Solarpunk Field Guide Unofficial Wiki
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reference

Resources

Solarpunk resources reference for logs, sticks, stone, ores, metals, clay, glass, brick, silicon, diamond, electrical parts, and airship tech.

Materials are useful only when the page says what they feed. Use this as the raw-material index for early tools, building materials, power parts, and airship progression.

NameUse
LogBasic wood resource used for early crafting, burning, structures, and machines.
StickEarly quick-craft material and tutorial step; make it before crafting the hoe.
StoneBasic mined material; mine stones with the pickaxe and use it in early tools and stations.
LeafPlant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops.
Wood WasteBurnable wood byproduct; the tips say most wooden items can be burned.
ClayRaw material for brick-related crafting and building progression.
BrickBuilding material unlocked for brick structures after the brick research path.
GlassCrafted in the furnace and used for glass building pieces.
Scrap MetalMetal resource for early machine and utility crafting.
Copper OreOre that smelts into copper for electrical crafting.
CopperProcessed metal used for energy and machine progression.
Iron OreOre that smelts into iron.
IronProcessed metal used for upgraded tools, rods, and machines.
Cobalt OreAdvanced ore for later metal progression.
CobaltAdvanced processed metal for later tools, machines, or upgrades.
SiliconElectrical material used around solar and electronics progression.
DiamondAdvanced material tied to diamond tools and the diamond achievement.
Quartz OreOre resource tied to later material gathering and water-resource fishing.
ClothBasic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes.
Candle PlateSmall wax-and-stone craft part used in candle decoration recipes.
Cotton WaxWax-and-cloth craft part unlocked through the wax briquette path.
Circuit BoardElectrical crafting part used by foresters, detectors, sky turbines, and later powered devices.
Electrical ComponentKey electrical part used for power and machine unlocks.
Lost CargoLost cargo from merchant bots; keep it with key-item and exploration storage.

How To Use This Reference

Read resources by what they unlock, not by rarity. Wood and stone keep the first tools moving; clay, brick, glass, and metals change what you can build; silicon and electrical parts matter once energy devices start competing for materials; airship tech components should be reserved for travel progress. If storage fills up, sort resources by system rather than by pickup order.

Crafting Machines And Materials, Crafting, Tools, Machines And Automation, Building Pieces