Tools
Solarpunk tools reference for axe, pickaxe, hoe, Build Hammer, water can, fishing rods, repair kit, detector, drill, iron tools, and diamond tools.
Tools are progression multipliers. Better durability matters when gathering starts taking more time than building, and the Build Hammer is also a traversal tool.
| Tool | Use |
|---|---|
| Axe | Cuts trees and bushes; built structures can also be dismantled with an axe or pickaxe. |
| Pickaxe | Mines stone, destroys rocks and small stones, and supports ore gathering. |
| Stone Axe | Early axe tier. |
| Stone Pickaxe | Early pickaxe tier. |
| Hoe | Tills fields; tilling can reveal random seeds and saplings. |
| Build Hammer | Builds houses, stairs, bridges, and structure pieces. |
| Water Can | Waters plants before sprinklers or rain handle it. |
| Wooden Water Can | Wooden water-can variant. |
| Fishing Rod | Fishing tool with a later iron rod and magnetic fishing research path. |
| Repair Kit | Repair item unlocked through research. |
| Iron Axe | Iron tool upgrade with better durability. |
| Iron Pickaxe | Iron pickaxe upgrade with better durability. |
| Iron Hoe | Iron hoe upgrade. |
| Diamond Axe | Diamond-tier axe with very high durability. |
| Diamond Pickaxe | Diamond-tier pickaxe with very high durability. |
| Diamond Hoe | Diamond-tier hoe upgrade. |
| Loot Chest Detector | Detector item from the energy workbench path. |
| Detector | Late research item tied to the loot chest detector path. |
| Drill | Late research machine/tool path. |
How To Use This Reference
Upgrade tools when gathering time becomes the bottleneck. A better pickaxe or axe is worth more when you are actively mining, chopping, or clearing building space; it is less urgent when research, storage, or food is the current blocker. The Build Hammer is different because it also improves movement through stairs, bridges, and foundation work.
Related
Beginner Guide, Building, Crafting, Resources, Research Unlocks