Solarpunk Field Guide Unofficial Wiki
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Uncrafter

Solarpunk Uncrafter guide: what it does, when to prioritize it, related building pieces links, and practical player advice.

Uncrafter is a Solarpunk building piece. Structure piece for pathing, room shaping, or base expansion.

Quick Answer

FieldDetails
CategoryBuilding Pieces
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.

Decoded Gameplay Stats

StatValueDecoded Evidence
Max stack size1DB_Items extraction, high confidence
Recycler value1 (Recycler return)DB_Items extraction, high confidence
Item typeElectronicsDB_Items extraction, high confidence
InteractionBuildableDB_Items extraction, high confidence

Exact Recipe

StationOutputExact IngredientsNotes
Advanced Crafting Table1 Uncrafter10 Iron, 10 Copper, 10 Silicon, 10 Cobalt-

Unlocked By Research

ResearchCostAlso Unlocks
Recycler1 Electrical ComponentOnly this unlock

When To Care

Care about this once storage has obsolete tools, duplicate parts, or failed layouts. Recycling matters after you have enough clutter that recovering value is better than building more chests.

Practical Use

Uncrafter should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.

Use this with the Other structure route that actually spends or unlocks it. If it does not reduce a chore, unlock a new route, produce a needed material, or support the next trip, it can wait behind food, water, storage, and research basics.

Common Mistakes

  • Do not handle Uncrafter in isolation; connect it to the route, station, or system that makes it useful.
  • Do not hoard everything equally. Prioritize what removes the current bottleneck.
  • Do not skip organization in co-op. Shared storage and clear roles keep useful items from disappearing into personal inventories.

Building Pieces, Building, Building Base Layout, Resources, Automation