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Power Balance (Decoded Energy Numbers)

Decoded Solarpunk energy production, storage, and consumption numbers: solar output by weather, windmill wind tiers, generator output, and battery capacity.

Exact energy numbers decoded from the game’s device Blueprints and the reverse-engineered solar and windmill production formulas.

Solarpunk has no in-game power-balance screen. These are the decoded production and storage numbers from the device Blueprints and the reverse-engineered solar and windmill formulas.

Producers

DeviceOutputNotes
Solar PanelDay - Clear 100, Cloud 70, Rain 10, Thunderstorm 5; Night 0Weather and day/night dependent
WindmillWind tiers: 99, 200, 210, 220, 230, 240, 260, 280, 300Scales with global wind intensity (calm to storm)
Generator120Burns fuel for ~720s per unit

Storage

DeviceCapacityThroughput
Battery96000200
Water Trough20 water0.2 per tick

How Solar Output Works

  • Solar panels produce 0 power at night.
  • During the day, output depends on weather: Clear is best, then Cloud, then Rain, then Thunderstorm.
  • Decoded from BP_Solarpanel.GetPowerlevelForWeatherAndDay.

How Windmill Output Works

  • Windmill output scales with a global wind-intensity value that changes with weather and time of day.
  • Decoded output tiers from calm to strongest wind: 99, 200, 210, 220, 230, 240, 260, 280, 300.
  • Decoded from BP_Windmill SetEnergyLevel tiers and GetCurWindIntensity.

How To Use This Reference

Use this reference when it helps answer a concrete question: what to craft, what to unlock, what a system produces, or where a base route is slowing down. If the table only names something, follow the related system and guide links for the actual next step.

Energy Network Parts, Machines And Automation, Energy System, Energy And Logic, Gameplay Tips