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reference

Resources

Solarpunk resources reference for logs, sticks, stone, ores, metals, clay, glass, brick, silicon, diamond, electrical parts, and airship tech.

Materials are useful only when the page says what they feed. Use this as the raw-material index for early tools, building materials, power parts, and airship progression.

Name Use
Log Basic wood resource used for early crafting, burning, structures, and machines.
Stick Early quick-craft material and tutorial step; make it before crafting the hoe.
Stone Basic mined material; mine stones with the pickaxe and use it in early tools and stations.
Leaf Plant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops.
Wood Waste Burnable wood byproduct; the tips say most wooden items can be burned.
Clay Raw material for brick-related crafting and building progression.
Brick Building material unlocked for brick structures after the brick research path.
Glass Crafted in the furnace and used for glass building pieces.
Scrap Metal Metal resource for early machine and utility crafting.
Copper Ore Ore that smelts into copper for electrical crafting.
Copper Processed metal used for energy and machine progression.
Iron Ore Ore that smelts into iron.
Iron Processed metal used for upgraded tools, rods, and machines.
Cobalt Ore Advanced ore for later metal progression.
Cobalt Advanced processed metal for later tools, machines, or upgrades.
Silicon Electrical material used around solar and electronics progression.
Diamond Advanced material tied to diamond tools and the diamond achievement.
Quartz Ore Ore resource tied to later material gathering and water-resource fishing.
Cloth Basic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes.
Candle Plate Small wax-and-stone craft part used in candle decoration recipes.
Cotton Wax Wax-and-cloth craft part unlocked through the wax briquette path.
Circuit Board Electrical crafting part used by foresters, detectors, sky turbines, and later powered devices.
Electrical Component Key electrical part used for power and machine unlocks.
Lost Cargo Lost cargo from merchant bots; keep it with key-item and exploration storage.

Record Details

Log
CategoryResources
Player useBasic wood resource used for early crafting, burning, structures, and machines.
Best checkKeep it near the first crafting table and starter storage because early tools and building both spend it.
When it mattersCare about Log in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized.
Direct useKeep Log near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop.
Record summaryUse: Keep it near the first crafting table and starter storage because early tools and building both spend it.
Stack size: 32
Recycler value: 1
Recipe demand: 55 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Barrel and Crate](/reference/crafting-recipes/#barrel-and-crate), [Bed](/reference/building-pieces/#record-bed), [Beehive](/reference/animals/#record-beehive)
Gameplay statsMax stack size: 32
Burn time (fuel): 60s
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAdvanced Crafting Table (4 Log)
Barrel and Crate (10 Log, 10 Log)
Bed (5 Log)
Beehive (15 Log)
Benches (3 Log, 2 Log, 2 Log)
Birdhouses (1 Log, 1 Log)
Chest (8 Log)
Chicken Coop (10 Log)
Commode (8 Log, 4 Log)
Couch (6 Log, 8 Log, 4 Log)
Crafting Table (6 Log)
Decorative Bookshelf (4 Log)
Decorative Bucket (3 Log)
Decorative Guitar (15 Log, 8 Log)
Decorative Insect Hotel (8 Log)
Decorative Log Stacks (5 Log, 5 Log)
Decorative Mill (40 Log)
Decorative Shelf (5 Log, 3 Log)
Dock (40 Log)
Feeding Trough (10 Log)
Fireplaces (4 Log, 3 Log)
Forester (50 Log)
Growbox (4 Log)
Handbook (1 Log)
Kickstarter Bonsai Decoration (4 Log, 4 Log)
Kickstarter Foresters (50 Log, 50 Log)
Kitchen Counter (2 Log)
Map Marker (5 Log)
Parasol (1 Log)
Pergola (6 Log)
Picnic Table (15 Log)
Pig Shelter (10 Log)
Rain Collector (6 Log)
Research Table (8 Log)
Rocking Chair (5 Log)
Seating (1 Log, 1 Log, 1 Log)
Sheep Shelter (8 Log)
Shelf (2 Log)
Signs (5 Log, 5 Log)
Sink (5 Log)
Standing Torch (1 Log)
Stick (1 Log)
Storage Shelf (5 Log, 4 Log)
Tables (6 Log, 5 Log, 5 Log)
Tables (4 Log, 2 Log)
Toilet House (15 Log)
Trash Can (2 Log)
Trunk With Axe (5 Log)
Washtub (5 Log)
Water Trough (10 Log)
Well (10 Log)
Wheelbarrows (2 Log)
Wooden Arch (4 Log)
Wooden Swing (12 Log)
Wooden Water Can (4 Log)
Loot sourcesNormal: Battery, Brick, Cable Connector Small, Copper, Corn, Glass, Iron, Log, Quartz Ore, Corn Seed, Tomato Seed, Wheat Seed, Wheat. High-value material check for tool, machine, or power progression.
Rare: Animal Feed, Bread, Brick, Cable Connector Small, Copper, Diamond, Glass, Iron, Log, Raspberry, Paprika Seed, Silicon, Truffle. High-value material check for tool, machine, or power progression.
Trash: Bread, Cable Connector Small, Clay, Copper, Copper Ore, Glass, Iron, Iron Ore, Leaf, Log, Quartz Ore, Raspberry, Silicon. High-value material check for tool, machine, or power progression.
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Stick
CategoryResources
Player useEarly quick-craft material and tutorial step; make it before crafting the hoe.
Best checkKeep it near the first crafting table and starter storage because early tools and building both spend it.
When it mattersCare about Stick in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized.
Direct useKeep Stick near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop.
Record summaryUse: Keep it near the first crafting table and starter storage because early tools and building both spend it.
Stack size: 32
Recycler value: 1
Crafted or processed by: [Stick](/reference/resources/#record-stick)
Recipe demand: 46 recipes; top checks: [Bathtub](/reference/building-pieces/#record-bathtub), [Beehive](/reference/animals/#record-beehive), [Benches](/reference/crafting-recipes/#benches), [Birdhouses](/reference/crafting-recipes/#birdhouses)
Research demand: 12 research costs; top checks: [Bed](/reference/research-unlocks/#record-bed), [Decorative Plates & Pots & Pans](/reference/research-unlocks/#record-decorative-plates-and-pots-and-pans), [Decorative Tables & Chairs](/reference/research-unlocks/#record-decorative-tables-and-chairs), [Feeding Trough](/reference/research-unlocks/#record-feeding-trough)
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 32
Burn time (fuel): 30s
Recycler value: 1 (Recycler return)
Item type: Resources
Crafted or processed byStick option 1 at Crafting Table, Quick Craft (Starting recipe): 1 Log -> 2 Stick
Used in recipesBathtub (5 Stick)
Beehive (5 Stick)
Benches (5 Stick, 8 Stick)
Birdhouses (1 Stick, 2 Stick)
Build Hammer (4 Stick)
Campfire (8 Stick)
Chicken Coop (4 Stick)
Decorative Insect Hotel (5 Stick)
Decorative Shelf (15 Stick, 10 Stick)
Diamond Axe (2 Stick)
Diamond Hoe (2 Stick)
Diamond Pickaxe (2 Stick)
Feeding Trough (5 Stick)
Fireplaces (8 Stick, 5 Stick)
Fishing Rod (5 Stick)
Hoe (3 Stick)
Iron Axe (2 Stick)
Iron Hoe (2 Stick)
Iron Pickaxe (2 Stick)
Kickstarter Axe (2 Stick)
Kickstarter Bonsai Decoration (8 Stick)
Kickstarter Hoe (2 Stick)
Kickstarter Pickaxe (2 Stick)
Map Marker (1 Stick)
Parasol (8 Stick)
Pig Shelter (4 Stick)
Rain Collector (6 Stick)
Rocking Chair (15 Stick)
Scarecrow (4 Stick)
Seating (4 Stick, 4 Stick, 6 Stick, 3 Stick)
Sheep Shelter (4 Stick)
Signs (1 Stick)
Standing Torch (2 Stick)
Stone Axe (2 Stick)
Stone Pickaxe (2 Stick)
Storage Shelf (5 Stick, 2 Stick)
Tables (4 Stick)
Toilet House (5 Stick)
Torch (2 Stick)
Trash Can (3 Stick)
Vertical Picture (3 Stick, 1 Stick)
Wall Torch (2 Stick)
Well (6 Stick)
Wheelbarrows (4 Stick)
Wooden Arch (6 Stick)
Wooden Swing (10 Stick)
Used in researchBed, Decorative Plates & Pots & Pans, Decorative Tables & Chairs, Feeding Trough, Iron Rod, Magnetic Fishing Rod, Rocking Chair, Storage Shelves, Toilet House, Trash Can, Washtub & Trunk, Well
Loot sourcesStart Island: Fixed, Fixed, 100%, 0%, 0%, 0%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Stone
CategoryResources
Player useBasic mined material; mine stones with the pickaxe and use it in early tools and stations.
Best checkKeep it near the first crafting table and starter storage because early tools and building both spend it.
When it mattersCare about Stone in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized.
Direct useKeep Stone near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop.
Record summaryUse: Keep it near the first crafting table and starter storage because early tools and building both spend it.
Stack size: 32
Recycler value: 1
Recipe demand: 19 recipes; top checks: [Bird Fountain](/reference/building-pieces/#record-bird-fountain), [Build Hammer](/reference/tools/#record-build-hammer), [Campfire](/reference/machines-and-automation/#record-campfire), [Candle Plate](/reference/resources/#record-candle-plate)
Research demand: 5 research costs; top checks: [Brick Materials](/reference/research-unlocks/#record-brick-materials), [Decorative Fireplaces](/reference/research-unlocks/#record-decorative-fireplaces), [Furnace](/reference/research-unlocks/#record-furnace), [Water Trough](/reference/research-unlocks/#record-water-trough)
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 32
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesBird Fountain (12 Stone)
Build Hammer (5 Stone)
Campfire (6 Stone)
Candle Plate (1 Stone)
Decorative Insect Hotel (3 Stone)
Decorative Stone Clusters (10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone, 10 Stone)
Fireplaces (15 Stone, 15 Stone)
Fishing Rod (2 Stone)
Furnace (15 Stone)
Hoe (2 Stone)
Kickstarter Pedestal (14 Stone)
Kickstarter Statues (10 Stone, 10 Stone, 10 Stone, 10 Stone)
Parasol (4 Stone)
Rain Collector (8 Stone)
Stone Axe (2 Stone)
Stone Pickaxe (3 Stone)
Torch (1 Stone)
Water Trough (10 Stone)
Well (15 Stone)
Used in researchBrick Materials, Decorative Fireplaces, Furnace, Water Trough, Well
Loot sourcesStart Island: Fixed, Fixed, 100%, 0%, 0%, 0%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Leaf
CategoryResources
Player usePlant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops.
Best checkKeep it near the first crafting table and starter storage because early tools and building both spend it.
When it mattersCare about Leaf in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized.
Direct useKeep Leaf near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop.
Record summaryUse: Keep it near the first crafting table and starter storage because early tools and building both spend it.
Stack size: 32
Recycler value: 1
Recipe demand: 13 recipes; top checks: [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport), [Decorative Cacti](/reference/crafting-recipes/#decorative-cacti), [Decorative Succulents](/reference/crafting-recipes/#decorative-succulents)
Research demand: 5 research costs; top checks: [Decorative Cacti & Succulents](/reference/research-unlocks/#record-decorative-cacti-and-succulents), [Decorative Outdoor Bushes & Plants](/reference/research-unlocks/#record-decorative-outdoor-bushes-and-plants), [Decorative Plants Pack (Large)](/reference/research-unlocks/#record-decorative-plants-pack-large), [Decorative Plants Pack (Medium)](/reference/research-unlocks/#record-decorative-plants-pack-medium)
Loot: 1 exact row across 1 chest family.
Gameplay statsMax stack size: 32
Burn time (fuel): 5s
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAnimal Receiving Station (5 Leaf)
Animal Transport (15 Leaf)
Decorative Cacti (2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf)
Decorative Succulents (3 Leaf, 3 Leaf, 2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf)
Fruit Bowl (2 Leaf)
Handbook (2 Leaf)
Hanging Decorative Plants (2 Leaf, 2 Leaf, 2 Leaf)
Kickstarter Bonsai Decoration (8 Leaf)
Large Decorative Plants (3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf)
Medium Decorative Plants (3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf, 3 Leaf)
Rectangular Decorative Bush (10 Leaf, 8 Leaf)
Red Flower Box (3 Leaf, 3 Leaf)
Small Decorative Plants (2 Leaf, 2 Leaf, 2 Leaf, 2 Leaf)
Used in researchDecorative Cacti & Succulents, Decorative Outdoor Bushes & Plants, Decorative Plants Pack (Large), Decorative Plants Pack (Medium), Decorative Plants Pack (Small)
Loot sourcesTrash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Wood Waste
CategoryResources
Player useBurnable wood byproduct; the tips say most wooden items can be burned.
Best checkKeep it near the first crafting table and starter storage because early tools and building both spend it.
When it mattersCare about Wood Waste in the first hour because starter tools, early crafting, and basic building all compete for simple materials. Keep it close to the crafting table until storage is organized.
Direct useKeep Wood Waste near the early crafting table and first storage. It feeds starter tools, quick crafts, fuel or structure work, so searching for it should never interrupt the first base loop.
Record summaryUse: Keep it near the first crafting table and starter storage because early tools and building both spend it.
Stack size: 32
Gameplay statsMax stack size: 32
Burn time (fuel): 20s
Item type: Resources
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Clay
CategoryResources
Player useRaw material for brick-related crafting and building progression.
Best checkUse it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
When it mattersCare about Clay when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup.
Direct useStore Clay with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build.
Record summaryUse: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
Stack size: 32
Recycler value: 1
Recipe demand: 1 recipe; top checks: [Fruit Bowl](/reference/building-pieces/#record-fruit-bowl)
Loot: 1 exact row across 1 chest family.
Gameplay statsFurnace/cooking time: 1 Clay -> Brick: 20s
Max stack size: 32
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesFruit Bowl (1 Clay)
Loot sourcesTrash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Brick
CategoryResources
Player useBuilding material unlocked for brick structures after the brick research path.
Best checkUse it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
When it mattersCare about Brick when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup.
Direct useStore Brick with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build.
Record summaryUse: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
Stack size: 32
Recycler value: 1
Recipe demand: 12 recipes; top checks: [Decorative Cacti](/reference/crafting-recipes/#decorative-cacti), [Decorative Succulents](/reference/crafting-recipes/#decorative-succulents), [Hanging Decorative Plants](/reference/crafting-recipes/#hanging-decorative-plants), [Kickstarter Bonsai Decoration](/reference/building-pieces/#record-kickstarter-bonsai-decoration)
Research demand: 8 research costs; top checks: [Bath Decoration Pack](/reference/research-unlocks/#record-bath-decoration-pack), [Brick Materials](/reference/research-unlocks/#record-brick-materials), [Cooking](/reference/research-unlocks/#record-cooking), [Decorative Cacti & Succulents](/reference/research-unlocks/#record-decorative-cacti-and-succulents)
Loot: 2 exact rows across 2 chest families.
Gameplay statsFurnace/cooking time: 1 Clay -> Brick: 20s
Max stack size: 32
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesDecorative Cacti (3 Brick, 3 Brick, 3 Brick, 3 Brick, 3 Brick)
Decorative Succulents (2 Brick, 2 Brick, 3 Brick, 3 Brick, 3 Brick, 3 Brick)
Hanging Decorative Plants (2 Brick, 2 Brick, 2 Brick)
Kickstarter Bonsai Decoration (4 Brick)
Kickstarter Flowerpots (2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick, 2 Brick)
Kitchen Counter (10 Brick)
Kitchen Details (2 Brick, 1 Brick)
Large Decorative Plants (5 Brick, 5 Brick, 5 Brick, 5 Brick, 5 Brick, 5 Brick)
Medium Decorative Plants (4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick, 4 Brick)
Red Flower Box (2 Brick, 2 Brick)
Sink (4 Brick)
Small Decorative Plants (3 Brick, 3 Brick, 3 Brick, 3 Brick)
Used in researchBath Decoration Pack, Brick Materials, Cooking, Decorative Cacti & Succulents, Decorative Plants Pack (Large), Decorative Plants Pack (Medium), Decorative Plants Pack (Small), Decorative Plates & Pots & Pans
Loot sourcesNormal: Main, 80%, 100%, 90%, 55%, 20%
Rare: Main, 100%, 100%, 100%, 70%, 50%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation, Building, Building Base Layout
Glass
CategoryResources
Player useCrafted in the furnace and used for glass building pieces.
Best checkUse it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
When it mattersCare about Glass when you are moving from starter structures into better building pieces, furnace work, or glass/brick research. It is a build-route material more than a random pickup.
Direct useStore Glass with building and furnace output. It is most useful when brick, glass, roofs, walls, or greenhouse-style pieces are the next planned build.
Record summaryUse: Use it for the building and furnace route: brick, glass, structure pieces, and workshop upgrades.
Stack size: 16
Recycler value: 1
Recipe demand: 7 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Empty Carafe](/reference/food-and-drink/#record-empty-carafe), [Incubator](/reference/machines-and-automation/#record-incubator), [Network Display](/reference/machines-and-automation/#record-network-display)
Research demand: 2 research costs; top checks: [Bottle](/reference/research-unlocks/#record-bottle), [Glass Materials](/reference/research-unlocks/#record-glass-materials)
Loot: 4 exact rows across 4 chest families.
Gameplay statsFurnace/cooking time: 1 Sand -> Glass: 15s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAdvanced Crafting Table (2 Glass)
Empty Carafe (5 Glass)
Incubator (5 Glass)
Network Display (1 Glass)
Outdoor Candle (1 Glass)
Solar Panel (8 Glass)
Weather Station (3 Glass)
Used in researchBottle, Glass Materials
Loot sourcesNormal: Main, 80%, 100%, 90%, 55%, 20%
Phase 2: Main, 10%, 100%, 100%, 90%, 60%
Rare: Main, 100%, 100%, 100%, 70%, 50%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation, Building, Building Base Layout
Scrap Metal
CategoryResources
Player useMetal resource for early machine and utility crafting.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Scrap Metal when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Scrap Metal beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 32
Gameplay statsMax stack size: 32
Item type: Resources
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Copper Ore
CategoryResources
Player useOre that smelts into copper for electrical crafting.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Copper Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useMove Copper Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Loot: 1 exact row across 1 chest family.
Gameplay statsFurnace/cooking time: 1 Copper Ore -> Copper: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Loot sourcesTrash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Copper
CategoryResources
Player useProcessed metal used for energy and machine progression.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Copper when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Copper beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Recipe demand: 31 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport)
Research demand: 2 research costs; top checks: [Decorative Fairy Lights](/reference/research-unlocks/#record-decorative-fairy-lights), [Research Tier 4](/reference/research-unlocks/#record-research-tier-4)
Loot: 6 exact rows across 6 chest families.
Gameplay statsFurnace/cooking time: 1 Copper Ore -> Copper: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAdvanced Crafting Table (6 Copper)
Advanced Dock (12 Copper)
Animal Receiving Station (10 Copper)
Animal Transport (3 Copper)
Battery (10 Copper)
Bedside Lamp (5 Copper)
Cable Connector Small (2 Copper)
Circuit Board (5 Copper)
Daytime Sensor (5 Copper)
Decorative Fairy Lights (5 Copper, 5 Copper)
Decorative Mill (15 Copper)
Drill (10 Copper)
Energy Furnace (15 Copper)
Generator (5 Copper)
Incubator (15 Copper)
Logic Block (4 Copper)
Logic Block (5 Copper)
Loot Chest Detector (2 Copper)
Magnetic Fisher (10 Copper)
Network Display (1 Copper)
Rain Sensor (5 Copper)
Recycler (10 Copper)
Solar Panel (8 Copper)
Sprinkler (5 Copper)
Standing Lamp (5 Copper)
Transport Drone (16 Copper)
Uncrafter (10 Copper)
Weather Station (4 Copper)
Windmill (8 Copper)
Wireless Connector (10 Copper)
Wireless Lamp (5 Copper)
Used in researchDecorative Fairy Lights, Research Tier 4
Loot sourcesNormal: Main, 80%, 100%, 90%, 55%, 20%
Phase 2: Main, 20%, 100%, 100%, 90%, 60%
Phase 3: Main, 20%, 100%, 100%, 90%, 60%
Phase 4: Main, 20%, 100%, 100%, 90%, 60%
Rare: Main, 100%, 100%, 100%, 70%, 50%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Iron Ore
CategoryResources
Player useOre that smelts into iron.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Iron Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useMove Iron Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Loot: 2 exact rows across 2 chest families.
Gameplay statsFurnace/cooking time: 1 Iron Ore -> Iron: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Loot sourcesPhase 3: Main, 30%, 100%, 100%, 90%, 60%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Iron
CategoryResources
Player useProcessed metal used for upgraded tools, rods, and machines.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Iron when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Iron beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Recipe demand: 62 recipes; top checks: [Advanced Crafting Table](/reference/machines-and-automation/#record-advanced-crafting-table), [Airship](/reference/airships/), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Animal Transport](/reference/animals/#record-animal-transport)
Research demand: 12 research costs; top checks: [Airship Dock](/reference/research-unlocks/#record-airship-dock), [Cooking](/reference/research-unlocks/#record-cooking), [Curtain](/reference/research-unlocks/#record-curtain), [Decorative Fairy Lights](/reference/research-unlocks/#record-decorative-fairy-lights)
Loot: 8 exact rows across 8 chest families.
Gameplay statsFurnace/cooking time: 1 Iron Ore -> Iron: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAdvanced Crafting Table (5 Iron)
Airship (10 Iron)
Animal Receiving Station (20 Iron)
Animal Transport (4 Iron)
Bathtub (5 Iron)
Battery (10 Iron)
Bedside Lamp (5 Iron)
Benches (2 Iron)
Cable Connector Small (2 Iron)
Daytime Sensor (5 Iron)
Decorative Fairy Lights (5 Iron, 5 Iron)
Decorative Guitar (5 Iron, 3 Iron)
Decorative Mill (20 Iron)
Diamond Axe (2 Iron)
Diamond Hoe (2 Iron)
Diamond Pickaxe (2 Iron)
Dock (20 Iron)
Drill (10 Iron)
Energy Furnace (15 Iron)
Feeding Trough (5 Iron)
Fishing Rod (4 Iron)
Generator (5 Iron)
Incubator (15 Iron)
Iron Axe (3 Iron)
Iron Hoe (2 Iron)
Iron Pickaxe (3 Iron)
Kickstarter Axe (3 Iron)
Kickstarter Bonsai Decoration (6 Iron)
Kickstarter Hoe (2 Iron)
Kickstarter Pedestal (4 Iron)
Kickstarter Pickaxe (3 Iron)
Kickstarter Statues (4 Iron, 4 Iron, 4 Iron, 4 Iron)
Kitchen Counter (10 Iron, 10 Iron)
Kitchen Details (2 Iron, 3 Iron, 1 Iron)
Logic Block (4 Iron)
Logic Block (5 Iron)
Loot Chest Detector (2 Iron)
Magnetic Fisher (10 Iron)
Map Marker (1 Iron)
Network Display (1 Iron)
Outdoor Candle (1 Iron)
Rain Sensor (5 Iron)
Recycler (10 Iron)
Repair Kit (5 Iron)
Seating (1 Iron)
Sink (3 Iron)
Sky Turbine (20 Iron)
Solar Panel (8 Iron)
Sprinkler (5 Iron)
Standing Lamp (5 Iron)
Tables (1 Iron)
Toilet House (2 Iron)
Transport Drone (16 Iron)
Uncrafter (10 Iron)
Washtub (3 Iron)
Water Can (3 Iron)
Water Trough (5 Iron)
Weather Station (4 Iron)
Wheelbarrows (4 Iron)
Windmill (8 Iron)
Wireless Connector (15 Iron)
Wireless Lamp (5 Iron)
Used in researchAirship Dock, Cooking, Curtain, Decorative Fairy Lights, Decorative Plates & Pots & Pans, Iron Rod, Iron Tools, Magnetic Fishing Rod, Music Decoration Pack, Repair Kit, Research Tier 3, Washtub & Trunk
Loot sourcesNormal: Main, 80%, 100%, 90%, 55%, 20%
Phase 2: Main, 20%, 100%, 100%, 90%, 60%
Phase 3: Main, 10%, 100%, 100%, 90%, 60%
Phase 4: Main, 20%, 100%, 100%, 90%, 60%
Phase 5: Main, 20%, 100%, 100%, 90%, 60%
Phase 6: Main, 20%, 100%, 100%, 90%, 60%
Rare: Main, 100%, 100%, 100%, 70%, 50%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Cobalt Ore
CategoryResources
Player useAdvanced ore for later metal progression.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Cobalt Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useMove Cobalt Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Gameplay statsFurnace/cooking time: 1 Cobalt Ore -> Cobalt: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Cobalt
CategoryResources
Player useAdvanced processed metal for later tools, machines, or upgrades.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Cobalt when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Cobalt beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Recipe demand: 15 recipes; top checks: [Automatic Feeder](/reference/animals/#record-automatic-feeder), [Bedside Lamp](/reference/craftables/#record-bedside-lamp), [Circuit Board](/reference/resources/#record-circuit-board), [Forester](/reference/machines-and-automation/#record-forester)
Research demand: 1 research cost; top checks: [Electrical Research Tier 3](/reference/research-unlocks/#record-electrical-research-tier-3)
Loot: 4 exact rows across 4 chest families.
Gameplay statsFurnace/cooking time: 1 Cobalt Ore -> Cobalt: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAutomatic Feeder (5 Cobalt)
Bedside Lamp (5 Cobalt)
Circuit Board (5 Cobalt)
Forester (16 Cobalt)
Kickstarter Foresters (16 Cobalt, 16 Cobalt)
Loot Chest Detector (5 Cobalt)
Magnetic Fisher (10 Cobalt)
Powered Water Trough (5 Cobalt)
Recycler (10 Cobalt)
Standing Lamp (5 Cobalt)
Transport Drone (8 Cobalt)
Uncrafter (10 Cobalt)
Windmill (15 Cobalt)
Wireless Connector (5 Cobalt)
Wireless Lamp (5 Cobalt)
Used in researchElectrical Research Tier 3
Loot sourcesPhase 3: Main, 20%, 100%, 100%, 90%, 60%
Phase 4: Main, 20%, 100%, 100%, 90%, 60%
Phase 5: Main, 20%, 100%, 100%, 90%, 60%
Phase 6: Main, 20%, 100%, 100%, 90%, 60%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Silicon
CategoryResources
Player useElectrical material used around solar and electronics progression.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Silicon when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Silicon beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Recipe demand: 15 recipes; top checks: [Advanced Dock](/reference/airship-upgrades/#record-advanced-dock), [Animal Receiving Station](/reference/craftables/#record-animal-receiving-station), [Automatic Feeder](/reference/animals/#record-automatic-feeder), [Battery](/reference/machines-and-automation/#record-battery)
Research demand: 1 research cost; top checks: [Electrical Research Tier 2](/reference/research-unlocks/#record-electrical-research-tier-2)
Loot: 2 exact rows across 2 chest families.
Gameplay statsFurnace/cooking time: 1 Quartz Ore -> Silicon: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Used in recipesAdvanced Dock (8 Silicon)
Animal Receiving Station (15 Silicon)
Automatic Feeder (5 Silicon)
Battery (15 Silicon)
Daytime Sensor (5 Silicon)
Energy Furnace (15 Silicon)
Logic Block (8 Silicon)
Magnetic Fisher (10 Silicon)
Powered Water Trough (5 Silicon)
Rain Sensor (5 Silicon)
Recycler (10 Silicon)
Transport Drone (16 Silicon)
Uncrafter (10 Silicon)
Windmill (15 Silicon)
Wireless Connector (10 Silicon)
Used in researchElectrical Research Tier 2
Loot sourcesRare: Main, 100%, 100%, 100%, 70%, 50%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Diamond
CategoryResources
Player useAdvanced material tied to diamond tools and the diamond achievement.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Diamond when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Diamond beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 10
Recipe demand: 3 recipes; top checks: [Diamond Axe](/reference/tools/#record-diamond-axe), [Diamond Hoe](/reference/tools/#record-diamond-hoe), [Diamond Pickaxe](/reference/tools/#record-diamond-pickaxe)
Research demand: 3 research costs; top checks: [Diamond Tools](/reference/research-unlocks/#record-diamond-tools), [Electrical Research Tier 5](/reference/research-unlocks/#record-electrical-research-tier-5), [Research Tier 8](/reference/research-unlocks/#record-research-tier-8)
Loot: 2 exact rows across 2 chest families.
Gameplay statsMax stack size: 16
Recycler value: 10 (Recycler return)
Item type: Resources
Used in recipesDiamond Axe (4 Diamond)
Diamond Hoe (4 Diamond)
Diamond Pickaxe (4 Diamond)
Used in researchDiamond Tools, Electrical Research Tier 5, Research Tier 8
Loot sourcesPhase 6: Main, 20%, 100%, 100%, 90%, 60%
Rare: Main, 100%, 100%, 100%, 70%, 50%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Quartz Ore
CategoryResources
Player useOre resource tied to later material gathering and water-resource fishing.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Quartz Ore when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useMove Quartz Ore from mining storage to the furnace route before planning tools or machines. Ore is only useful when the matching processed material is ready to spend.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Stack size: 16
Recycler value: 1
Loot: 3 exact rows across 3 chest families.
Gameplay statsFurnace/cooking time: 1 Quartz Ore -> Silicon: 20s
Max stack size: 16
Recycler value: 1 (Recycler return)
Item type: Resources
Loot sourcesNormal: Main, 80%, 100%, 90%, 55%, 20%
Phase 2: Main, 20%, 100%, 100%, 90%, 60%
Trash: Main, 50%, 100%, 90%, 80%, 70%
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Cloth
CategoryResources
Player useBasic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Cloth when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters.
Direct useStore Cloth with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Stack size: 32
Recycler value: 1
Crafted or processed by: [Cloth](/reference/resources/#record-cloth)
Recipe demand: 26 recipes; top checks: [Airship](/reference/airships/), [Animal Tag](/reference/animals/#record-animal-tag), [Bed](/reference/building-pieces/#record-bed), [Carpet](/reference/building-pieces/#record-carpet)
Research demand: 15 research costs; top checks: [Airship Dock](/reference/research-unlocks/#record-airship-dock), [Basic Home Decorations](/reference/research-unlocks/#record-basic-home-decorations), [Bath Decoration Pack](/reference/research-unlocks/#record-bath-decoration-pack), [Bed](/reference/research-unlocks/#record-bed)
Gameplay statsMax stack size: 32
Burn time (fuel): 20s
Recycler value: 1 (Recycler return)
Item type: Resources, Other
Crafted or processed byCloth option 1 at Crafting Table (Starting recipe): 1 Cotton -> 1 Cloth
Used in recipesAirship (3 Cloth)
Animal Tag (1 Cloth)
Bed (1 Cloth)
Carpet (3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth)
Cotton Wax (1 Cloth)
Couch (5 Cloth, 7 Cloth, 3 Cloth)
Curtain (3 Cloth)
Decorative Books (3 Cloth, 3 Cloth, 3 Cloth, 3 Cloth)
Decorative Bookshelf (2 Cloth)
Decorative Guitar (3 Cloth)
Dock (3 Cloth)
Folded Towels (4 Cloth, 4 Cloth)
Grain Sack (4 Cloth)
Map Marker (2 Cloth)
Parasol (3 Cloth)
Research Table (1 Cloth)
Scarecrow (3 Cloth)
Seating (1 Cloth)
Sink (5 Cloth)
Sky Turbine (30 Cloth)
Tablecloth (1 Cloth)
Toilet House (2 Cloth)
Vertical Picture (2 Cloth, 1 Cloth)
Washtub (4 Cloth)
Wheelbarrows (1 Cloth)
Wooden Swing (6 Cloth)
Used in researchAirship Dock, Basic Home Decorations, Bath Decoration Pack, Bed, Curtain, Decorative Books, Decorative Couches & Carpets, Decorative Outdoor Furniture, Iron Rod, Magnetic Fishing Rod, Map, Music Decoration Pack, Picnic Table & Tablecloth, Washtub & Trunk, Wax Briquette
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Candle Plate
CategoryResources
Player useSmall wax-and-stone craft part used in candle decoration recipes.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Candle Plate when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters.
Direct useStore Candle Plate with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Candle Plate](/reference/resources/#record-candle-plate)
Recipe demand: 1 recipe; top checks: [Outdoor Candle](/reference/building-pieces/#record-outdoor-candle)
Crafted or processed byCandle Plate option 1 at Crafting Table (Unlock recipe): 1 Beeswax, 1 Stone -> 1 Candle Plate
Used in recipesOutdoor Candle (1 Candle Plate)
Unlocked by researchBeehive (2 Wood)
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Cotton Wax
CategoryResources
Player useWax-and-cloth craft part unlocked through the wax briquette path.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Cotton Wax when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters.
Direct useStore Cotton Wax with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Cotton Wax](/reference/resources/#record-cotton-wax)
Crafted or processed byCotton Wax option 1 at Crafting Table (Unlock recipe): 2 Beeswax, 1 Cloth -> 1 Cotton Wax
Unlocked by researchWax Briquette (2 Beeswax, 2 Cloth)
Loot sourcesPhase 2: Iron Axe, Bread, Cable Connector Small, Copper, Cotton Wax, Glass, Iron Hoe, Iron, Iron Pickaxe, Quartz Ore, Stone Axe, Stone Pickaxe. High-value material check for tool, machine, or power progression.
RelatedCrafting Machines And Materials, Crafting, Machines And Automation, Farming And Weather, Farming Water And Weather
Circuit Board
CategoryResources
Player useElectrical crafting part used by foresters, detectors, sky turbines, and later powered devices.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
When it mattersCare about Circuit Board when its linked project is next: tools, building, power, animals, crafting, or airship work. Store it by destination so co-op players know why it matters.
Direct useStore Circuit Board with the system that spends it most often. Sorting by use keeps co-op players from burning time searching generic mixed chests.
Record summaryUse: Sort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.
Crafted or processed by: [Circuit Board](/reference/resources/#record-circuit-board)
Recipe demand: 4 recipes; top checks: [Forester](/reference/machines-and-automation/#record-forester), [Kickstarter Foresters](/reference/crafting-recipes/#kickstarter-foresters), [Loot Chest Detector](/reference/tools/#record-loot-chest-detector), [Sky Turbine](/reference/machines-and-automation/#record-sky-turbine)
Crafted or processed byCircuit Board option 1 at Advanced Crafting Table (Unlock recipe): 10 Algae, 5 Copper, 5 Cobalt -> 1 Circuit Board
Used in recipesForester (4 Circuit Board)
Kickstarter Foresters (4 Circuit Board, 4 Circuit Board)
Loot Chest Detector (4 Circuit Board)
Sky Turbine (1 Circuit Board)
Unlocked by researchElectrical Research Tier 4 (1 Algae)
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Electrical Component
CategoryResources
Player useKey electrical part used for power and machine unlocks.
Best checkReserve it for tools, power devices, machines, or late exploration projects before using it casually.
When it mattersCare about Electrical Component when tools, power, machines, or late exploration are the next bottleneck. Process ore before judging whether you have enough for the unlock.
Direct useStore Electrical Component beside the projects that spend advanced materials: tools, energy devices, machines, or airship work. Do not mix it with common wood and food overflow.
Record summaryUse: Reserve it for tools, power devices, machines, or late exploration projects before using it casually.
Research demand: 22 research costs; top checks: [Advanced Dock](/reference/research-unlocks/#record-advanced-dock), [Algae Drone](/reference/research-unlocks/#record-algae-drone), [Animal Transport](/reference/research-unlocks/#record-animal-transport), [Automatic Water Trough & Feed Dispenser](/reference/research-unlocks/#record-automatic-water-trough-and-feed-dispenser)
Used in researchAdvanced Dock, Algae Drone, Animal Transport, Automatic Water Trough & Feed Dispenser, Battery, Detector, Drill, Energy Crafting Table, Energy Furnace, Forester Bot, Iron Rod, Lights Pack, Postbox, Recycler, Sensors & Logic Block, Sky Turbine, Solar Panel, Sprinkler, Transport Drone, Weather Station & Switch, Windmill, Wooden Mill
RelatedCrafting Machines And Materials, Crafting, Machines And Automation
Lost Cargo
CategoryResources
Player useLost cargo from merchant bots; keep it with key-item and exploration storage.
Best checkKeep it in an airship or key-item chest so travel progress does not disappear into mixed storage.
When it mattersCare about Lost Cargo when airship recovery, exploration cleanup, or key-item progress is active. Keep it apart from ordinary material storage so it does not vanish into a dump chest.
Direct usePut Lost Cargo in a labeled key-item or airship chest. It should be easy to find before the next recovery, dock, or exploration route.
Record summaryUse: Keep it in an airship or key-item chest so travel progress does not disappear into mixed storage.
RelatedCrafting Machines And Materials, Crafting, Machines And Automation, Merchant And Vending

Crafting Machines And Materials, Crafting, Tools, Machines And Automation, Building Pieces