Resources
Solarpunk resources reference for logs, sticks, stone, ores, metals, clay, glass, brick, silicon, diamond, electrical parts, and airship tech.
Materials are useful only when the page says what they feed. Use this as the raw-material index for early tools, building materials, power parts, and airship progression.
| Name | Use |
|---|---|
| Log | Basic wood resource used for early crafting, burning, structures, and machines. |
| Stick | Early quick-craft material and tutorial step; make it before crafting the hoe. |
| Stone | Basic mined material; mine stones with the pickaxe and use it in early tools and stations. |
| Leaf | Plant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops. |
| Wood Waste | Burnable wood byproduct; the tips say most wooden items can be burned. |
| Clay | Raw material for brick-related crafting and building progression. |
| Brick | Building material unlocked for brick structures after the brick research path. |
| Glass | Crafted in the furnace and used for glass building pieces. |
| Scrap Metal | Metal resource for early machine and utility crafting. |
| Copper Ore | Ore that smelts into copper for electrical crafting. |
| Copper | Processed metal used for energy and machine progression. |
| Iron Ore | Ore that smelts into iron. |
| Iron | Processed metal used for upgraded tools, rods, and machines. |
| Cobalt Ore | Advanced ore for later metal progression. |
| Cobalt | Advanced processed metal for later tools, machines, or upgrades. |
| Silicon | Electrical material used around solar and electronics progression. |
| Diamond | Advanced material tied to diamond tools and the diamond achievement. |
| Quartz Ore | Ore resource tied to later material gathering and water-resource fishing. |
| Cloth | Basic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes. |
| Candle Plate | Small wax-and-stone craft part used in candle decoration recipes. |
| Cotton Wax | Wax-and-cloth craft part unlocked through the wax briquette path. |
| Circuit Board | Electrical crafting part used by foresters, detectors, sky turbines, and later powered devices. |
| Electrical Component | Key electrical part used for power and machine unlocks. |
| Lost Cargo | Lost cargo from merchant bots; keep it with key-item and exploration storage. |
Record Details
Log
| Category | Resources |
|---|---|
| Player use | Basic wood resource used for early crafting, burning, structures, and machines. |
| Best check | Keep it near the first crafting table and starter storage because early tools and building both spend it. |
| When it matters | Care about Log in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized. |
| Direct use | Keep Log near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop. |
| Record summary | Use: Keep it near the first crafting table and starter storage because early tools and building both spend it. Stack size: 32 Recycler value: 1 Recipe demand: 55 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate), [Bed](/reference/building-pieces/#record-bed), [Beehive](/reference/animals/#record-beehive) |
| Gameplay stats | Max stack size: 32 Burn time (fuel): 60s Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Advanced Crafting Table (4 Log) Barrel and Crate (10 Log, 10 Log) Bed (5 Log) Beehive (15 Log) Benches (3 Log, 2 Log, 2 Log) Birdhouses (1 Log, 1 Log) Chest (8 Log) Chicken Coop (10 Log) Commode (8 Log, 4 Log) Couch (6 Log, 8 Log, 4 Log) Crafting Table (6 Log) Decorative Bookshelf (4 Log) Decorative Bucket (3 Log) Decorative Guitar (15 Log, 8 Log) Decorative Insect Hotel (8 Log) Decorative Log Stacks (5 Log, 5 Log) Decorative Mill (40 Log) Decorative Shelf (5 Log, 3 Log) Dock (40 Log) Feeding Trough (10 Log) Fireplaces (4 Log, 3 Log) Forester (50 Log) Growbox (4 Log) Handbook (1 Log) Kickstarter Bonsai Decoration (4 Log, 4 Log) Kickstarter Foresters (50 Log, 50 Log) Kitchen Counter (2 Log) Map Marker (5 Log) Parasol (1 Log) Pergola (6 Log) Picnic Table (15 Log) Pig Shelter (10 Log) Rain Collector (6 Log) Research Table (8 Log) Rocking Chair (5 Log) Seating (1 Log, 1 Log, 1 Log) Sheep Shelter (8 Log) Shelf (2 Log) Signs (5 Log, 5 Log) Sink (5 Log) Standing Torch (1 Log) Stick (1 Log) Storage Shelf (5 Log, 4 Log) Tables (6 Log, 5 Log, 5 Log) Tables (4 Log, 2 Log) Toilet House (15 Log) Trash Can (2 Log) Trunk With Axe (5 Log) Washtub (5 Log) Water Trough (10 Log) Well (10 Log) Wheelbarrows (2 Log) Wooden Arch (4 Log) Wooden Swing (12 Log) Wooden Water Can (4 Log) |
| Loot sources | Normal: Battery, Brick, Cable Connector Small, Copper, Corn, Glass, Iron, Log, Quartz Ore, Corn Seed, Tomato Seed, Wheat Seed, Wheat. High-value material check for tool, machine, or power progression. Rare: Animal Feed, Bread, Brick, Cable Connector Small, Copper, Diamond, Glass, Iron, Log, Raspberry, Paprika Seed, Silicon, Truffle. High-value material check for tool, machine, or power progression. Trash: Bread, Cable Connector Small, Clay, Copper, Copper Ore, Glass, Iron, Iron Ore, Leaf, Log, Quartz Ore, Raspberry, Silicon. High-value material check for tool, machine, or power progression. |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Stick
| Category | Resources |
|---|---|
| Player use | Early quick-craft material and tutorial step; make it before crafting the hoe. |
| Best check | Keep it near the first crafting table and starter storage because early tools and building both spend it. |
| When it matters | Care about Stick in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized. |
| Direct use | Keep Stick near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop. |
| Record summary | Use: Keep it near the first crafting table and starter storage because early tools and building both spend it. Stack size: 32 Recycler value: 1 Crafted or processed by: [Stick](/reference/resources/#record-stick) Recipe demand: 46 recipes; top checks: [Bathtub](/reference/building-pieces/#record-bathtub), [Beehive](/reference/animals/#record-beehive), [Benches](/reference/crafting-recipes/#benches), [Birdhouses](/reference/crafting-recipes/#birdhouses) Research demand: 12 research costs; top checks: [Bed](/reference/research-unlocks/#record-bed), [Decorative Plates & Pots & Pans](/reference/research-unlocks/#record-decorative-plates-and-pots-and-pans), [Decorative Tables & Chairs](/reference/research-unlocks/#record-decorative-tables-and-chairs), [Feeding Trough](/reference/research-unlocks/#record-feeding-trough) Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Max stack size: 32 Burn time (fuel): 30s Recycler value: 1 (Recycler return) Item type: Resources |
| Crafted or processed by | Stick option 1 at Crafting Table, Quick Craft (Starting recipe): 1 Log -> 2 Stick |
| Used in recipes | Bathtub (5 Stick) Beehive (5 Stick) Benches (5 Stick, 8 Stick) Birdhouses (1 Stick, 2 Stick) Build Hammer (4 Stick) Campfire (8 Stick) Chicken Coop (4 Stick) Decorative Insect Hotel (5 Stick) Decorative Shelf (15 Stick, 10 Stick) Diamond Axe (2 Stick) Diamond Hoe (2 Stick) Diamond Pickaxe (2 Stick) Feeding Trough (5 Stick) Fireplaces (8 Stick, 5 Stick) Fishing Rod (5 Stick) Hoe (3 Stick) Iron Axe (2 Stick) Iron Hoe (2 Stick) Iron Pickaxe (2 Stick) Kickstarter Axe (2 Stick) Kickstarter Bonsai Decoration (8 Stick) Kickstarter Hoe (2 Stick) Kickstarter Pickaxe (2 Stick) Map Marker (1 Stick) Parasol (8 Stick) Pig Shelter (4 Stick) Rain Collector (6 Stick) Rocking Chair (15 Stick) Scarecrow (4 Stick) Seating (4 Stick, 4 Stick, 6 Stick, 3 Stick) Sheep Shelter (4 Stick) Signs (1 Stick) Standing Torch (2 Stick) Stone Axe (2 Stick) Stone Pickaxe (2 Stick) Storage Shelf (5 Stick, 2 Stick) Tables (4 Stick) Toilet House (5 Stick) Torch (2 Stick) Trash Can (3 Stick) Vertical Picture (3 Stick, 1 Stick) Wall Torch (2 Stick) Well (6 Stick) Wheelbarrows (4 Stick) Wooden Arch (6 Stick) Wooden Swing (10 Stick) |
| Used in research | Bed, Decorative Plates & Pots & Pans, Decorative Tables & Chairs, Feeding Trough, Iron Rod, Magnetic Fishing Rod, Rocking Chair, Storage Shelves, Toilet House, Trash Can, Washtub & Trunk, Well |
| Loot sources | Start Island: Fixed, Fixed, 100%, 0%, 0%, 0% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Stone
| Category | Resources |
|---|---|
| Player use | Basic mined material; mine stones with the pickaxe and use it in early tools and stations. |
| Best check | Keep it near the first crafting table and starter storage because early tools and building both spend it. |
| When it matters | Care about Stone in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized. |
| Direct use | Keep Stone near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop. |
| Record summary | Use: Keep it near the first crafting table and starter storage because early tools and building both spend it. Stack size: 32 Recycler value: 1 Recipe demand: 19 recipes; top checks: [Bird Fountain](/reference/building-pieces/#record-bird-fountain), [Build Hammer](/reference/tools/#record-build-hammer), [Campfire](/reference/machines-and-automation/#record-campfire), [Candle Plate](/reference/resources/#record-candle-plate) Research demand: 5 research costs; top checks: [Brick Materials](/reference/research-unlocks/#record-brick-materials), [Decorative Fireplaces](/reference/research-unlocks/#record-decorative-fireplaces), [Furnace](/reference/research-unlocks/#record-furnace), [Water Trough](/reference/research-unlocks/#record-water-trough) Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Max stack size: 32 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Bird Fountain (12 Stone) Build Hammer (5 Stone) Campfire (6 Stone) Candle Plate (1 Stone) Decorative Insect Hotel (3 Stone) Decorative Stone Clusters (10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone) Fireplaces (15 Stone, 15 Stone) Fishing Rod (2 Stone) Furnace (15 Stone) Hoe (2 Stone) Kickstarter Pedestal (14 Stone) Kickstarter Statues (10 Stone, 10 Stone, 10 Stone, 10 Stone) Parasol (4 Stone) Rain Collector (8 Stone) Stone Axe (2 Stone) Stone Pickaxe (3 Stone) Torch (1 Stone) Water Trough (10 Stone) Well (15 Stone) |
| Used in research | Brick Materials, Decorative Fireplaces, Furnace, Water Trough, Well |
| Loot sources | Start Island: Fixed, Fixed, 100%, 0%, 0%, 0% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Leaf
| Category | Resources |
|---|---|
| Player use | Plant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops. |
| Best check | Keep it near the first crafting table and starter storage because early tools and building both spend it. |
| When it matters | Care about Leaf in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized. |
| Direct use | Keep Leaf near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop. |
| Record summary | Use: Keep it near the first crafting table and starter storage because early tools and building both spend it. Stack size: 32 Recycler value: 1 Recipe demand: 13 recipes; top checks: [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport), [Decorative Cacti](/reference/crafting-recipes/#decorative-cacti), [Decorative Succulents](/reference/crafting-recipes/#decorative-succulents) Research demand: 5 research costs; top checks: [Decorative Cacti & Succulents](/reference/research-unlocks/#record-decorative-cacti-and-succulents), [Decorative Outdoor Bushes & Plants](/reference/research-unlocks/#record-decorative-outdoor-bushes-and-plants), [Decorative Plants Pack (Large)](/reference/research-unlocks/#record-decorative-plants-pack-large), [Decorative Plants Pack (Medium)](/reference/research-unlocks/#record-decorative-plants-pack-medium) Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Max stack size: 32 Burn time (fuel): 5s Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Animal Receiving Station (5 Leaf) Animal Transport (15 Leaf) Decorative Cacti (2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf) Decorative Succulents (3 Leaf, 3 Leaf, 2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf) Fruit Bowl (2 Leaf) Handbook (2 Leaf) Hanging Decorative Plants (2 Leaf, 2 Leaf, 2 Leaf) Kickstarter Bonsai Decoration (8 Leaf) Large Decorative Plants (3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf) Medium Decorative Plants (3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf) Rectangular Decorative Bush (10 Leaf, 8 Leaf) Red Flower Box (3 Leaf, 3 Leaf) Small Decorative Plants (2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf) |
| Used in research | Decorative Cacti & Succulents, Decorative Outdoor Bushes & Plants, Decorative Plants Pack (Large), Decorative Plants Pack (Medium), Decorative Plants Pack (Small) |
| Loot sources | Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Wood Waste
| Category | Resources |
|---|---|
| Player use | Burnable wood byproduct; the tips say most wooden items can be burned. |
| Best check | Keep it near the first crafting table and starter storage because early tools and building both spend it. |
| When it matters | Care about Wood Waste in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized. |
| Direct use | Keep Wood Waste near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop. |
| Record summary | Use: Keep it near the first crafting table and starter storage because early tools and building both spend it. Stack size: 32 |
| Gameplay stats | Max stack size: 32 Burn time (fuel): 20s Item type: Resources |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Clay
| Category | Resources |
|---|---|
| Player use | Raw material for brick-related crafting and building progression. |
| Best check | Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. |
| When it matters | Care about Clay when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup. |
| Direct use | Store Clay with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build. |
| Record summary | Use: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. Stack size: 32 Recycler value: 1 Recipe demand: 1 recipe; top checks: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl) Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Furnace/cooking time: 1 Clay -> Brick: 20s Max stack size: 32 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Fruit Bowl (1 Clay) |
| Loot sources | Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Brick
| Category | Resources |
|---|---|
| Player use | Building material unlocked for brick structures after the brick research path. |
| Best check | Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. |
| When it matters | Care about Brick when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup. |
| Direct use | Store Brick with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build. |
| Record summary | Use: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. Stack size: 32 Recycler value: 1 Recipe demand: 12 recipes; top checks: [Decorative Cacti](/reference/crafting-recipes/#decorative-cacti), [Decorative Succulents](/reference/crafting-recipes/#decorative-succulents), [Hanging Decorative Plants](/reference/crafting-recipes/#hanging-decorative-plants), [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration) Research demand: 8 research costs; top checks: [Bath Decoration Pack](/reference/research-unlocks/#record-bath-decoration-pack), [Brick Materials](/reference/research-unlocks/#record-brick-materials), [Cooking](/reference/research-unlocks/#record-cooking), [Decorative Cacti & Succulents](/reference/research-unlocks/#record-decorative-cacti-and-succulents) Loot: 2 exact rows across 2 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Clay -> Brick: 20s Max stack size: 32 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Decorative Cacti (3 Brick, 3 Brick, 3 Brick, 3 Brick, 3 Brick) Decorative Succulents (2 Brick, 2 Brick, 3 Brick, 3 Brick, 3 Brick, 3 Brick) Hanging Decorative Plants (2 Brick, 2 Brick, 2 Brick) Kickstarter Bonsai Decoration (4 Brick) Kickstarter Flowerpots (2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick) Kitchen Counter (10 Brick) Kitchen Details (2 Brick, 1 Brick) Large Decorative Plants (5 Brick, 5 Brick, 5 Brick, 5 Brick, 5 Brick, 5 Brick) Medium Decorative Plants (4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick) Red Flower Box (2 Brick, 2 Brick) Sink (4 Brick) Small Decorative Plants (3 Brick, 3 Brick, 3 Brick, 3 Brick) |
| Used in research | Bath Decoration Pack, Brick Materials, Cooking, Decorative Cacti & Succulents, Decorative Plants Pack (Large), Decorative Plants Pack (Medium), Decorative Plants Pack (Small), Decorative Plates & Pots & Pans |
| Loot sources | Normal: Main, 80%, 100%, 90%, 55%, 20% Rare: Main, 100%, 100%, 100%, 70%, 50% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation, Building, Building Base Layout |
Glass
| Category | Resources |
|---|---|
| Player use | Crafted in the furnace and used for glass building pieces. |
| Best check | Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. |
| When it matters | Care about Glass when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup. |
| Direct use | Store Glass with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build. |
| Record summary | Use: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades. Stack size: 16 Recycler value: 1 Recipe demand: 7 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Empty Carafe](/reference/food-and-drink/#record-empty-carafe), [Incubator](/reference/machines-and-automation/#record-incubator), [Network Display](/reference/machines-and-automation/#record-network-display) Research demand: 2 research costs; top checks: [Bottle](/reference/research-unlocks/#record-bottle), [Glass Materials](/reference/research-unlocks/#record-glass-materials) Loot: 4 exact rows across 4 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Sand -> Glass: 15s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Advanced Crafting Table (2 Glass) Empty Carafe (5 Glass) Incubator (5 Glass) Network Display (1 Glass) Outdoor Candle (1 Glass) Solar Panel (8 Glass) Weather Station (3 Glass) |
| Used in research | Bottle, Glass Materials |
| Loot sources | Normal: Main, 80%, 100%, 90%, 55%, 20% Phase 2: Main, 10%, 100%, 100%, 90%, 60% Rare: Main, 100%, 100%, 100%, 70%, 50% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation, Building, Building Base Layout |
Scrap Metal
| Category | Resources |
|---|---|
| Player use | Metal resource for early machine and utility crafting. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Scrap Metal when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Scrap Metal beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 32 |
| Gameplay stats | Max stack size: 32 Item type: Resources |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Copper Ore
| Category | Resources |
|---|---|
| Player use | Ore that smelts into copper for electrical crafting. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Copper Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Move Copper Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Loot: 1 exact row across 1 chest family. |
| Gameplay stats | Furnace/cooking time: 1 Copper Ore -> Copper: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Loot sources | Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Copper
| Category | Resources |
|---|---|
| Player use | Processed metal used for energy and machine progression. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Copper when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Copper beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Recipe demand: 31 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport) Research demand: 2 research costs; top checks: [Decorative Fairy Lights](/reference/research-unlocks/#record-decorative-fairy-lights), [Research Tier 4](/reference/research-unlocks/#record-research-tier-4) Loot: 6 exact rows across 6 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Copper Ore -> Copper: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Advanced Crafting Table (6 Copper) Advanced Dock (12 Copper) Animal Receiving Station (10 Copper) Animal Transport (3 Copper) Battery (10 Copper) Bedside Lamp (5 Copper) Cable Connector Small (2 Copper) Circuit Board (5 Copper) Daytime Sensor (5 Copper) Decorative Fairy Lights (5 Copper, 5 Copper) Decorative Mill (15 Copper) Drill (10 Copper) Energy Furnace (15 Copper) Generator (5 Copper) Incubator (15 Copper) Logic Block (4 Copper) Logic Block (5 Copper) Loot Chest Detector (2 Copper) Magnetic Fisher (10 Copper) Network Display (1 Copper) Rain Sensor (5 Copper) Recycler (10 Copper) Solar Panel (8 Copper) Sprinkler (5 Copper) Standing Lamp (5 Copper) Transport Drone (16 Copper) Uncrafter (10 Copper) Weather Station (4 Copper) Windmill (8 Copper) Wireless Connector (10 Copper) Wireless Lamp (5 Copper) |
| Used in research | Decorative Fairy Lights, Research Tier 4 |
| Loot sources | Normal: Main, 80%, 100%, 90%, 55%, 20% Phase 2: Main, 20%, 100%, 100%, 90%, 60% Phase 3: Main, 20%, 100%, 100%, 90%, 60% Phase 4: Main, 20%, 100%, 100%, 90%, 60% Rare: Main, 100%, 100%, 100%, 70%, 50% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Iron Ore
| Category | Resources |
|---|---|
| Player use | Ore that smelts into iron. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Iron Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Move Iron Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Loot: 2 exact rows across 2 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Iron Ore -> Iron: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Loot sources | Phase 3: Main, 30%, 100%, 100%, 90%, 60% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Iron
| Category | Resources |
|---|---|
| Player use | Processed metal used for upgraded tools, rods, and machines. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Iron when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Iron beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Recipe demand: 62 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Airship](/reference/airships/), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport) Research demand: 12 research costs; top checks: [Airship Dock](/reference/research-unlocks/#record-airship-dock), [Cooking](/reference/research-unlocks/#record-cooking), [Curtain](/reference/research-unlocks/#record-curtain), [Decorative Fairy Lights](/reference/research-unlocks/#record-decorative-fairy-lights) Loot: 8 exact rows across 8 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Iron Ore -> Iron: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Advanced Crafting Table (5 Iron) Airship (10 Iron) Animal Receiving Station (20 Iron) Animal Transport (4 Iron) Bathtub (5 Iron) Battery (10 Iron) Bedside Lamp (5 Iron) Benches (2 Iron) Cable Connector Small (2 Iron) Daytime Sensor (5 Iron) Decorative Fairy Lights (5 Iron, 5 Iron) Decorative Guitar (5 Iron, 3 Iron) Decorative Mill (20 Iron) Diamond Axe (2 Iron) Diamond Hoe (2 Iron) Diamond Pickaxe (2 Iron) Dock (20 Iron) Drill (10 Iron) Energy Furnace (15 Iron) Feeding Trough (5 Iron) Fishing Rod (4 Iron) Generator (5 Iron) Incubator (15 Iron) Iron Axe (3 Iron) Iron Hoe (2 Iron) Iron Pickaxe (3 Iron) Kickstarter Axe (3 Iron) Kickstarter Bonsai Decoration (6 Iron) Kickstarter Hoe (2 Iron) Kickstarter Pedestal (4 Iron) Kickstarter Pickaxe (3 Iron) Kickstarter Statues (4 Iron, 4 Iron, 4 Iron, 4 Iron) Kitchen Counter (10 Iron, 10 Iron) Kitchen Details (2 Iron, 3 Iron, 1 Iron) Logic Block (4 Iron) Logic Block (5 Iron) Loot Chest Detector (2 Iron) Magnetic Fisher (10 Iron) Map Marker (1 Iron) Network Display (1 Iron) Outdoor Candle (1 Iron) Rain Sensor (5 Iron) Recycler (10 Iron) Repair Kit (5 Iron) Seating (1 Iron) Sink (3 Iron) Sky Turbine (20 Iron) Solar Panel (8 Iron) Sprinkler (5 Iron) Standing Lamp (5 Iron) Tables (1 Iron) Toilet House (2 Iron) Transport Drone (16 Iron) Uncrafter (10 Iron) Washtub (3 Iron) Water Can (3 Iron) Water Trough (5 Iron) Weather Station (4 Iron) Wheelbarrows (4 Iron) Windmill (8 Iron) Wireless Connector (15 Iron) Wireless Lamp (5 Iron) |
| Used in research | Airship Dock, Cooking, Curtain, Decorative Fairy Lights, Decorative Plates & Pots & Pans, Iron Rod, Iron Tools, Magnetic Fishing Rod, Music Decoration Pack, Repair Kit, Research Tier 3, Washtub & Trunk |
| Loot sources | Normal: Main, 80%, 100%, 90%, 55%, 20% Phase 2: Main, 20%, 100%, 100%, 90%, 60% Phase 3: Main, 10%, 100%, 100%, 90%, 60% Phase 4: Main, 20%, 100%, 100%, 90%, 60% Phase 5: Main, 20%, 100%, 100%, 90%, 60% Phase 6: Main, 20%, 100%, 100%, 90%, 60% Rare: Main, 100%, 100%, 100%, 70%, 50% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Cobalt Ore
| Category | Resources |
|---|---|
| Player use | Advanced ore for later metal progression. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Cobalt Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Move Cobalt Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 |
| Gameplay stats | Furnace/cooking time: 1 Cobalt Ore -> Cobalt: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Cobalt
| Category | Resources |
|---|---|
| Player use | Advanced processed metal for later tools, machines, or upgrades. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Cobalt when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Cobalt beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Recipe demand: 15 recipes; top checks: [Automatic Feeder](/reference/animals/#record-automatic-feeder), [Bedside Lamp](/reference/craftables/#record-bedside-lamp), [Circuit Board](/reference/resources/#record-circuit-board), [Forester](/reference/machines-and-automation/#record-forester) Research demand: 1 research cost; top checks: [Electrical Research Tier 3](/reference/research-unlocks/#record-electrical-research-tier-3) Loot: 4 exact rows across 4 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Cobalt Ore -> Cobalt: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Automatic Feeder (5 Cobalt) Bedside Lamp (5 Cobalt) Circuit Board (5 Cobalt) Forester (16 Cobalt) Kickstarter Foresters (16 Cobalt, 16 Cobalt) Loot Chest Detector (5 Cobalt) Magnetic Fisher (10 Cobalt) Powered Water Trough (5 Cobalt) Recycler (10 Cobalt) Standing Lamp (5 Cobalt) Transport Drone (8 Cobalt) Uncrafter (10 Cobalt) Windmill (15 Cobalt) Wireless Connector (5 Cobalt) Wireless Lamp (5 Cobalt) |
| Used in research | Electrical Research Tier 3 |
| Loot sources | Phase 3: Main, 20%, 100%, 100%, 90%, 60% Phase 4: Main, 20%, 100%, 100%, 90%, 60% Phase 5: Main, 20%, 100%, 100%, 90%, 60% Phase 6: Main, 20%, 100%, 100%, 90%, 60% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Silicon
| Category | Resources |
|---|---|
| Player use | Electrical material used around solar and electronics progression. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Silicon when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Silicon beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Recipe demand: 15 recipes; top checks: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Automatic Feeder](/reference/animals/#record-automatic-feeder), [Battery](/reference/machines-and-automation/#record-battery) Research demand: 1 research cost; top checks: [Electrical Research Tier 2](/reference/research-unlocks/#record-electrical-research-tier-2) Loot: 2 exact rows across 2 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Quartz Ore -> Silicon: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Used in recipes | Advanced Dock (8 Silicon) Animal Receiving Station (15 Silicon) Automatic Feeder (5 Silicon) Battery (15 Silicon) Daytime Sensor (5 Silicon) Energy Furnace (15 Silicon) Logic Block (8 Silicon) Magnetic Fisher (10 Silicon) Powered Water Trough (5 Silicon) Rain Sensor (5 Silicon) Recycler (10 Silicon) Transport Drone (16 Silicon) Uncrafter (10 Silicon) Windmill (15 Silicon) Wireless Connector (10 Silicon) |
| Used in research | Electrical Research Tier 2 |
| Loot sources | Rare: Main, 100%, 100%, 100%, 70%, 50% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Diamond
| Category | Resources |
|---|---|
| Player use | Advanced material tied to diamond tools and the diamond achievement. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Diamond when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Diamond beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 10 Recipe demand: 3 recipes; top checks: [Diamond Axe](/reference/tools/#record-diamond-axe), [Diamond Hoe](/reference/tools/#record-diamond-hoe), [Diamond Pickaxe](/reference/tools/#record-diamond-pickaxe) Research demand: 3 research costs; top checks: [Diamond Tools](/reference/research-unlocks/#record-diamond-tools), [Electrical Research Tier 5](/reference/research-unlocks/#record-electrical-research-tier-5), [Research Tier 8](/reference/research-unlocks/#record-research-tier-8) Loot: 2 exact rows across 2 chest families. |
| Gameplay stats | Max stack size: 16 Recycler value: 10 (Recycler return) Item type: Resources |
| Used in recipes | Diamond Axe (4 Diamond) Diamond Hoe (4 Diamond) Diamond Pickaxe (4 Diamond) |
| Used in research | Diamond Tools, Electrical Research Tier 5, Research Tier 8 |
| Loot sources | Phase 6: Main, 20%, 100%, 100%, 90%, 60% Rare: Main, 100%, 100%, 100%, 70%, 50% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Quartz Ore
| Category | Resources |
|---|---|
| Player use | Ore resource tied to later material gathering and water-resource fishing. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Quartz Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Move Quartz Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Stack size: 16 Recycler value: 1 Loot: 3 exact rows across 3 chest families. |
| Gameplay stats | Furnace/cooking time: 1 Quartz Ore -> Silicon: 20s Max stack size: 16 Recycler value: 1 (Recycler return) Item type: Resources |
| Loot sources | Normal: Main, 80%, 100%, 90%, 55%, 20% Phase 2: Main, 20%, 100%, 100%, 90%, 60% Trash: Main, 50%, 100%, 90%, 80%, 70% |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Cloth
| Category | Resources |
|---|---|
| Player use | Basic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Cloth when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters. |
| Direct use | Store Cloth with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Stack size: 32 Recycler value: 1 Crafted or processed by: [Cloth](/reference/resources/#record-cloth) Recipe demand: 26 recipes; top checks: [Airship](/reference/airships/), [Animal Tag](/reference/animals/#record-animal-tag), [Bed](/reference/building-pieces/#record-bed), [Carpet](/reference/building-pieces/#record-carpet) Research demand: 15 research costs; top checks: [Airship Dock](/reference/research-unlocks/#record-airship-dock), [Basic Home Decorations](/reference/research-unlocks/#record-basic-home-decorations), [Bath Decoration Pack](/reference/research-unlocks/#record-bath-decoration-pack), [Bed](/reference/research-unlocks/#record-bed) |
| Gameplay stats | Max stack size: 32 Burn time (fuel): 20s Recycler value: 1 (Recycler return) Item type: Resources, Other |
| Crafted or processed by | Cloth option 1 at Crafting Table (Starting recipe): 1 Cotton -> 1 Cloth |
| Used in recipes | Airship (3 Cloth) Animal Tag (1 Cloth) Bed (1 Cloth) Carpet (3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth) Cotton Wax (1 Cloth) Couch (5 Cloth, 7 Cloth, 3 Cloth) Curtain (3 Cloth) Decorative Books (3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth) Decorative Bookshelf (2 Cloth) Decorative Guitar (3 Cloth) Dock (3 Cloth) Folded Towels (4 Cloth, 4 Cloth) Grain Sack (4 Cloth) Map Marker (2 Cloth) Parasol (3 Cloth) Research Table (1 Cloth) Scarecrow (3 Cloth) Seating (1 Cloth) Sink (5 Cloth) Sky Turbine (30 Cloth) Tablecloth (1 Cloth) Toilet House (2 Cloth) Vertical Picture (2 Cloth, 1 Cloth) Washtub (4 Cloth) Wheelbarrows (1 Cloth) Wooden Swing (6 Cloth) |
| Used in research | Airship Dock, Basic Home Decorations, Bath Decoration Pack, Bed, Curtain, Decorative Books, Decorative Couches & Carpets, Decorative Outdoor Furniture, Iron Rod, Magnetic Fishing Rod, Map, Music Decoration Pack, Picnic Table & Tablecloth, Washtub & Trunk, Wax Briquette |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Candle Plate
| Category | Resources |
|---|---|
| Player use | Small wax-and-stone craft part used in candle decoration recipes. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Candle Plate when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters. |
| Direct use | Store Candle Plate with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Candle Plate](/reference/resources/#record-candle-plate) Recipe demand: 1 recipe; top checks: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle) |
| Crafted or processed by | Candle Plate option 1 at Crafting Table (Unlock recipe): 1 Beeswax, 1 Stone -> 1 Candle Plate |
| Used in recipes | Outdoor Candle (1 Candle Plate) |
| Unlocked by research | Beehive (2 Wood) |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Cotton Wax
| Category | Resources |
|---|---|
| Player use | Wax-and-cloth craft part unlocked through the wax briquette path. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Cotton Wax when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters. |
| Direct use | Store Cotton Wax with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Cotton Wax](/reference/resources/#record-cotton-wax) |
| Crafted or processed by | Cotton Wax option 1 at Crafting Table (Unlock recipe): 2 Beeswax, 1 Cloth -> 1 Cotton Wax |
| Unlocked by research | Wax Briquette (2 Beeswax, 2 Cloth) |
| Loot sources | Phase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression. |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation, Farming And Weather, Farming Water And Weather |
Circuit Board
| Category | Resources |
|---|---|
| Player use | Electrical crafting part used by foresters, detectors, sky turbines, and later powered devices. |
| Best check | Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. |
| When it matters | Care about Circuit Board when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters. |
| Direct use | Store Circuit Board with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests. |
| Record summary | Use: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel. Crafted or processed by: [Circuit Board](/reference/resources/#record-circuit-board) Recipe demand: 4 recipes; top checks: [Forester](/reference/machines-and-automation/#record-forester), [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters), [Loot Chest Detector](/reference/tools/#record-loot-chest-detector), [Sky Turbine](/reference/machines-and-automation/#record-sky-turbine) |
| Crafted or processed by | Circuit Board option 1 at Advanced Crafting Table (Unlock recipe): 10 Algae, 5 Copper, 5 Cobalt -> 1 Circuit Board |
| Used in recipes | Forester (4 Circuit Board) Kickstarter Foresters (4 Circuit Board, 4 Circuit Board) Loot Chest Detector (4 Circuit Board) Sky Turbine (1 Circuit Board) |
| Unlocked by research | Electrical Research Tier 4 (1 Algae) |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Electrical Component
| Category | Resources |
|---|---|
| Player use | Key electrical part used for power and machine unlocks. |
| Best check | Reserve it for tools, power devices, machines, or late exploration projects before using it casually. |
| When it matters | Care about Electrical Component when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock. |
| Direct use | Store Electrical Component beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow. |
| Record summary | Use: Reserve it for tools, power devices, machines, or late exploration projects before using it casually. Research demand: 22 research costs; top checks: [Advanced Dock](/reference/research-unlocks/#record-advanced-dock), [Algae Drone](/reference/research-unlocks/#record-algae-drone), [Animal Transport](/reference/research-unlocks/#record-animal-transport), [Automatic Water Trough & Feed Dispenser](/reference/research-unlocks/#record-automatic-water-trough-and-feed-dispenser) |
| Used in research | Advanced Dock, Algae Drone, Animal Transport, Automatic Water Trough & Feed Dispenser, Battery, Detector, Drill, Energy Crafting Table, Energy Furnace, Forester Bot, Iron Rod, Lights Pack, Postbox, Recycler, Sensors & Logic Block, Sky Turbine, Solar Panel, Sprinkler, Transport Drone, Weather Station & Switch, Windmill, Wooden Mill |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation |
Lost Cargo
| Category | Resources |
|---|---|
| Player use | Lost cargo from merchant bots; keep it with key-item and exploration storage. |
| Best check | Keep it in an airship or key-item chest so travel progress does not disappear into mixed storage. |
| When it matters | Care about Lost Cargo when airship recovery, exploration cleanup, or key-item progress is active. Keep it apart from ordinary material storage so it does not vanish into a dump chest. |
| Direct use | Put Lost Cargo in a labeled key-item or airship chest. It should be easy to find before the next recovery, dock, or exploration route. |
| Record summary | Use: Keep it in an airship or key-item chest so travel progress does not disappear into mixed storage. |
| Related | Crafting Machines And Materials, Crafting, Machines And Automation, Merchant And Vending |
Related
Crafting Machines And Materials, Crafting, Tools, Machines And Automation, Building Pieces