Solarpunk Field Guide Unofficial Wiki
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Machines and Automation

Solarpunk machines reference for crafting table, research table, furnace, energy furnace, recycler, forester, transport drone, sprinkler, batteries, and generators.

Machines should be added in the order they remove real friction: crafting, research, water, furnace, power, then automation.

MachineUse
Crafting TableFirst real crafting station; one of the early quest steps asks you to craft and place it.
Advanced Crafting TableLater crafting station for advanced recipes.
Research TableUsed to research and unlock new crafting recipes.
CampfireEarly fire source for basic survival and cooking-adjacent setup.
FurnaceCrafts glass and other useful resources.
Energy FurnaceA furnace that runs on energy.
Rain CollectorCollects clean rainwater for drinking.
WellProvides water for the water can; well water is dirty and cannot be drunk directly.
RecyclerDecomposes items back into crafting parts.
UncrafterReverse-crafting style machine listed in recipes.
ForesterAutomatically produces wood.
Transport DroneTransports resources, including routes between islands; after naming it, select it from drills to choose pickup and base delivery.
Magnetic FisherRetrieves resources from water and sometimes pulls non-magnetic items too.
SprinklerAutomatically pumps water from the ground and waters surrounding fields.
BatteryAutomatically stores excess electricity and releases it when needed; each battery has limited energy intake and output.
GeneratorEnergy source for powered bases.
Solar PanelGenerates energy when exposed to the sun.
WindmillProduces energy based on current wind strength.
Sky TurbineLarge turbine that produces a lot of energy.
Cable Connector SmallCable connector used to link energy networks.
Daytime SensorEnergy sensor used for time-based switching.
Rain SensorEnergy sensor used for weather-based switching.
Weather StationWeather and switching device unlocked with the weather station research path.
Logic BlockEnergy logic device used with sensors to open or close connections.
IncubatorPowered animal progression station unlocked after the base has energy and animal systems moving.
Network DisplayOverview device for power networks.
Wireless ConnectorWireless connector used in powered base layouts.
Wireless SprinklerSprinkler variant tied to wireless power.

Mechanics Worth Knowing

  • Batteries store excess power and release it when production drops; each battery has intake and output limits.
  • A device that shows information about the connected energy network.
  • Sprinklers automatically water nearby fields.
  • Battery capacity upgrade increases maximum storage from 2,200 to 3,500.
  • Battery capacity upgrade increases maximum storage from 3,500 to 5,500.
  • Battery capacity upgrade increases maximum storage from 5,500 to 8,000.
  • This device can, for example, turn lights or sprinklers on and off depending on time and weather. For example: Connect your lamps on one side and the power source on the other side. Then connect a day/night sensor in the middle that opens and closes the energy circuit when it turns on/off. If you want the lights on during the day instead of at night, use the button to invert the input signal.
  • A feeding trough holds food for animals.
  • A water trough for animals can be filled with a water can and also fills automatically during rain.
  • An animal receiving station marks the destination for animal transport.
  • Animals automatically stay near their feeding trough as long as it’s filled.
  • Animals can be transported to other places using an animal transporter. Place the base where you want to bring them, then use the transporter to move the animal to that base.

How To Use This Reference

Machines should be placed around the route they improve. A research table belongs near materials; a furnace belongs near ore and storage; batteries belong near the power network; sprinklers belong near fields; transport drones need a sensible source and destination. A machine in the wrong place saves less time than it costs.

Crafting Machines And Materials, Energy And Logic, Automation, Energy System, Energy Network Parts