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Research Unlocks and Costs

Solarpunk research unlocks reference with exact costs, unlocked recipes, starting research, water, storage, animals, power, automation, tools, and airship.

Research is the main way the base turns from survival camp into machine network. This table lists exact item costs and what each unlock opens, so you can plan materials before walking back to the Research Table.

Verified Counts

What Verified Value Needs Verification
Exact research rows 90 Hidden prerequisites, UI tier ordering, and unlock flags beyond item costs.
Named research summaries 47 Patch-level ordering and any non-item requirements.
Unlock Category Exact Cost Unlocks Notes
Beehive Animals 2 Wood Beehive, Candle Plate Available immediately; Available immediately
Growbox Progression 2 Wood Growbox Not applicable
Furnace Energy and Automation 3 Stone Furnace Not applicable
Airship Dock Progression and Travel 5 Wood, 5 Iron, 5 Cloth Dock Not applicable
Repair Kit Tools 2 Iron Repair Kit Not applicable
Well Water 3 Stone, 2 Wood, 2 Stick Well Available immediately; Available immediately
Feeding Trough Animals 4 Wood, 2 Stick Feeding Trough Not applicable
Water Trough Animals 4 Stone, 4 Wood Water Trough Not applicable
Energy Crafting Table Energy and Automation 1 Electrical Component Energy Crafting Table, Cable Connector Small, Network Display, Sprinkler, Generator, Drill Available immediately; Available immediately; Unlocks the energy workbench. You can craft it in the wooden crafting table.
Research Tier 2 Progression and Travel 1 Build Hammer, 1 Beeswax Progression gate; unlocks later research choices. Available immediately; Available immediately; Unlocks the next group of research choices.
Research Tier 3 Progression and Travel 1 Iron Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Decorative Plants Pack (Medium) Decorations 3 Leaf, 2 Brick Medium Decorative Plants Adds medium decorative plant variants.
Bed Building and Storage 2 Wood, 2 Stick, 1 Cloth Bed Available immediately; Available immediately
Chest Building and Storage 2 Wood Chest Available immediately; Available immediately
Rain Collector Water 2 Wood Rain Collector Available immediately; Available immediately
Decorative Plants Pack (Small) Decorations 1 Brick, 2 Leaf Small Decorative Plants, Hanging Decorative Plants Adds small and hanging plant variants.
Decorative Cacti & Succulents Decorations 3 Brick, 5 Leaf Decorative Cacti, Decorative Succulents Adds cactus and succulent variants.
Decorative Plants Pack (Large) Decorations 5 Brick, 10 Leaf Large Decorative Plants Adds large decorative plant variants.
Animal Basics Pack Animals 5 Wheat Chicken Coop, Water Trough, Feeding Trough, Animal Feed, Animal Tag Includes feeder, water trough, and a cozy chicken shelter for basic animal care.
Sprinkler Energy and Automation 1 Electrical Component Sprinkler Sprinklers automatically water nearby fields.
Battery Energy and Automation 1 Electrical Component Battery Batteries store excess power and release it when production drops; each battery has intake and output limits.
Weather Station & Switch Energy and Automation 1 Electrical Component Weather Station, Logic Block A weather forecast station and a manual switch.
Algae Drone Energy and Automation 1 Electrical Component Magnetic Fisher A drone that retrieves algae from lakes
Windmill Energy and Automation 1 Electrical Component Windmill A windmill produces energy based on the current wind strength.
Sky Turbine Energy and Automation 1 Electrical Component Sky Turbine A large sky turbine that produces a lot of energy.
Forester Bot Energy and Automation 1 Electrical Component Forester The Forester automates wood production.
Lights Pack Progression 1 Electrical Component Wireless Connector, Standing Lamp, Wireless Lamp, Bedside Lamp Wired light, wireless light and wireless connector.
Electrical Research Tier 2 Progression and Travel 1 Silicon Progression gate; unlocks later research choices. Unlocks new electrical devices.
Magnetic Fishing Rod Tools 1 Cloth, 1 Iron, 1 Stick Fishing Rod A magnetic fishing rod that lets you retrieve resources out of the water. Sometimes, non-magnetic items get stuck on it too.
Basic Home Decorations Decorations 2 Wood, 2 Cloth Vertical Picture, Fruit Bowl Adds picture and bowl decorations for early home interiors.
Decorative Tables & Chairs Decorations 5 Wood, 2 Stick Tables, Seating Adds table and seating decoration pieces.
Decorative Couches & Carpets Decorations 2 Cloth, 4 Cotton, 2 Wood Couch, Carpet Adds couch and carpet decoration pieces.
Decorative Shelves & Dressers Decorations 5 Wood Shelf, Decorative Bookshelf, Commode Adds shelf, bookshelf, and dresser pieces.
Decorative Fireplaces Decorations 5 Stone, 3 Wood Fireplaces Adds fireplace decoration pieces.
Farming & Animal Decorations Animals 5 Wood, 2 Wheat Wheelbarrows, Scarecrow, Birdhouses, Bird Fountain, Decorative Insect Hotel Adds farm and animal-area decoration pieces.
Decorative Outdoor Bushes & Plants Decorations 16 Leaf Rectangular Decorative Bush, Red Flower Box Adds outdoor bush and flower box decorations.
Decorative Outdoor Furniture Decorations 5 Cloth, 5 Wood Wooden Swing, Parasol, Benches, Pergola, Wooden Arch, Outdoor Candle Adds outdoor furniture and path-detail pieces.
Iron Tools Tools 5 Iron, 1 Stone Pickaxe Iron Axe, Iron Pickaxe, Iron Hoe Iron Tools with better durability
Research Tier 4 Progression and Travel 1 Copper Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Diamond Tools Tools 5 Diamond, 1 Iron Pickaxe Diamond Axe, Diamond Pickaxe, Diamond Hoe Diamond Tools with very high durability
Transport Drone Energy and Automation 1 Electrical Component Transport Drone Transport drones move resources between base routes.
Decorative Barrel & Crate Decorations 5 Wood Barrel and Crate, Decorative Bucket, Grain Sack Not applicable
Bath Decoration Pack Decorations 5 Wood, 3 Brick, 3 Cloth Bathtub, Sink, Folded Towels, Decorative Shelf Not applicable
Decorative Books Decorations 5 Cloth Decorative Books Not applicable
Curtain Decorations 5 Cloth, 1 Iron Curtain Not applicable
Decorative Fairy Lights Decorations 2 Iron, 2 Copper Decorative Fairy Lights Not applicable
Decorative Haybales Decorations 5 Wheat Hay Bale Not applicable
Cooking Food and Water 5 Brick, 2 Wood, 2 Iron Kitchen Counter Unlocks cooking for stronger travel food.
Decorative Plates & Pots & Pans Decorations 2 Iron, 1 Brick, 1 Stick Kitchen Details Not applicable
Decorative Logs Decorations 3 Wood Decorative Log Stacks Not applicable
Wooden Mill Progression 1 Electrical Component Decorative Mill Not applicable
Music Decoration Pack Decorations 3 Wood, 2 Iron, 2 Cloth Decorative Guitar Adds music-themed decoration pieces.
Picnic Table & Tablecloth Decorations 3 Wood, 2 Cloth Picnic Table, Tablecloth Not applicable
Rocking Chair Decorations 3 Wood, 3 Stick Rocking Chair Decorative rocking chair.
Toilet House Decorations 3 Wood, 3 Stick Toilet House Decorative toilet house.
Trash Can Decorations 1 Wood, 1 Stick Trash Can Decorative trash can.
Washtub & Trunk Decorations 3 Wood, 3 Stick, 3 Cloth, 1 Iron Trunk With Axe, Washtub Adds washtub and trunk decoration pieces.
Research Tier 5 Progression and Travel 1 Wheat Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Iron Rod Tools 3 Wood, 3 Stick, 3 Cloth, 1 Iron, 1 Electrical Component Progression gate; unlocks later research choices. An iron fishing rod
Research Tier 6 Progression and Travel 1 Sunflower Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Detector Tools 1 Electrical Component Loot Chest Detector Not applicable
Research Tier 7 Progression and Travel 1 Corn Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Research Tier 8 Progression and Travel 1 Paprika Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Drill Tools 1 Electrical Component Drill Not applicable
Solar Panel Energy and Automation 1 Electrical Component Solar Panel Generates energy when exposed to the sun.
Electrical Research Tier 3 Progression and Travel 1 Cobalt Progression gate; unlocks later research choices. Unlocks new electrical devices.
Electrical Research Tier 4 Progression and Travel 1 Algae Circuit Board Unlocks new electrical devices.
Electrical Research Tier 5 Progression and Travel 1 Diamond Progression gate; unlocks later research choices. Unlocks new electrical devices.
Sensors & Logic Block Energy and Automation 1 Electrical Component Logic Block, Rain Sensor, Daytime Sensor Adds rain sensors, daytime sensors, and logic blocks for conditional energy connections.
Postbox Building and Storage 1 Electrical Component Recycler Not applicable
Storage Shelves Building and Storage 3 Wood, 2 Stick Storage Shelf Shelves for organizing and storing crates
Energy Furnace Energy and Automation 1 Electrical Component Energy Furnace A furnace that runs on energy.
Signs & Map Markers Building and Storage 5 Wood Signs, Map Marker Unlocks signs and map markers
Animal Transport Animals 1 Electrical Component Animal Transport, Animal Receiving Station Unlocks tools to send animals between islands.
Research Tier 8 Progression and Travel 1 Diamond Progression gate; unlocks later research choices. Unlocks the next group of research choices.
Wax Briquette Building and Storage 2 Beeswax, 2 Cloth Cotton Wax Not applicable
Bottle Food and Water 2 Glass Empty Carafe A bottle you can store and boil water in.
Pig Shelter Animals 5 Carrot, 5 Wood Pig Shelter Provides sleep and rain cover. Happy pigs drop truffles here over time.
Sheep Shelter Animals 5 Corn, 5 Wood Sheep Shelter Cozy shelter from rain. Only happy sheep leave milk while resting.
Seeds Pack Progression 1 Raspberry, 1 Cotton, 1 Wheat, 1 Carrot, 1 Sunflower Raspberry Seed, Cotton Seed, Wheat Seed, Corn Seed, Watermelon Seed, Carrot Seed, Sunflower Seed Adds crop seed recipes so farms can be expanded from harvested plants.
Advanced Dock Progression and Travel 1 Electrical Component Advanced Dock Advanced Dock supports automatic airship flight.
Food Basket Animals 1 Egg, 1 Sheep Milk, 1 Truffle Food Basket Not applicable
Better Animal Feed Animals 1 Animal Feed, 2 Sunflower Animal Feeds Adds alternate animal feed recipes.
Automatic Water Trough & Feed Dispenser Animals 1 Electrical Component Powered Water Trough, Automatic Feeder Not applicable
Recycler Energy and Automation 1 Electrical Component Uncrafter Decompose items back into their crafting parts
Glass Materials Building and Storage 5 Glass, 16 Wood Progression gate; unlocks later research choices. Unlocks glass building materials.
Brick Materials Building and Storage 5 Brick, 16 Stone Progression gate; unlocks later research choices. Unlocks brick building materials.
Map Progression and Travel 2 Cloth Progression gate; unlocks later research choices. After researching you can open and use a map
Additional Cooking Recipes Food and Water 2 Corn, 2 Truffle, 2 Raspberry Vegetable Stir Fry, Berry Cake, Fruit Plate Adds more cooked meal recipes for longer trips.
Additional Cooking Recipes Food and Water 5 Paprika, 1 Vegetable Stir Fry, 1 Berry Cake Vegetable Pizza, Vegetable Taco, Salad Bowl Not applicable

Record Details

Animal Basics Pack
CategoryAnimals
Player useIncludes feeder, water trough, and a cozy chicken shelter for basic animal care. Unlocks Chicken Coop, Water Trough, Feeding Trough, Animal Feed, Animal Tag. Costs 5 Wheat.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAnimal Basics Pack belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAnimal Basics Pack should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksAnimals: 5 Wheat -> Chicken Coop, Water Trough, Feeding Trough, Animal Feed, Animal Tag. Includes feeder, water trough, and a cozy chicken shelter for basic animal care.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Animals, Animals And Products
Animal Transport
CategoryAnimals
Player useUnlocks tools to send animals between islands. Unlocks Animal Transport, Animal Receiving Station. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAnimal Transport belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAnimal Transport should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Animal Transport](/reference/animals/#record-animal-transport)
Crafted or processed byAnimal Transport option 1 at Advanced Crafting Table (Unlock recipe): 4 Iron, 15 Leaf, 3 Copper -> 1 Animal Transport
Unlocked by researchAnimal Transport (1 Electrical Component)
Research cost and unlocksAnimals: 1 Electrical Component -> Animal Transport, Animal Receiving Station. Unlocks tools to send animals between islands.
Loot sourcesPhase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Animals, Animals And Products
Automatic Water Trough & Feed Dispenser
CategoryAnimals
Player use- Unlocks Powered Water Trough, Automatic Feeder. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAutomatic Water Trough & Feed Dispenser belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAutomatic Water Trough & Feed Dispenser should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksAnimals: 1 Electrical Component -> Powered Water Trough, Automatic Feeder. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation, Animals, Animals And Products
Beehive
CategoryAnimals
Player useAvailable immediately Unlocks Beehive, Candle Plate. Costs 2 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBeehive belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBeehive should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Beehive](/reference/animals/#record-beehive)
Gameplay statsMax stack size: 1
Burn time (fuel): 70s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byBeehive option 1 at Crafting Table (Unlock recipe): 15 Log, 5 Stick -> 1 Beehive
Unlocked by researchBeehive (2 Wood)
Research cost and unlocksAnimals: 2 Wood -> Beehive, Candle Plate. Available immediately; Available immediately
RelatedResearch Unlock Order, Crafting, Machines And Automation, Honey, Beeswax, Honey Bread, Animals, Animals And Products
Better Animal Feed
CategoryAnimals
Player useAdds alternate animal feed recipes. Unlocks Animal Feeds. Costs 1 Animal Feed, 2 Sunflower.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBetter Animal Feed belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBetter Animal Feed should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksAnimals: 1 Animal Feed, 2 Sunflower -> Animal Feeds. Adds alternate animal feed recipes.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Animals, Animals And Products
Farming & Animal Decorations
CategoryAnimals
Player useAdds farm and animal-area decoration pieces. Unlocks Wheelbarrows, Scarecrow, Birdhouses, Bird Fountain, Decorative Insect Hotel. Costs 5 Wood, 2 Wheat.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersFarming & Animal Decorations belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useFarming & Animal Decorations should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksAnimals: 5 Wood, 2 Wheat -> Wheelbarrows, Scarecrow, Birdhouses, Bird Fountain, Decorative Insect Hotel. Adds farm and animal-area decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Animals, Animals And Products, Building, Building Base Layout
Feeding Trough
CategoryAnimals
Player use- Unlocks Feeding Trough. Costs 4 Wood, 2 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersFeeding Trough belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useFeeding Trough should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Feeding Trough](/reference/animals/#record-feeding-trough)
Recipe demand: 1 recipe; top checks: [Automatic Feeder](/reference/animals/#record-automatic-feeder)
Gameplay statsMax stack size: 1
Burn time (fuel): 40s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byFeeding Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 5 Stick, 5 Iron -> 1 Feeding Trough
Used in recipesAutomatic Feeder (1 Feeding Trough)
Unlocked by researchAnimal Basics Pack (5 Wheat)
Feeding Trough (4 Wood, 2 Stick)
Research cost and unlocksAnimals: 4 Wood, 2 Stick -> Feeding Trough. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Animal Feed, Automatic Feeder, Animals, Animals And Products
Food Basket
CategoryAnimals
Player use- Unlocks Food Basket. Costs 1 Egg, 1 Sheep Milk, 1 Truffle.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersFood Basket belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useFood Basket should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Food Basket](/reference/animals/#record-food-basket)
Crafted or processed byFood Basket option 1 at Crafting Table, Kitchen / Production (Unlock recipe): 5 Egg, 5 Sheep Milk, 5 Truffle -> 1 Food Basket
Unlocked by researchFood Basket (1 Egg, 1 Sheep Milk, 1 Truffle)
Research cost and unlocksAnimals: 1 Egg, 1 Sheep Milk, 1 Truffle -> Food Basket. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Egg, Sheep Milk, Truffle, Farming And Weather, Farming Water And Weather
Pig Shelter
CategoryAnimals
Player useProvides sleep and rain cover. Happy pigs drop truffles here over time. Unlocks Pig Shelter. Costs 5 Carrot, 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersPig Shelter belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct usePig Shelter should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Pig Shelter](/reference/animals/#record-pig-shelter)
Gameplay statsMax stack size: 1
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byPig Shelter option 1 at Crafting Table (Unlock recipe): 10 Log, 4 Stick -> 1 Pig Shelter
Unlocked by researchPig Shelter (5 Carrot, 5 Wood)
Research cost and unlocksAnimals: 5 Carrot, 5 Wood -> Pig Shelter. Provides sleep and rain cover. Happy pigs drop truffles here over time.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Pig, Truffle, Animals, Animals And Products
Sheep Shelter
CategoryAnimals
Player useCozy shelter from rain. Only happy sheep leave milk while resting. Unlocks Sheep Shelter. Costs 5 Corn, 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSheep Shelter belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSheep Shelter should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Sheep Shelter](/reference/animals/#record-sheep-shelter)
Gameplay statsMax stack size: 1
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed bySheep Shelter option 1 at Crafting Table (Unlock recipe): 8 Log, 4 Stick, 5 Wheat -> 1 Sheep Shelter
Unlocked by researchSheep Shelter (5 Corn, 5 Wood)
Research cost and unlocksAnimals: 5 Corn, 5 Wood -> Sheep Shelter. Cozy shelter from rain. Only happy sheep leave milk while resting.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Sheep, Sheep Milk, Animals, Animals And Products
Water Trough
CategoryAnimals
Player use- Unlocks Water Trough. Costs 4 Stone, 4 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWater Trough belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWater Trough should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Water Trough](/reference/animals/#record-water-trough)
Recipe demand: 1 recipe; top checks: [Powered Water Trough](/reference/animals/#record-powered-water-trough)
Gameplay statsWater storage capacity: 20 water units
Water storage tick: 0.2 water units per tick
Max stack size: 1
Recycler value: 1 (Recycler return)
Item type: Animals, Other
Interaction: Buildable
Crafted or processed byWater Trough option 1 at Crafting Table (Unlock recipe): 10 Log, 10 Stone, 5 Iron -> 1 Water Trough
Used in recipesPowered Water Trough (1 Water Trough)
Unlocked by researchAnimal Basics Pack (5 Wheat)
Water Trough (4 Stone, 4 Wood)
Research cost and unlocksAnimals: 4 Stone, 4 Wood -> Water Trough. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Powered Water Trough, Well, Rain Collector, Animals, Animals And Products
Bed
CategoryBuilding and Storage
Player useAvailable immediately Unlocks Bed. Costs 2 Wood, 2 Stick, 1 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBed belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBed should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Bed](/reference/building-pieces/#record-bed)
Gameplay statsMax stack size: 1
Burn time (fuel): 100s
Recycler value: 1 (Recycler return)
Item type: Furnature, Devices, Other
Interaction: Buildable
Crafted or processed byBed option 1 at Crafting Table (Unlock recipe): 5 Log, 1 Cloth, 2 Cotton -> 1 Bed
Unlocked by researchBed (2 Wood, 2 Stick, 1 Cloth)
Research cost and unlocksBuilding and Storage: 2 Wood, 2 Stick, 1 Cloth -> Bed. Available immediately; Available immediately
RelatedResearch Unlock Order, Crafting, Machines And Automation
Brick Materials
CategoryBuilding and Storage
Player useUnlocks brick building materials. Progression gate for later research choices. Costs 5 Brick, 16 Stone.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBrick Materials belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBrick Materials should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksBuilding and Storage: 5 Brick, 16 Stone -> Progression gate. Unlocks brick building materials.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Chest
CategoryBuilding and Storage
Player useAvailable immediately Unlocks Chest. Costs 2 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersChest belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useChest should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Chest](/reference/building-pieces/#record-chest)
Gameplay statsMax stack size: 1
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byChest option 1 at Crafting Table (Unlock recipe): 8 Log -> 1 Chest
Unlocked by researchChest (2 Wood)
Research cost and unlocksBuilding and Storage: 2 Wood -> Chest. Available immediately; Available immediately
RelatedResearch Unlock Order, Crafting, Machines And Automation, Airships, Airship Repair And Exploration
Glass Materials
CategoryBuilding and Storage
Player useUnlocks glass building materials. Progression gate for later research choices. Costs 5 Glass, 16 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersGlass Materials belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useGlass Materials should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksBuilding and Storage: 5 Glass, 16 Wood -> Progression gate. Unlocks glass building materials.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Postbox
CategoryBuilding and Storage
Player use- Unlocks Recycler. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersPostbox belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct usePostbox should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Research cost and unlocksBuilding and Storage: 1 Electrical Component -> Recycler. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Signs & Map Markers
CategoryBuilding and Storage
Player useUnlocks signs and map markers Unlocks Signs, Map Marker. Costs 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSigns & Map Markers belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSigns & Map Markers should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksBuilding and Storage: 5 Wood -> Signs, Map Marker. Unlocks signs and map markers
RelatedResearch Unlock Order, Crafting, Machines And Automation
Storage Shelves
CategoryBuilding and Storage
Player useShelves for organizing and storing crates Unlocks Storage Shelf. Costs 3 Wood, 2 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersStorage Shelves belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useStorage Shelves should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksBuilding and Storage: 3 Wood, 2 Stick -> Storage Shelf. Shelves for organizing and storing crates
RelatedResearch Unlock Order, Crafting, Machines And Automation
Wax Briquette
CategoryBuilding and Storage
Player use- Unlocks Cotton Wax. Costs 2 Beeswax, 2 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWax Briquette belongs to the Building and Storage research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWax Briquette should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 32
Recycler value: 1
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 32
Burn time (fuel): 330s
Recycler value: 1 (Recycler return)
Item type: Resources, Other
Research cost and unlocksBuilding and Storage: 2 Beeswax, 2 Cloth -> Cotton Wax. -
Loot sourcesPhase 2: Main, 20%, 100%, 100%, 90%, 60%
RelatedResearch Unlock Order, Crafting, Machines And Automation
Basic Home Decorations
CategoryDecorations
Player useAdds picture and bowl decorations for early home interiors. Unlocks Vertical Picture, Fruit Bowl. Costs 2 Wood, 2 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBasic Home Decorations belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBasic Home Decorations should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 2 Wood, 2 Cloth -> Vertical Picture, Fruit Bowl. Adds picture and bowl decorations for early home interiors.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Bath Decoration Pack
CategoryDecorations
Player use- Unlocks Bathtub, Sink, Folded Towels, Decorative Shelf. Costs 5 Wood, 3 Brick, 3 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBath Decoration Pack belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBath Decoration Pack should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Wood, 3 Brick, 3 Cloth -> Bathtub, Sink, Folded Towels, Decorative Shelf. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Curtain
CategoryDecorations
Player use- Unlocks Curtain. Costs 5 Cloth, 1 Iron.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersCurtain belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useCurtain should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Curtain](/reference/building-pieces/#record-curtain)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Furnature, Other
Interaction: Buildable
Crafted or processed byCurtain option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Curtain
Unlocked by researchCurtain (5 Cloth, 1 Iron)
Research cost and unlocksDecorations: 5 Cloth, 1 Iron -> Curtain. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Barrel & Crate
CategoryDecorations
Player use- Unlocks Barrel and Crate, Decorative Bucket, Grain Sack. Costs 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Barrel & Crate belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Barrel & Crate should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Wood -> Barrel and Crate, Decorative Bucket, Grain Sack. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Books
CategoryDecorations
Player use- Unlocks Decorative Books. Costs 5 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Books belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Books should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Decorative Books](/reference/building-pieces/#record-decorative-books)
Crafted or processed byDecorative Books option 1 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books
Decorative Books option 2 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 2
Decorative Books option 3 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 3
Decorative Books option 4 at Crafting Table (Unlock recipe): 3 Cloth -> 1 Decorative Books Variant 4
Unlocked by researchDecorative Books (5 Cloth)
Research cost and unlocksDecorations: 5 Cloth -> Decorative Books. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Cacti & Succulents
CategoryDecorations
Player useAdds cactus and succulent variants. Unlocks Decorative Cacti, Decorative Succulents. Costs 3 Brick, 5 Leaf.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Cacti & Succulents belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Cacti & Succulents should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Brick, 5 Leaf -> Decorative Cacti, Decorative Succulents. Adds cactus and succulent variants.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Couches & Carpets
CategoryDecorations
Player useAdds couch and carpet decoration pieces. Unlocks Couch, Carpet. Costs 2 Cloth, 4 Cotton, 2 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Couches & Carpets belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Couches & Carpets should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 2 Cloth, 4 Cotton, 2 Wood -> Couch, Carpet. Adds couch and carpet decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Fairy Lights
CategoryDecorations
Player use- Unlocks Decorative Fairy Lights. Costs 2 Iron, 2 Copper.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Fairy Lights belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Fairy Lights should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Decorative Fairy Lights](/reference/building-pieces/#record-decorative-fairy-lights)
Crafted or processed byDecorative Fairy Lights option 1 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Decorative Fairy Lights
Decorative Fairy Lights option 2 at Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Large Decorative Fairy Lights
Unlocked by researchDecorative Fairy Lights (2 Iron, 2 Copper)
Research cost and unlocksDecorations: 2 Iron, 2 Copper -> Decorative Fairy Lights. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Fireplaces
CategoryDecorations
Player useAdds fireplace decoration pieces. Unlocks Fireplaces. Costs 5 Stone, 3 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Fireplaces belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Fireplaces should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Stone, 3 Wood -> Fireplaces. Adds fireplace decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Haybales
CategoryDecorations
Player use- Unlocks Hay Bale. Costs 5 Wheat.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Haybales belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Haybales should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Wheat -> Hay Bale. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Logs
CategoryDecorations
Player use- Unlocks Decorative Log Stacks. Costs 3 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Logs belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Logs should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Wood -> Decorative Log Stacks. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Outdoor Bushes & Plants
CategoryDecorations
Player useAdds outdoor bush and flower box decorations. Unlocks Rectangular Decorative Bush, Red Flower Box. Costs 16 Leaf.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Outdoor Bushes & Plants belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Outdoor Bushes & Plants should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 16 Leaf -> Rectangular Decorative Bush, Red Flower Box. Adds outdoor bush and flower box decorations.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Outdoor Furniture
CategoryDecorations
Player useAdds outdoor furniture and path-detail pieces. Unlocks Wooden Swing, Parasol, Benches, Pergola, Wooden Arch. Costs 5 Cloth, 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Outdoor Furniture belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Outdoor Furniture should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Cloth, 5 Wood -> Wooden Swing, Parasol, Benches, Pergola, Wooden Arch, Outdoor Candle. Adds outdoor furniture and path-detail pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Plants Pack (Large)
CategoryDecorations
Player useAdds large decorative plant variants. Unlocks Large Decorative Plants. Costs 5 Brick, 10 Leaf.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Plants Pack (Large) belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Plants Pack (Large) should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Brick, 10 Leaf -> Large Decorative Plants. Adds large decorative plant variants.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Plants Pack (Medium)
CategoryDecorations
Player useAdds medium decorative plant variants. Unlocks Medium Decorative Plants. Costs 3 Leaf, 2 Brick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Plants Pack (Medium) belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Plants Pack (Medium) should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Leaf, 2 Brick -> Medium Decorative Plants. Adds medium decorative plant variants.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Plants Pack (Small)
CategoryDecorations
Player useAdds small and hanging plant variants. Unlocks Small Decorative Plants, Hanging Decorative Plants. Costs 1 Brick, 2 Leaf.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Plants Pack (Small) belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Plants Pack (Small) should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 1 Brick, 2 Leaf -> Small Decorative Plants, Hanging Decorative Plants. Adds small and hanging plant variants.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Plates & Pots & Pans
CategoryDecorations
Player use- Unlocks Kitchen Details. Costs 2 Iron, 1 Brick, 1 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Plates & Pots & Pans belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Plates & Pots & Pans should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 2 Iron, 1 Brick, 1 Stick -> Kitchen Details. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Shelves & Dressers
CategoryDecorations
Player useAdds shelf, bookshelf, and dresser pieces. Unlocks Shelf, Decorative Bookshelf, Commode. Costs 5 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Shelves & Dressers belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Shelves & Dressers should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Wood -> Shelf, Decorative Bookshelf, Commode. Adds shelf, bookshelf, and dresser pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Decorative Tables & Chairs
CategoryDecorations
Player useAdds table and seating decoration pieces. Unlocks Tables, Seating. Costs 5 Wood, 2 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDecorative Tables & Chairs belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDecorative Tables & Chairs should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 5 Wood, 2 Stick -> Tables, Seating. Adds table and seating decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Music Decoration Pack
CategoryDecorations
Player useAdds music-themed decoration pieces. Unlocks Decorative Guitar. Costs 3 Wood, 2 Iron, 2 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersMusic Decoration Pack belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useMusic Decoration Pack should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Wood, 2 Iron, 2 Cloth -> Decorative Guitar. Adds music-themed decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Picnic Table & Tablecloth
CategoryDecorations
Player use- Unlocks Picnic Table, Tablecloth. Costs 3 Wood, 2 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersPicnic Table & Tablecloth belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct usePicnic Table & Tablecloth should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Wood, 2 Cloth -> Picnic Table, Tablecloth. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Rocking Chair
CategoryDecorations
Player useDecorative rocking chair. Unlocks Rocking Chair. Costs 3 Wood, 3 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersRocking Chair belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useRocking Chair should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Rocking Chair](/reference/building-pieces/#record-rocking-chair)
Crafted or processed byRocking Chair option 1 at Crafting Table (Unlock recipe): 5 Log, 15 Stick -> 1 Rocking Chair
Unlocked by researchRocking Chair (3 Wood, 3 Stick)
Research cost and unlocksDecorations: 3 Wood, 3 Stick -> Rocking Chair. Decorative rocking chair.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Building, Building Base Layout
Toilet House
CategoryDecorations
Player useDecorative toilet house. Unlocks Toilet House. Costs 3 Wood, 3 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersToilet House belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useToilet House should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Toilet House](/reference/building-pieces/#record-toilet-house)
Crafted or processed byToilet House option 1 at Crafting Table (Unlock recipe): 15 Log, 2 Cloth, 5 Stick, 2 Iron -> 1 Toilet House
Unlocked by researchToilet House (3 Wood, 3 Stick)
Research cost and unlocksDecorations: 3 Wood, 3 Stick -> Toilet House. Decorative toilet house.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Trash Can
CategoryDecorations
Player useDecorative trash can. Unlocks Trash Can. Costs 1 Wood, 1 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersTrash Can belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useTrash Can should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Trash Can](/reference/building-pieces/#record-trash-can)
Crafted or processed byTrash Can option 1 at Crafting Table (Unlock recipe): 2 Log, 3 Stick -> 1 Trash Can
Unlocked by researchTrash Can (1 Wood, 1 Stick)
Research cost and unlocksDecorations: 1 Wood, 1 Stick -> Trash Can. Decorative trash can.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Washtub & Trunk
CategoryDecorations
Player useAdds washtub and trunk decoration pieces. Unlocks Trunk With Axe, Washtub. Costs 3 Wood, 3 Stick, 3 Cloth, 1 Iron.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWashtub & Trunk belongs to the Decorations research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWashtub & Trunk should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksDecorations: 3 Wood, 3 Stick, 3 Cloth, 1 Iron -> Trunk With Axe, Washtub. Adds washtub and trunk decoration pieces.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Algae Drone
CategoryEnergy and Automation
Player useA drone that retrieves algae from lakes Unlocks Magnetic Fisher. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAlgae Drone belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAlgae Drone should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Magnetic Fisher. A drone that retrieves algae from lakes
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation, Farming And Weather, Farming Water And Weather
Battery
CategoryEnergy and Automation
Player useBatteries store excess power and release it when production drops; each battery has intake and output limits. Unlocks Battery. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBattery belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBattery should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Battery](/reference/machines-and-automation/#record-battery)
Loot: 3 exact rows across 3 chest families.
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byBattery option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 15 Silicon, 10 Copper -> 1 Battery
Unlocked by researchBattery (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Battery. Batteries store excess power and release it when production drops; each battery has intake and output limits.
Loot sourcesNormal: Main, 40%, 100%, 90%, 55%, 20%
Phase 5: Special, 10%, 100%, 100%, 90%, 60%
Phase 6: Special, 10%, 100%, 100%, 90%, 60%
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Energy Crafting Table
CategoryEnergy and Automation
Player useAvailable immediately; Unlocks the energy workbench. You can craft it in the wooden crafting table. Unlocks Energy Crafting Table, Cable Connector Small, Network Display, Sprinkler, Generator. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersEnergy Crafting Table belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useEnergy Crafting Table should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics, Devices, Other
Interaction: Buildable
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Energy Crafting Table, Cable Connector Small, Network Display, Sprinkler, Generator, Drill. Available immediately; Available immediately; Unlocks the energy workbench. You can craft it in the wooden crafting table.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic, Building, Building Base Layout
Energy Furnace
CategoryEnergy and Automation
Player useA furnace that runs on energy. Unlocks Energy Furnace. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersEnergy Furnace belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useEnergy Furnace should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Energy Furnace](/reference/machines-and-automation/#record-energy-furnace)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byEnergy Furnace option 1 at Advanced Crafting Table (Unlock recipe): 15 Iron, 15 Silicon, 15 Copper -> 1 Energy Furnace
Unlocked by researchEnergy Furnace (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Energy Furnace. A furnace that runs on energy.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Forester Bot
CategoryEnergy and Automation
Player useThe Forester automates wood production. Unlocks Forester. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersForester Bot belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useForester Bot should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Forester. The Forester automates wood production.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation
Furnace
CategoryEnergy and Automation
Player use- Unlocks Furnace. Costs 3 Stone.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersFurnace belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useFurnace should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Furnace](/reference/machines-and-automation/#record-furnace)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byFurnace option 1 at Crafting Table (Unlock recipe): 15 Stone -> 1 Furnace
Unlocked by researchFurnace (3 Stone)
Research cost and unlocksEnergy and Automation: 3 Stone -> Furnace. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Recycler
CategoryEnergy and Automation
Player useDecompose items back into their crafting parts Unlocks Uncrafter. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersRecycler belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useRecycler should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Recycler](/reference/machines-and-automation/#record-recycler)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byRecycler option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper, 10 Silicon, 10 Cobalt -> 1 Recycler
Unlocked by researchPostbox (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Uncrafter. Decompose items back into their crafting parts
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation
Sensors & Logic Block
CategoryEnergy and Automation
Player useAdds rain sensors, daytime sensors, and logic blocks for conditional energy connections. Unlocks Logic Block, Rain Sensor, Daytime Sensor. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSensors & Logic Block belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSensors & Logic Block should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Logic Block, Rain Sensor, Daytime Sensor. Adds rain sensors, daytime sensors, and logic blocks for conditional energy connections.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Sky Turbine
CategoryEnergy and Automation
Player useA large sky turbine that produces a lot of energy. Unlocks Sky Turbine. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSky Turbine belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSky Turbine should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Sky Turbine](/reference/machines-and-automation/#record-sky-turbine)
Crafted or processed bySky Turbine option 1 at Advanced Crafting Table (Unlock recipe): 30 Cloth, 1 Circuit Board, 20 Iron -> 1 Sky Turbine
Unlocked by researchSky Turbine (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Sky Turbine. A large sky turbine that produces a lot of energy.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Solar Panel
CategoryEnergy and Automation
Player useGenerates energy when exposed to the sun. Unlocks Solar Panel. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSolar Panel belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSolar Panel should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Solar Panel](/reference/machines-and-automation/#record-solar-panel)
Crafted or processed bySolar Panel option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Glass, 8 Copper -> 1 Solar Panel
Unlocked by researchSolar Panel (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Solar Panel. Generates energy when exposed to the sun.
Loot sourcesPhase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Sprinkler
CategoryEnergy and Automation
Player useSprinklers automatically water nearby fields. Unlocks Sprinkler. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSprinkler belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSprinkler should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Sprinkler](/reference/machines-and-automation/#record-sprinkler)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed bySprinkler option 1 at Advanced Crafting Table (Unlock recipe): 5 Iron, 5 Copper -> 1 Sprinkler
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
Sprinkler (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Sprinkler. Sprinklers automatically water nearby fields.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic, Automation
Transport Drone
CategoryEnergy and Automation
Player useTransport drones move resources between base routes. Unlocks Transport Drone. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersTransport Drone belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useTransport Drone should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Transport Drone](/reference/machines-and-automation/#record-transport-drone)
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byTransport Drone option 1 at Advanced Crafting Table (Unlock recipe): 8 Cobalt, 16 Iron, 16 Copper, 16 Silicon -> 1 Transport Drone
Unlocked by researchTransport Drone (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Transport Drone. Transport drones move resources between base routes.
Loot sourcesPhase 6: Special, 10%, 100%, 100%, 90%, 60%
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation
Weather Station & Switch
CategoryEnergy and Automation
Player useA weather forecast station and a manual switch. Unlocks Weather Station, Logic Block. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWeather Station & Switch belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWeather Station & Switch should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Weather Station, Logic Block. A weather forecast station and a manual switch.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Windmill
CategoryEnergy and Automation
Player useA windmill produces energy based on the current wind strength. Unlocks Windmill. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWindmill belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWindmill should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Windmill](/reference/machines-and-automation/#record-windmill)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byWindmill option 1 at Advanced Crafting Table (Unlock recipe): 8 Iron, 8 Copper, 15 Cobalt, 15 Silicon -> 1 Windmill
Unlocked by researchWindmill (1 Electrical Component)
Research cost and unlocksEnergy and Automation: 1 Electrical Component -> Windmill. A windmill produces energy based on the current wind strength.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Energy Workbench
CategoryEnergy
Player useUnlock the energy workbench craft path.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersEnergy Workbench belongs to the Energy research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useEnergy Workbench should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic
Additional Cooking Recipes
CategoryFood and Water
Player use- Unlocks Vegetable Pizza, Vegetable Taco, Salad Bowl. Costs 5 Paprika, 1 Vegetable Stir Fry, 1 Berry Cake.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAdditional Cooking Recipes belongs to the Food and Water research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAdditional Cooking Recipes should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksFood and Water: 2 Corn, 2 Truffle, 2 Raspberry -> Vegetable Stir Fry, Berry Cake, Fruit Plate. Adds more cooked meal recipes for longer trips.
Food and Water: 5 Paprika, 1 Vegetable Stir Fry, 1 Berry Cake -> Vegetable Pizza, Vegetable Taco, Salad Bowl. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Bottle
CategoryFood and Water
Player useA bottle you can store and boil water in. Unlocks Empty Carafe. Costs 2 Glass.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersBottle belongs to the Food and Water research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useBottle should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksFood and Water: 2 Glass -> Empty Carafe. A bottle you can store and boil water in.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Cooking
CategoryFood and Water
Player useUnlocks cooking for stronger travel food. Unlocks Kitchen Counter. Costs 5 Brick, 2 Wood, 2 Iron.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersCooking belongs to the Food and Water research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useCooking should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksFood and Water: 5 Brick, 2 Wood, 2 Iron -> Kitchen Counter. Unlocks cooking for stronger travel food.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Advanced Dock
CategoryProgression and Travel
Player useAdvanced Dock supports automatic airship flight. Unlocks Advanced Dock. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAdvanced Dock belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAdvanced Dock should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byAdvanced Dock option 1 at Advanced Crafting Table (Unlock recipe): 1 Dock, 8 Silicon, 12 Copper -> 1 Advanced Dock
Unlocked by researchAdvanced Dock (1 Electrical Component)
Research cost and unlocksProgression and Travel: 1 Electrical Component -> Advanced Dock. Advanced Dock supports automatic airship flight.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Airships, Airship Repair And Exploration
Airship Dock
CategoryProgression and Travel
Player use- Unlocks Dock. Costs 5 Wood, 5 Iron, 5 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersAirship Dock belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useAirship Dock should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 5 Wood, 5 Iron, 5 Cloth -> Dock. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Airships, Airship Repair And Exploration
Electrical Research Tier 2
CategoryProgression and Travel
Player useUnlocks new electrical devices. Progression gate for later research choices. Costs 1 Silicon.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersElectrical Research Tier 2 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useElectrical Research Tier 2 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Silicon -> Progression gate. Unlocks new electrical devices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Electrical Research Tier 3
CategoryProgression and Travel
Player useUnlocks new electrical devices. Progression gate for later research choices. Costs 1 Cobalt.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersElectrical Research Tier 3 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useElectrical Research Tier 3 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Cobalt -> Progression gate. Unlocks new electrical devices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Electrical Research Tier 4
CategoryProgression and Travel
Player useUnlocks new electrical devices. Unlocks Circuit Board. Costs 1 Algae.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersElectrical Research Tier 4 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useElectrical Research Tier 4 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Algae -> Circuit Board. Unlocks new electrical devices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Electrical Research Tier 5
CategoryProgression and Travel
Player useUnlocks new electrical devices. Progression gate for later research choices. Costs 1 Diamond.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersElectrical Research Tier 5 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useElectrical Research Tier 5 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Diamond -> Progression gate. Unlocks new electrical devices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Map
CategoryProgression and Travel
Player useAfter researching you can open and use a map Progression gate for later research choices. Costs 2 Cloth.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersMap belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useMap should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 2 Cloth -> Progression gate. After researching you can open and use a map
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 2
CategoryProgression and Travel
Player useAvailable immediately; Unlocks the next group of research choices. Progression gate for later research choices. Costs 1 Build Hammer, 1 Beeswax.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 2 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 2 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Build Hammer, 1 Beeswax -> Progression gate. Available immediately; Available immediately; Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 3
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Iron.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 3 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 3 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Iron -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 4
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Copper.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 4 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 4 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Copper -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 5
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Wheat.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 5 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 5 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Wheat -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 6
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Sunflower.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 6 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 6 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Sunflower -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 7
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Corn.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 7 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 7 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Corn -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Research Tier 8
CategoryProgression and Travel
Player useUnlocks the next group of research choices. Progression gate for later research choices. Costs 1 Diamond.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersResearch Tier 8 belongs to the Progression and Travel research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useResearch Tier 8 should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression and Travel: 1 Paprika -> Progression gate. Unlocks the next group of research choices.
Progression and Travel: 1 Diamond -> Progression gate. Unlocks the next group of research choices.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Growbox
CategoryProgression
Player use- Unlocks Growbox. Costs 2 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersGrowbox belongs to the Progression research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useGrowbox should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Growbox](/reference/building-pieces/#record-growbox)
Gameplay statsMax stack size: 1
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byGrowbox option 1 at Crafting Table (Unlock recipe): 4 Log -> 1 Growbox
Unlocked by researchGrowbox (2 Wood)
Research cost and unlocksProgression: 2 Wood -> Growbox. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Lights Pack
CategoryProgression
Player useWired light, wireless light and wireless connector. Unlocks Wireless Connector, Standing Lamp, Wireless Lamp, Bedside Lamp. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersLights Pack belongs to the Progression research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useLights Pack should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression: 1 Electrical Component -> Wireless Connector, Standing Lamp, Wireless Lamp, Bedside Lamp. Wired light, wireless light and wireless connector.
RelatedResearch Unlock Order, Crafting, Machines And Automation
Seeds Pack
CategoryProgression
Player useAdds crop seed recipes so farms can be expanded from harvested plants. Unlocks Raspberry Seed, Cotton Seed, Wheat Seed, Corn Seed, Watermelon Seed. Costs 1 Raspberry, 1 Cotton, 1 Wheat, 1 Carrot, 1 Sunflower.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersSeeds Pack belongs to the Progression research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useSeeds Pack should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression: 1 Raspberry, 1 Cotton, 1 Wheat, 1 Carrot, 1 Sunflower -> Raspberry Seed, Cotton Seed, Wheat Seed, Corn Seed, Watermelon Seed, Carrot Seed, Sunflower Seed. Adds crop seed recipes so farms can be expanded from harvested plants.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Farming And Weather, Farming Water And Weather
Wooden Mill
CategoryProgression
Player use- Unlocks Decorative Mill. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWooden Mill belongs to the Progression research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWooden Mill should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksProgression: 1 Electrical Component -> Decorative Mill. -
RelatedResearch Unlock Order, Crafting, Machines And Automation
Detector
CategoryTools
Player use- Unlocks Loot Chest Detector. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDetector belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDetector should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksTools: 1 Electrical Component -> Loot Chest Detector. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Diamond Tools
CategoryTools
Player useDiamond Tools with very high durability Unlocks Diamond Axe, Diamond Pickaxe, Diamond Hoe. Costs 5 Diamond, 1 Iron Pickaxe.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDiamond Tools belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDiamond Tools should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksTools: 5 Diamond, 1 Iron Pickaxe -> Diamond Axe, Diamond Pickaxe, Diamond Hoe. Diamond Tools with very high durability
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Drill
CategoryTools
Player use- Unlocks Drill. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersDrill belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useDrill should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Drill](/reference/tools/#record-drill)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Electronics
Interaction: Buildable
Crafted or processed byDrill option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper -> 1 Drill
Unlocked by researchEnergy Crafting Table (1 Electrical Component)
Drill (1 Electrical Component)
Research cost and unlocksTools: 1 Electrical Component -> Drill. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Automation
Iron Rod
CategoryTools
Player useAn iron fishing rod Progression gate for later research choices. Costs 3 Wood, 3 Stick, 3 Cloth, 1 Iron, 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersIron Rod belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useIron Rod should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksTools: 3 Wood, 3 Stick, 3 Cloth, 1 Iron, 1 Electrical Component -> Progression gate. An iron fishing rod
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Iron Tools
CategoryTools
Player useIron Tools with better durability Unlocks Iron Axe, Iron Pickaxe, Iron Hoe. Costs 5 Iron, 1 Stone Pickaxe.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersIron Tools belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useIron Tools should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksTools: 5 Iron, 1 Stone Pickaxe -> Iron Axe, Iron Pickaxe, Iron Hoe. Iron Tools with better durability
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Magnetic Fishing Rod
CategoryTools
Player useA magnetic fishing rod that lets you retrieve resources out of the water. Sometimes, non-magnetic items get stuck on it too. Unlocks Fishing Rod. Costs 1 Cloth, 1 Iron, 1 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersMagnetic Fishing Rod belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useMagnetic Fishing Rod should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Research cost and unlocksTools: 1 Cloth, 1 Iron, 1 Stick -> Fishing Rod. A magnetic fishing rod that lets you retrieve resources out of the water. Sometimes, non-magnetic items get stuck on it too.
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Repair Kit
CategoryTools
Player use- Unlocks Repair Kit. Costs 2 Iron.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersRepair Kit belongs to the Tools research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useRepair Kit should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Crafted or processed by: [Repair Kit](/reference/tools/#record-repair-kit)
Gameplay statsUse repair kit: 2s (InputTriggerHold)
Crafted or processed byRepair Kit option 1 at Crafting Table (Unlock recipe): 5 Iron -> 1 Repair Kit
Unlocked by researchRepair Kit (2 Iron)
Research cost and unlocksTools: 2 Iron -> Repair Kit. -
RelatedResearch Unlock Order, Crafting, Machines And Automation, Tools
Rain Collector
CategoryWater
Player useAvailable immediately Unlocks Rain Collector. Costs 2 Wood.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersRain Collector belongs to the Water research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useRain Collector should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Rain Collector](/reference/machines-and-automation/#record-rain-collector)
Gameplay statsMax stack size: 1
Burn time (fuel): 10s
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byRain Collector option 1 at Crafting Table (Unlock recipe): 6 Log, 8 Stone, 6 Stick -> 1 Rain Collector
Unlocked by researchRain Collector (2 Wood)
Research cost and unlocksWater: 2 Wood -> Rain Collector. Available immediately; Available immediately
RelatedResearch Unlock Order, Crafting, Machines And Automation
Well
CategoryWater
Player useAvailable immediately Unlocks Well. Costs 3 Stone, 2 Wood, 2 Stick.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.
When it mattersWell belongs to the Water research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.
Direct useWell should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.
Record summaryUse: Check the Research Table and the recommended unlock-order guide before spending scarce research materials.
Stack size: 1
Recycler value: 1
Crafted or processed by: [Well](/reference/machines-and-automation/#record-well)
Gameplay statsMax stack size: 1
Recycler value: 1 (Recycler return)
Item type: Devices, Other
Interaction: Buildable
Crafted or processed byWell option 1 at Crafting Table (Unlock recipe): 15 Stone, 10 Log, 6 Stick -> 1 Well
Unlocked by researchWell (3 Stone, 2 Wood, 2 Stick)
Research cost and unlocksWater: 3 Stone, 2 Wood, 2 Stick -> Well. Available immediately; Available immediately
RelatedResearch Unlock Order, Crafting, Machines And Automation

Research Unlock Order, Crafting, Energy System, Animals, Airships