Crafting, Machines, and Materials
Solarpunk crafting guide for materials, workstations, furnace, recycler, energy furnace, cooking, machine unlocks, and recipe planning.
A good crafting base is a short loop: resources into storage, storage into stations, stations into upgrades, obsolete items into recycler, and food into trip prep.
Core Material Flow
| Material | Use |
|---|---|
| Log | Basic wood resource used for early crafting, burning, structures, and machines. |
| Stick | Early quick-craft material and tutorial step; make it before crafting the hoe. |
| Stone | Basic mined material; mine stones with the pickaxe and use it in early tools and stations. |
| Leaf | Plant material gathered while clearing greenery; keep some with wood and saplings for early crafting loops. |
| Wood Waste | Burnable wood byproduct; the tips say most wooden items can be burned. |
| Clay | Raw material for brick-related crafting and building progression. |
| Brick | Building material unlocked for brick structures after the brick research path. |
| Glass | Crafted in the furnace and used for glass building pieces. |
| Scrap Metal | Metal resource for early machine and utility crafting. |
| Copper Ore | Ore that smelts into copper for electrical crafting. |
| Copper | Processed metal used for energy and machine progression. |
| Iron Ore | Ore that smelts into iron. |
| Iron | Processed metal used for upgraded tools, rods, and machines. |
| Cobalt Ore | Advanced ore for later metal progression. |
| Cobalt | Advanced processed metal for later tools, machines, or upgrades. |
| Silicon | Electrical material used around solar and electronics progression. |
| Diamond | Advanced material tied to diamond tools and the diamond achievement. |
| Quartz Ore | Ore resource tied to later material gathering and water-resource fishing. |
| Cloth | Basic crafted textile used in beds, docks, furniture, signs, animal tags, and many decoration recipes. |
| Candle Plate | Small wax-and-stone craft part used in candle decoration recipes. |
| Cotton Wax | Wax-and-cloth craft part unlocked through the wax briquette path. |
| Circuit Board | Electrical crafting part used by foresters, detectors, sky turbines, and later powered devices. |
| Electrical Component | Key electrical part used for power and machine unlocks. |
| Lost Cargo | Lost cargo from merchant bots; keep it with key-item and exploration storage. |
Machine Priority
| Machine | Why It Matters |
|---|---|
| Crafting Table | First real crafting station; one of the early quest steps asks you to craft and place it. |
| Advanced Crafting Table | Later crafting station for advanced recipes. |
| Research Table | Used to research and unlock new crafting recipes. |
| Campfire | Early fire source for basic survival and cooking-adjacent setup. |
| Furnace | Crafts glass and other useful resources. |
| Energy Furnace | A furnace that runs on energy. |
| Rain Collector | Collects clean rainwater for drinking. |
| Well | Provides water for the water can; well water is dirty and cannot be drunk directly. |
| Recycler | Decomposes items back into crafting parts. |
| Uncrafter | Reverse-crafting style machine listed in recipes. |
| Forester | Automatically produces wood. |
| Transport Drone | Transports resources, including routes between islands; after naming it, select it from drills to choose pickup and base delivery. |
| Magnetic Fisher | Retrieves resources from water and sometimes pulls non-magnetic items too. |
| Sprinkler | Automatically pumps water from the ground and waters surrounding fields. |
| Battery | Automatically stores excess electricity and releases it when needed; each battery has limited energy intake and output. |
| Generator | Energy source for powered bases. |
| Solar Panel | Generates energy when exposed to the sun. |
| Windmill | Produces energy based on current wind strength. |
| Sky Turbine | Large turbine that produces a lot of energy. |
| Cable Connector Small | Cable connector used to link energy networks. |
| Daytime Sensor | Energy sensor used for time-based switching. |
| Rain Sensor | Energy sensor used for weather-based switching. |
| Weather Station | Weather and switching device unlocked with the weather station research path. |
| Logic Block | Energy logic device used with sensors to open or close connections. |
| Incubator | Powered animal progression station unlocked after the base has energy and animal systems moving. |
| Network Display | Overview device for power networks. |
| Wireless Connector | Wireless connector used in powered base layouts. |
| Wireless Sprinkler | Sprinkler variant tied to wireless power. |
Recipe Planning
- Some recipes have alternative versions in the crafting table.
- Furnace work matters because glass and other useful resources are made there.
- Cooking unlocks better meals once basic food is stable.
- Recycler is valuable when obsolete items and storage clutter become a problem.
- See Crafting Recipes for the verified recipe-name list.
Decoded Furnace And Cooking Times
| Input | Output | Seconds | Confidence |
|---|---|---|---|
| Iron Ore | Iron | 20s | high |
| Clay | Brick | 20s | high |
| Sand | Glass | 15s | high |
| Dough | Bread | 20s | high |
| Quartz Ore | Silicon | 20s | high |
| Copper Ore | Copper | 20s | high |
| Unboiled Water Carafe | Boiled Water Carafe | 30s | high |
| Unbaked Vegetable Pizza | Vegetable Pizza | 60s | high |
| Raw Raspberry Muffin | Raspberry Muffin | 60s | high |
| Cobalt Ore | Cobalt | 20s | high |
Related
Crafting, Crafting Recipes, Resources, Machines And Automation, Research Unlocks, Research Unlock Order