Tools
Solarpunk tools reference for axe, pickaxe, hoe, Build Hammer, water can, fishing rods, repair kit, detector, drill, iron tools, and diamond tools.
Tools are progression multipliers. Better durability matters when gathering starts taking more time than building, and the Build Hammer is also a traversal tool.
| Tool | Use |
|---|---|
| Axe | Cuts trees and bushes; built structures can also be dismantled with an axe or pickaxe. |
| Pickaxe | Mines stone, destroys rocks and small stones, and supports ore gathering. |
| Stone Axe | Early axe tier. |
| Stone Pickaxe | Early pickaxe tier. |
| Hoe | Tills fields; tilling can reveal random seeds and saplings. |
| Build Hammer | Builds houses, stairs, bridges, and structure pieces. |
| Water Can | Waters plants before sprinklers or rain handle it. |
| Wooden Water Can | Wooden water-can variant. |
| Fishing Rod | Fishing tool with a later iron rod and magnetic fishing research path. |
| Repair Kit | Repair item unlocked through research. |
| Iron Axe | Iron tool upgrade with better durability. |
| Iron Pickaxe | Iron pickaxe upgrade with better durability. |
| Iron Hoe | Iron hoe upgrade. |
| Diamond Axe | Diamond-tier axe with very high durability. |
| Diamond Pickaxe | Diamond-tier pickaxe with very high durability. |
| Diamond Hoe | Diamond-tier hoe upgrade. |
| Loot Chest Detector | Detector item from the energy workbench path. |
| Detector | Late research item tied to the loot chest detector path. |
| Drill | Late research machine/tool path. |
Record Details
Axe
| Category | Tools |
|---|---|
| Player use | Cuts trees and bushes; built structures can also be dismantled with an axe or pickaxe. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Loot: 1 exact row across 1 chest family. |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 200 default durability Destroy placeable with axe: 0.5s (InputTriggerHold) Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Tools, Other Interaction: Tool |
| Loot sources | Phase 2: Main, 10%, 100%, 100%, 90%, 60% |
| Related | Beginner Guide, Crafting, Building |
Pickaxe
| Category | Tools |
|---|---|
| Player use | Mines stone, destroys rocks and small stones, and supports ore gathering. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Pickaxe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Loot: 1 exact row across 1 chest family. |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 200 default durability Ore damage per hit: 3 damage against shared ore target health 12 Shared ore target hits: 4 hits per shared ore target Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Tools, Other Interaction: Tool |
| Loot sources | Phase 2: Main, 10%, 100%, 100%, 90%, 60% |
| Related | Beginner Guide, Crafting, Building |
Stone Axe
| Category | Tools |
|---|---|
| Player use | Early axe tier. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Stone Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Stone Axe](/reference/tools/#record-stone-axe) Recipe demand: 1 recipe; top checks: [Trunk With Axe](/reference/building-pieces/#record-trunk-with-axe) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 200 default durability Destroy placeable with axe: 0.5s (InputTriggerHold) |
| Crafted or processed by | Stone Axe option 1 at Crafting Table, Quick Craft (Starting recipe): 2 Stick, 2 Stone -> 1 Stone Axe |
| Used in recipes | Trunk With Axe (1 Stone Axe) |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Stone Pickaxe
| Category | Tools |
|---|---|
| Player use | Early pickaxe tier. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Stone Pickaxe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Stone Pickaxe](/reference/tools/#record-stone-pickaxe) Research demand: 1 research cost; top checks: [Iron Tools](/reference/research-unlocks/#record-iron-tools) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 200 default durability Ore damage per hit: 3 damage against shared ore target health 12 Shared ore target hits: 4 hits per shared ore target |
| Crafted or processed by | Stone Pickaxe option 1 at Crafting Table, Quick Craft (Starting recipe): 2 Stick, 3 Stone -> 1 Stone Pickaxe |
| Used in research | Iron Tools |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Hoe
| Category | Tools |
|---|---|
| Player use | Tills fields; tilling can reveal random seeds and saplings. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Hoe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Hoe](/reference/tools/#record-hoe) |
| Game text | You can obtain random seeds and saplings by tilling a field with a hoe. Once discovered, new plants can also appear while tilling. |
| Gameplay stats | Durability: 120 default durability Till with hoe: 1.5s (InputTriggerHold) Max stack size: 1 Burn time (fuel): 10s Recycler value: 1 (Recycler return) Item type: Tools, Other Interaction: Tool |
| Crafted or processed by | Hoe option 1 at Crafting Table, Quick Craft (Starting recipe): 3 Stick, 2 Stone -> 1 Hoe |
| Related | Beginner Guide, Crafting, Building |
Build Hammer
| Category | Tools |
|---|---|
| Player use | Builds houses, stairs, bridges, and structure pieces. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Build Hammer should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Build Hammer](/reference/tools/#record-build-hammer) Research demand: 1 research cost; top checks: [Research Tier 2](/reference/research-unlocks/#record-research-tier-2) |
| Game text | Stairs help overcome heights, can be built with the Build Hammer, and can be stacked. With a hammer, you can build houses and navigate terrain more easily using stairs and bridges. |
| Gameplay stats | Max stack size: 1 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Tools, Other Interaction: Tool |
| Crafted or processed by | Build Hammer option 1 at Crafting Table, Quick Craft (Starting recipe): 4 Stick, 5 Stone -> 1 Build Hammer |
| Used in research | Research Tier 2 |
| Related | Beginner Guide, Crafting, Building |
Water Can
| Category | Tools |
|---|---|
| Player use | Waters plants before sprinklers or rain handle it. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about Water Can when the task it supports is your current time sink. Better tools pay off when storage and crafting can immediately use the extra materials. |
| Direct use | Water Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. Crafted or processed by: [Water Can](/reference/tools/#record-water-can) |
| Game text | Plants only grow when they are watered. Rain automatically waters fields. |
| Gameplay stats | WaterLevel: 100 water units Fill water can: 1.5s (InputTriggerHold) Watering pulse: 0.5s (InputTriggerPulse) |
| Crafted or processed by | Water Can option 1 at Advanced Crafting Table (Unlock recipe): 3 Iron -> 1 Water Can |
| Related | Beginner Guide, Crafting, Building |
Wooden Water Can
| Category | Tools |
|---|---|
| Player use | Wooden water-can variant. |
| Best check | Use it when clean water, watering, or longer trips are the bottleneck. |
| When it matters | Care about Wooden Water Can when the task it supports is your current time sink. Better tools pay off when storage and crafting can immediately use the extra materials. |
| Direct use | Wooden Water Can should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Use it when clean water, watering, or longer trips are the bottleneck. Crafted or processed by: [Wooden Water Can](/reference/tools/#record-wooden-water-can) |
| Game text | Plants only grow when they are watered. Rain automatically waters fields. |
| Gameplay stats | WaterLevel: 75 water units Fill water can: 1.5s (InputTriggerHold) Watering pulse: 0.5s (InputTriggerPulse) |
| Crafted or processed by | Wooden Water Can option 1 at Crafting Table (Starting recipe): 4 Log -> 1 Wooden Water Can |
| Related | Beginner Guide, Crafting, Building |
Fishing Rod
| Category | Tools |
|---|---|
| Player use | Fishing tool with a later iron rod and magnetic fishing research path. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Fishing Rod should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Fishing Rod](/reference/tools/#record-fishing-rod) |
| Gameplay stats | Durability: 200 default durability Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Tools, Other Interaction: Tool |
| Crafted or processed by | Fishing Rod option 1 at Crafting Table (Unlock recipe): 5 Stick, 2 Stone, 4 Iron -> 1 Fishing Rod |
| Unlocked by research | Magnetic Fishing Rod (1 Cloth, 1 Iron, 1 Stick) |
| Related | Beginner Guide, Crafting, Building |
Repair Kit
| Category | Tools |
|---|---|
| Player use | Repair item unlocked through research. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Repair Kit should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Repair Kit](/reference/tools/#record-repair-kit) |
| Game text | Repair kits can repair a damaged airship. Repair kits fix airship damage from flying into obstacles and can be crafted at a crafting table. |
| Gameplay stats | Use repair kit: 2s (InputTriggerHold) |
| Crafted or processed by | Repair Kit option 1 at Crafting Table (Unlock recipe): 5 Iron -> 1 Repair Kit |
| Unlocked by research | Repair Kit (2 Iron) |
| Research cost and unlocks | Tools: 2 Iron -> Repair Kit. - |
| Related | Beginner Guide, Crafting, Building |
Iron Axe
| Category | Tools |
|---|---|
| Player use | Iron tool upgrade with better durability. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Iron Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Crafted or processed by: [Iron Axe](/reference/tools/#record-iron-axe) Recipe demand: 2 recipes; top checks: [Forester](/reference/machines-and-automation/#record-forester), [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 500 default durability Destroy placeable with axe: 0.5s (InputTriggerHold) |
| Crafted or processed by | Iron Axe option 1 at Crafting Table (Unlock recipe): 2 Stick, 3 Iron -> 1 Iron Axe |
| Used in recipes | Forester (1 Iron Axe) Kickstarter Foresters (1 Iron Axe, 1 Iron Axe) |
| Unlocked by research | Iron Tools (5 Iron, 1 Stone Pickaxe) |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. Phase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression. Phase 5: Iron Axe, Battery, Cable Connector Small, Cobalt, Iron Hoe, Iron, Iron Pickaxe, Raspberry Muffin, Vegetable Pizza, Vegetable Taco. High-value material check for tool, machine, or power progression. Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. Unique: Iron Axe, Bread, Iron Pickaxe. Exploration reward pool worth checking during normal island routes. |
| Related | Beginner Guide, Crafting, Building |
Iron Pickaxe
| Category | Tools |
|---|---|
| Player use | Iron pickaxe upgrade with better durability. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Iron Pickaxe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Crafted or processed by: [Iron Pickaxe](/reference/tools/#record-iron-pickaxe) Research demand: 1 research cost; top checks: [Diamond Tools](/reference/research-unlocks/#record-diamond-tools) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 500 default durability Ore damage per hit: 4 damage against shared ore target health 12 Shared ore target hits: 3 hits per shared ore target |
| Crafted or processed by | Iron Pickaxe option 1 at Crafting Table (Unlock recipe): 2 Stick, 3 Iron -> 1 Iron Pickaxe |
| Unlocked by research | Iron Tools (5 Iron, 1 Stone Pickaxe) |
| Used in research | Diamond Tools |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. Phase 4: Iron Axe, Cable Connector Small, Cobalt, Copper, Iron, Iron Pickaxe, Raspberry Muffin, Solar Panel. High-value material check for tool, machine, or power progression. Phase 5: Iron Axe, Battery, Cable Connector Small, Cobalt, Iron Hoe, Iron, Iron Pickaxe, Raspberry Muffin, Vegetable Pizza, Vegetable Taco. High-value material check for tool, machine, or power progression. Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. Unique: Iron Axe, Bread, Iron Pickaxe. Exploration reward pool worth checking during normal island routes. |
| Related | Beginner Guide, Crafting, Building |
Iron Hoe
| Category | Tools |
|---|---|
| Player use | Iron hoe upgrade. |
| Best check | Check whether the next tool, machine, building, or power unlock needs this processed material. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Iron Hoe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Check whether the next tool, machine, building, or power unlock needs this processed material. Crafted or processed by: [Iron Hoe](/reference/tools/#record-iron-hoe) |
| Game text | You can obtain random seeds and saplings by tilling a field with a hoe. Once discovered, new plants can also appear while tilling. |
| Gameplay stats | Durability: 250 default durability Till with hoe: 1.5s (InputTriggerHold) |
| Crafted or processed by | Iron Hoe option 1 at Crafting Table (Unlock recipe): 2 Stick, 2 Iron -> 1 Iron Hoe |
| Unlocked by research | Iron Tools (5 Iron, 1 Stone Pickaxe) |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. Phase 3: Animal Transport, Iron Axe, Cable Connector Small, Cobalt, Copper, Small Decorative Plant, Iron Hoe, Iron, Iron Ore, Iron Pickaxe, Raspberry Muffin. High-value material check for tool, machine, or power progression. Phase 5: Iron Axe, Battery, Cable Connector Small, Cobalt, Iron Hoe, Iron, Iron Pickaxe, Raspberry Muffin, Vegetable Pizza, Vegetable Taco. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Diamond Axe
| Category | Tools |
|---|---|
| Player use | Diamond-tier axe with very high durability. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Diamond Axe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Diamond Axe](/reference/tools/#record-diamond-axe) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 1,250 default durability Destroy placeable with axe: 0.5s (InputTriggerHold) |
| Crafted or processed by | Diamond Axe option 1 at Crafting Table (Unlock recipe): 4 Diamond, 2 Stick, 2 Iron -> 1 Diamond Axe |
| Unlocked by research | Diamond Tools (5 Diamond, 1 Iron Pickaxe) |
| Loot sources | Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Diamond Pickaxe
| Category | Tools |
|---|---|
| Player use | Diamond-tier pickaxe with very high durability. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Diamond Pickaxe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Diamond Pickaxe](/reference/tools/#record-diamond-pickaxe) |
| Game text | Very large rocks and very small stones can be destroyed with a pickaxe; large stones need more hits than small ones. Built structures can be dismantled with an axe or pickaxe. Bushes can be chopped down with an axe. |
| Gameplay stats | Durability: 1,250 default durability Ore damage per hit: 6 damage against shared ore target health 12 Shared ore target hits: 2 hits per shared ore target |
| Crafted or processed by | Diamond Pickaxe option 1 at Crafting Table (Unlock recipe): 4 Diamond, 2 Stick, 2 Iron -> 1 Diamond Pickaxe |
| Unlocked by research | Diamond Tools (5 Diamond, 1 Iron Pickaxe) |
| Loot sources | Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Diamond Hoe
| Category | Tools |
|---|---|
| Player use | Diamond-tier hoe upgrade. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Diamond Hoe should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Diamond Hoe](/reference/tools/#record-diamond-hoe) |
| Game text | You can obtain random seeds and saplings by tilling a field with a hoe. Once discovered, new plants can also appear while tilling. |
| Gameplay stats | Durability: 500 default durability Till with hoe: 1.5s (InputTriggerHold) |
| Crafted or processed by | Diamond Hoe option 1 at Crafting Table (Unlock recipe): 4 Diamond, 2 Stick, 2 Iron -> 1 Diamond Hoe |
| Unlocked by research | Diamond Tools (5 Diamond, 1 Iron Pickaxe) |
| Loot sources | Phase 6: Diamond Axe, Iron Axe, Battery, Cable Connector Small, Cobalt, Diamond, Fruit Plate, Diamond Hoe, Iron, Diamond Pickaxe, Iron Pickaxe, Transport Drone. High-value material check for tool, machine, or power progression. |
| Related | Beginner Guide, Crafting, Building |
Loot Chest Detector
| Category | Tools |
|---|---|
| Player use | Detector item from the energy workbench path. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Loot Chest Detector should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Crafted or processed by: [Loot Chest Detector](/reference/tools/#record-loot-chest-detector) |
| Crafted or processed by | Loot Chest Detector option 1 at Advanced Crafting Table (Unlock recipe): 2 Iron, 5 Cobalt, 2 Copper, 4 Circuit Board -> 1 Loot Chest Detector |
| Unlocked by research | Detector (1 Electrical Component) |
| Related | Beginner Guide, Crafting, Building, Airships, Airship Repair And Exploration |
Detector
| Category | Tools |
|---|---|
| Player use | Late research item tied to the loot chest detector path. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Detector should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. |
| Research cost and unlocks | Tools: 1 Electrical Component -> Loot Chest Detector. - |
| Related | Beginner Guide, Crafting, Building |
Drill
| Category | Tools |
|---|---|
| Player use | Late research machine/tool path. |
| Best check | Upgrade or craft it when gathering time is the current bottleneck. |
| When it matters | Care about this when it shortens the job you are doing repeatedly. Tool value rises when gathering, clearing, building, fishing, or repair work is taking more time than the next unlock would save. |
| Direct use | Drill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is. |
| Record summary | Use: Upgrade or craft it when gathering time is the current bottleneck. Stack size: 1 Recycler value: 1 Crafted or processed by: [Drill](/reference/tools/#record-drill) |
| Gameplay stats | Max stack size: 1 Recycler value: 1 (Recycler return) Item type: Electronics Interaction: Buildable |
| Crafted or processed by | Drill option 1 at Advanced Crafting Table (Unlock recipe): 10 Iron, 10 Copper -> 1 Drill |
| Unlocked by research | Energy Crafting Table (1 Electrical Component) Drill (1 Electrical Component) |
| Research cost and unlocks | Tools: 1 Electrical Component -> Drill. - |
| Related | Beginner Guide, Crafting, Building, Automation |
Related
Beginner Guide, Building, Crafting, Resources, Research Unlocks