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Merchant and Vending Machine

Solarpunk merchant and vending machine reference for postbox trades, vending tickets, airship colors, lost cargo, trophies, and completion achievements.

The merchant loop is a late-base cleanup path: send goods through the postbox, spend vending tickets, unlock airship colors, and track trade or vending completion while the base is already producing surplus.

Verified Counts

WhatVerified ValueStill Missing
Vending purchase groups9Exact ticket prices and stock/reset behavior.
Completion achievements2Exact tradebot row costs, rewards, and remaining trade counts.
PartHow To Use It
PostboxSend goods to the merchant and turn late-base surplus into vending machine tickets.
Vending Machine TicketsSpend tickets at the vending machine; keep them separate from ordinary materials so completion purchases are easy to track.
Airship ColorsNew colors unlocked through the vending machine can be selected at the Dock.
Trade Route CompleteFinish all available merchant or tradebot exchanges; track completed trades as you go.
Vending CompletionistBuy every vending-machine item; treat it as a late checklist after research, food, and storage are stable.
Completion TrophiesThe launch text includes separate trophy rewards for completing the vending machine and all merchant trades.
Lost CargoLost cargo is tied to merchant bots and belongs with key-item or exploration storage, not a random dump chest.

Tradebot Trades (Decoded)

Exact tradebot exchanges decoded from the game files (give to get):

Tradebot: CRAFT 1

GiveGet
20x Raspberry1x Crafting Blueprint
20x Wheat1x Crafting Blueprint
15x Copper1x Airship Upgrade
1x LostCargo1x Crafting Blueprint
15x Bread1x Crafting Blueprint, 1x Airship Upgrade

Tradebot: ENERGY 1

GiveGet
4x Watermelon1x Sprinkler, 6x Cable, 1x Network Display, 1x Energy Generator
12x Cotton1x Blueprint
20x Beeswax1x Blueprint
10x Watermelon1x Blueprint
32x Copper1x Airship Upgrade
5x Silicon1x Blueprint
10x Wheat1x Blueprint
20x Cloth1x Blueprint
10x Bread1x Blueprint
6x Egg1x Airship Upgrade
20x Carrot1x Blueprint
20x Sunflower1x Blueprint
20x Cobalt1x Blueprint
32x Glass1x Blueprint
2x Raspberry Muffin1x Blueprint
10x Truffle1x Airship Upgrade
12x Tomato1x Blueprint
30x Brick1x Blueprint
20x Corn1x Blueprint
3x Berry Cake1x Blueprint
10x Sheeps Milk1x Blueprint
30x Algae1x Airship Upgrade
20x Paprika1x Blueprint
4x Vegetable Pizza1x Blueprint
20x Diamond1x Merchant Trophy

Tradebot: MASTER

GiveGet

Vending Machine Categories

The vending machine contains nine purchase groups. The game files confirm the groups below; exact ticket costs are not available in the cleaned player data, so this page does not guess prices.

SlotUnlock GroupWhat It Means
1Airship Colors IUnlocks an airship color group that can be selected at a dock.
2Decorative FlowersUnlocks decorative flower recipes.
3Airship Colors IIUnlocks another airship color group for dock customization.
4Decorative StatuesUnlocks decorative statues and pedestal recipes.
5Special DecorationsUnlocks two special decorative pieces.
6Decorative StonesUnlocks decorative stone pieces.
7Forester SkinsUnlocks two forester skins; the UI says Forester research is needed before crafting them.
8Airship Colors IIIUnlocks a third airship color group for dock customization.
9Vending Machine TrophyCompletion reward tied to buying everything from the vending machine.

Practical Route

  1. Unlock the Postbox after the base can spare goods without slowing food, water, power, or airship progress.
  2. Keep merchant goods, vending tickets, and completion rewards in one labeled storage spot.
  3. Use Trade Route Complete and Vending Completionist as checklists, not first-week goals.
  4. After buying airship colors, select them at the Dock.

Mechanics Worth Knowing

  • A post box where goods can be sent to the merchant in exchange for vending machine tickets.
  • Airship upgrade components acquired from the merchant are added to your Key Items inventory. They can be used at a dock to increase the airship’s range.
  • Lost cargo from the merchant bots.
  • Trophy for completing the vending machine.
  • Trophy from merchant. A reward for completing all available trades.
  • Vending machine tickets are spent at the vending machine.

How To Use This Reference

Use the merchant and vending route after the base is producing surplus. The postbox converts goods into vending progress, vending tickets feed completion purchases, and airship colors are selected at the dock after purchase. Keep one checklist and one storage spot for merchant goods, tickets, lost cargo, and trophies so the late-game cleanup does not turn into a search through old chests.

Postbox, Trade Route Complete, Vending Completionist, Airship Upgrades, Achievements Guide, Lost Cargo