird Fountain](/reference/building-pieces/#record-bird-fountain)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byBird Fountain option 1 at Crafting Table (Unlock recipe): 12 Stone -> 1 Bird Fountain
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Grain Sack
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Grain Sack when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Grain Sack should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Guitar
CategorySpecial
Player useLate base personality item; place after storage, food, power, and travel needs are solved.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Guitar when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Guitar should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar)
Crafted or processed byDecorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar
Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano
Unlocked by researchMusic Decoration Pack (3 Wood, 2 Iron, 2 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Hay Bale
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Hay Bale when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Hay Bale should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Hay Bale Round
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Hay Bale Round when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Hay Bale Round should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Insect Hotel
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Insect Hotel when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Insect Hotel should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Insect Hotel](/reference/building-pieces/#record-decorative-insect-hotel)
Crafted or processed byDecorative Insect Hotel option 1 at Crafting Table (Unlock recipe): 8 Log, 5 Stick, 3 Stone -> 1 Decorative Insect Hotel
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Building Pieces
Kitchen Counter
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Kitchen Counter when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKitchen Counter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byKitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter
Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen
Unlocked by researchCooking (5 Brick, 2 Wood, 2 Iron)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Logs
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Logs when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Logs should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Research cost and unlocksDecorations: 3 Wood -> Decorative Log Stacks. -
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Log Stack Variant 2
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Log Stack Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Log Stack Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Mill
CategorySpecial
Player useLate base personality item; place after storage, food, power, and travel needs are solved.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Mill when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Mill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Mill](/reference/building-pieces/#record-decorative-mill)
Crafted or processed byDecorative Mill option 1 at Advanced Crafting Table (Unlock recipe): 40 Log, 20 Iron, 15 Copper -> 1 Decorative Mill
Unlocked by researchWooden Mill (1 Electrical Component)
RelatedBuilding, Building Base Layout, Building Pieces
Nightstand
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Nightstand when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useNightstand should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Commode](/reference/building-pieces/#record-commode)
Gameplay statsMax stack size: 1
Burn time (fuel): 50s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCommode option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Commode
Commode option 2 at Crafting Table (Unlock recipe): 4 Log -> 1 Nightstand
RelatedBuilding, Building Base Layout, Building Pieces
Outdoor Kitchen
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Outdoor Kitchen when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useOutdoor Kitchen should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byKitchen Counter option 1 at Crafting Table (Unlock recipe): 10 Iron, 1 Pot, 1 Pan, 2 Log -> 1 Kitchen Counter
Kitchen Counter option 2 at Crafting Table (Unlock recipe): 10 Brick, 10 Iron -> 1 Outdoor Kitchen
RelatedBuilding, Building Base Layout, Building Pieces
Pan
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pan when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePan should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
Used in recipesKitchen Counter (1 Pan)
RelatedBuilding, Building Base Layout, Building Pieces
Parasol
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Parasol when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useParasol should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Parasol](/reference/building-pieces/#record-parasol)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byParasol option 1 at Crafting Table (Unlock recipe): 3 Cloth, 4 Stone, 8 Stick, 1 Log -> 1 Parasol
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Pergola
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pergola when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePergola should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Pergola](/reference/building-pieces/#record-pergola)
Gameplay statsMax stack size: 1
Burn time (fuel): 70s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byPergola option 1 at Crafting Table (Unlock recipe): 6 Log -> 1 Pergola
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Piano
CategorySpecial
Player useLate base personality item; place after storage, food, power, and travel needs are solved.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Piano when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePiano should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Decorative Guitar](/reference/building-pieces/#record-decorative-guitar)
Gameplay statsMax stack size: 1
Burn time (fuel): 100s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byDecorative Guitar option 1 at Crafting Table (Unlock recipe): 15 Log, 3 Cloth, 5 Iron -> 1 Decorative Guitar
Decorative Guitar option 2 at Crafting Table (Unlock recipe): 8 Log, 3 Iron -> 1 Piano
RelatedBuilding, Building Base Layout, Building Pieces
Picnic Table
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Picnic Table when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePicnic Table should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Picnic Table](/reference/building-pieces/#record-picnic-table)
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byPicnic Table option 1 at Crafting Table (Unlock recipe): 15 Log -> 1 Picnic Table
Unlocked by researchPicnic Table & Tablecloth (3 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Standing Picture
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Standing Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useStanding Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture)
Crafted or processed byVertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture
Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture
RelatedBuilding, Building Base Layout, Building Pieces
Vertical Picture
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Vertical Picture when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useVertical Picture should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Vertical Picture](/reference/building-pieces/#record-vertical-picture)
Crafted or processed byVertical Picture option 1 at Crafting Table (Unlock recipe): 3 Stick, 2 Cloth -> 1 Vertical Picture
Vertical Picture option 2 at Crafting Table (Unlock recipe): 1 Cloth, 1 Stick -> 1 Standing Picture
Unlocked by researchBasic Home Decorations (2 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Hanging Decorative Plant Variant 1
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Hanging Decorative Plant Variant 2
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Hanging Decorative Plant Variant 3
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Hanging Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useHanging Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 1
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 2
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 3
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 4
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 5
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Large Decorative Plant Variant 6
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Large Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useLarge Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 1
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 2
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 3
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 4
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 5
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 6
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 7
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Medium Decorative Plant Variant 8
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Medium Decorative Plant Variant 8 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useMedium Decorative Plant Variant 8 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Small Decorative Plant
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Small Decorative Plants](/reference/crafting-recipes/#small-decorative-plants)
Crafted or processed bySmall Decorative Plants option 1 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant
Small Decorative Plants option 2 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 2
Small Decorative Plants option 3 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 3
Small Decorative Plants option 4 at Crafting Table (Unlock recipe): 2 Leaf, 3 Brick -> 1 Small Decorative Plant Variant 4
Loot sourcesPhase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression.
RelatedBuilding, Building Base Layout, Building Pieces
Small Decorative Plant Variant 2
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Small Decorative Plant Variant 3
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Small Decorative Plant Variant 4
CategoryPlant
Player useSoftens farms, paths, and outdoor rooms once production routes are stable.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Small Decorative Plant Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSmall Decorative Plant Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 1
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 2
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 3
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 4
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 5
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Succulent Variant 6
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Succulent Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Succulent Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Plate With Cutlery
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Plate With Cutlery when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePlate With Cutlery should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
RelatedBuilding, Building Base Layout, Building Pieces
Pot
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Pot when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct usePot should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Kitchen Details](/reference/crafting-recipes/#kitchen-details)
Recipe demand: 1 recipe; top checks: [Kitchen Counter](/reference/building-pieces/#record-kitchen-counter)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byKitchen Details option 1 at Crafting Table (Unlock recipe): 2 Iron, 2 Brick -> 1 Pan
Kitchen Details option 2 at Crafting Table (Unlock recipe): 3 Iron -> 1 Pot
Kitchen Details option 3 at Crafting Table (Unlock recipe): 1 Brick, 1 Iron -> 1 Plate With Cutlery
Used in recipesKitchen Counter (1 Pot)
RelatedBuilding, Building Base Layout, Building Pieces
Rocking Chair
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rocking Chair when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRocking Chair should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Rocking Chair](/reference/building-pieces/#record-rocking-chair)
Crafted or processed byRocking Chair option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Rocking Chair
Unlocked by researchRocking Chair (3 Wood, 3 Stick)
Research cost and unlocksDecorations: 3 Wood, 3 Stick -> Rocking Chair. Decorative rocking chair.
RelatedBuilding, Building Base Layout, Building Pieces
Scarecrow
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Scarecrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useScarecrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Scarecrow](/reference/building-pieces/#record-scarecrow)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byScarecrow option 1 at Crafting Table (Unlock recipe): 4 Wheat, 4 Stick, 3 Cloth -> 1 Scarecrow
Unlocked by researchFarming & Animal Decorations (5 Wood, 2 Wheat)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Shelf
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf)
Crafted or processed byDecorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf
Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Corner Shelf
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Corner Shelf when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useCorner Shelf should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Decorative Shelf](/reference/building-pieces/#record-decorative-shelf)
Crafted or processed byDecorative Shelf option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Decorative Shelf
Decorative Shelf option 2 at Crafting Table (Unlock recipe): 3 Log, 10 Stick -> 1 Corner Shelf
RelatedBuilding, Building Base Layout, Building Pieces, Farming And Weather, Farming Water And Weather
Sink
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Sink when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useSink should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Sink](/reference/building-pieces/#record-sink)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed bySink option 1 at Crafting Table (Unlock recipe): 5 Log, 5 Cloth, 3 Iron, 4 Brick -> 1 Sink
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 1
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 1 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 1 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 2
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 2 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 2 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 3
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 3 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 3 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 4
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 4 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 4 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 5
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 5 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 5 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 6
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 6 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 6 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Stone Cluster Variant 7
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Stone Cluster Variant 7 when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Stone Cluster Variant 7 should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
RelatedBuilding, Building Base Layout, Building Pieces
Wooden Stool
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Stool when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Stool should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Seating](/reference/crafting-recipes/#seating)
Crafted or processed bySeating option 1 at Crafting Table (Unlock recipe): 1 Log, 4 Stick, 1 Cloth -> 1 Chair
Seating option 2 at Crafting Table (Unlock recipe): 1 Log, 4 Stick -> 1 Plank Chair
Seating option 3 at Crafting Table (Unlock recipe): 6 Stick, 1 Iron -> 1 Thin Curved Chair
Seating option 4 at Crafting Table (Unlock recipe): 3 Stick, 1 Log -> 1 Wooden Stool
RelatedBuilding, Building Base Layout, Building Pieces, Tools, Crafting
Wooden Swing
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Swing when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Swing should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wooden Swing](/reference/building-pieces/#record-wooden-swing)
Crafted or processed byWooden Swing option 1 at Crafting Table (Unlock recipe): 12 Log, 10 Stick, 6 Cloth -> 1 Wooden Swing
Unlocked by researchDecorative Outdoor Furniture (5 Cloth, 5 Wood)
RelatedBuilding, Building Base Layout, Building Pieces
Tablecloth
CategoryFurniture
Player useFills living/workshop spaces after the direct walking route is already good.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Tablecloth when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTablecloth should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Tablecloth](/reference/building-pieces/#record-tablecloth)
Gameplay statsMax stack size: 1
Burn time (fuel): 5s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byTablecloth option 1 at Crafting Table (Unlock recipe): 1 Cloth -> 1 Tablecloth
Unlocked by researchPicnic Table & Tablecloth (3 Wood, 2 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Folded Towels
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Folded Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useFolded Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels)
Crafted or processed byFolded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels
Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels
Unlocked by researchBath Decoration Pack (5 Wood, 3 Brick, 3 Cloth)
RelatedBuilding, Building Base Layout, Building Pieces
Rolled Towels
CategoryInterior detail
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Rolled Towels when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useRolled Towels should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Folded Towels](/reference/building-pieces/#record-folded-towels)
Crafted or processed byFolded Towels option 1 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Folded Towels
Folded Towels option 2 at Crafting Table (Unlock recipe): 4 Cloth -> 1 Rolled Towels
RelatedBuilding, Building Base Layout, Building Pieces
Trash Can
CategoryOutdoor detail
Player useUse around farms, animal areas, and paths without blocking movement.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Trash Can when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useTrash Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Trash Can](/reference/building-pieces/#record-trash-can)
Crafted or processed byTrash Can option 1 at Crafting Table (Unlock recipe): 2 Log, 3 Stick -> 1 Trash Can
Unlocked by researchTrash Can (1 Wood, 1 Stick)
Research cost and unlocksDecorations: 1 Wood, 1 Stick -> Trash Can. Decorative trash can.
RelatedBuilding, Building Base Layout, Building Pieces
Trunk With Axe
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save.
Direct useTrunk With Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Trunk With Axe](/reference/building-pieces/#record-trunk-with-axe)
Crafted or processed byTrunk With Axe option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Stone Axe -> 1 Trunk With Axe
Unlocked by researchWashtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron)
RelatedBuilding, Building Base Layout, Building Pieces, Tools, Crafting
Washtub
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Washtub when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWashtub should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Washtub](/reference/building-pieces/#record-washtub)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byWashtub option 1 at Crafting Table (Unlock recipe): 5 Log, 4 Cloth, 3 Iron -> 1 Washtub
Unlocked by researchWashtub & Trunk (3 Wood, 3 Stick, 3 Cloth, 1 Iron)
RelatedBuilding, Building Base Layout, Building Pieces
Decorative Wheelbarrow
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Decorative Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useDecorative Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows)
Crafted or processed byWheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow
Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow
RelatedBuilding, Building Base Layout, Building Pieces
Wooden Wheelbarrow
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Wooden Wheelbarrow when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useWooden Wheelbarrow should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Wheelbarrows](/reference/crafting-recipes/#wheelbarrows)
Crafted or processed byWheelbarrows option 1 at Crafting Table (Unlock recipe): 4 Iron, 1 Cloth -> 1 Decorative Wheelbarrow
Wheelbarrows option 2 at Crafting Table (Unlock recipe): 2 Log, 4 Stick -> 1 Wooden Wheelbarrow
RelatedBuilding, Building Base Layout, Building Pieces
Kickstarter Magic Cube Decoration
CategoryDecoration
Player useCosmetic base detail; keep it clear of storage, crop, machine, and animal-care routes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Kickstarter Magic Cube Decoration when it reduces a current chore, unlocks a route, produces a needed material, or supports the next trip.
Direct useKickstarter Magic Cube Decoration should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration)
Crafted or processed byKickstarter Bonsai Decoration option 1 at Crafting Table (Unlock recipe): 4 Brick, 8 Leaf, 4 Log, 8 Stick -> 1 Kickstarter Bonsai Decoration
Kickstarter Bonsai Decoration option 2 at Crafting Table (Unlock recipe): 6 Iron, 4 Log -> 1 Kickstarter Magic Cube Decoration
RelatedBuilding, Building Base Layout, Building Pieces

Building Base Layout, Building, Building Pieces, Research Unlocks, Resources