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Energy and Logic

Solarpunk energy guide explaining solar panels, windmills, batteries, cable connectors, network display, sensors, logic blocks, and sprinklers.

Treat energy like plumbing. Generators create power, connectors carry it, batteries buffer it, devices spend it, and sensors or logic blocks decide when some devices should run.

Core Parts

PartUse
FurnaceCrafts glass and other useful resources.
Energy FurnaceA furnace that runs on energy.
SprinklerAutomatically pumps water from the ground and waters surrounding fields.
BatteryAutomatically stores excess electricity and releases it when needed; each battery has limited energy intake and output.
GeneratorEnergy source for powered bases.
Solar PanelGenerates energy when exposed to the sun.
WindmillProduces energy based on current wind strength.
Sky TurbineLarge turbine that produces a lot of energy.
Cable Connector SmallCable connector used to link energy networks.
Daytime SensorEnergy sensor used for time-based switching.
Rain SensorEnergy sensor used for weather-based switching.
Logic BlockEnergy logic device used with sensors to open or close connections.
Network DisplayOverview device for power networks.
Wireless ConnectorWireless connector used in powered base layouts.
Wireless SprinklerSprinkler variant tied to wireless power.

Practical Wiring

  1. Start with a simple source-to-device line using connectors.
  2. Add a battery once the first machines matter enough that outages are painful.
  3. Add network display after the network becomes hard to reason about.
  4. Use a day or rain sensor in the middle of a circuit when the device should respond to time or weather.
  5. Use logic blocks for conditional devices like lamps and sprinklers.

Common Mistakes

MistakeFix
Expanding powered devices before storageAdd batteries first.
Using display as if it powers the networkIt is for overview; the network still works without it.
Automating sprinklers before fields are largeManual watering is fine until it delays other work.
Ignoring wind and sunlight conditionsMix generation and storage before relying on one source.

Energy System, Energy Network Parts, Machines And Automation, Gameplay Tips, Farming Water And Weather, Research Unlock Order