Power Balance (Decoded Energy Numbers)
Decoded Solarpunk energy production, storage, and consumption numbers: solar output by weather, windmill wind tiers, generator output, and battery capacity.
Exact energy numbers decoded from the game’s device Blueprints and the reverse-engineered solar and windmill production formulas.
Solarpunk has no in-game power-balance screen. These are the decoded production and storage numbers from the device Blueprints and the reverse-engineered solar and windmill formulas.
Producers
| Device | Output | Notes |
|---|---|---|
| Solar Panel | Day - Clear 100, Cloud 70, Rain 10, Thunderstorm 5; Night 0 | Weather and day/night dependent |
| Windmill | Wind tiers: 99, 200, 210, 220, 230, 240, 260, 280, 300 | Scales with global wind intensity (calm to storm) |
| Generator | 120 | Burns fuel for ~720s per unit |
Storage
| Device | Capacity | Throughput |
|---|---|---|
| Battery | 96000 | 200 |
| Water Trough | 20 water | 0.2 per tick |
How Solar Output Works
- Solar panels produce 0 power at night.
- During the day, output depends on weather: Clear is best, then Cloud, then Rain, then Thunderstorm.
- Decoded from BP_Solarpanel.GetPowerlevelForWeatherAndDay.
How Windmill Output Works
- Windmill output scales with a global wind-intensity value that changes with weather and time of day.
- Decoded output tiers from calm to strongest wind: 99, 200, 210, 220, 230, 240, 260, 280, 300.
- Decoded from BP_Windmill SetEnergyLevel tiers and GetCurWindIntensity.
How To Use This Reference
Use this reference when it helps answer a concrete question: what to craft, what to unlock, what a system produces, or where a base route is slowing down. If the table only names something, follow the related system and guide links for the actual next step.
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