Campfire
Solarpunk Campfire guide: what it does, when to prioritize it, related machines and automation links, and practical player advice.
Campfire is a Solarpunk machine or automation part. Early fire source for basic survival and cooking-adjacent setup.
Quick Answer
| Field | Details |
|---|---|
| Category | Machines and Automation |
| Player use | Early fire source for basic survival and cooking-adjacent setup. |
| Best check | Place it only after the input, output, power, and storage route are clear. |
Decoded Gameplay Stats
| Stat | Value | Decoded Evidence |
|---|---|---|
| Max stack size | 1 | DB_Items extraction, high confidence |
| Recycler value | 1 (Recycler return) | DB_Items extraction, high confidence |
| Item type | Devices, Other | DB_Items extraction, high confidence |
| Interaction | Buildable | DB_Items extraction, high confidence |
Exact Recipe
| Station | Output | Exact Ingredients | Notes |
|---|---|---|---|
| Crafting Table | 1 Campfire | 8 Stick, 6 Stone | Starting recipe |
When To Care
Care about Campfire when the route it improves is already visible: inputs, outputs, power, and storage. If those four pieces are unclear, build the manual route first.
Practical Use
Campfire should be placed where it removes walking, waiting, or repeated clicking. Trace the route before building: what feeds it, what it outputs, whether it needs energy, and where the result should be stored.
Related Strategy
For machine planning, use a four-part check: input, output, energy, storage. If any part is unclear, the machine may create clutter instead of saving time.
Common Mistakes
- Do not place Campfire away from its input, output, or power route.
- Do not scale powered machines before adding enough generation and battery support to keep the useful devices running.
- Do not automate a messy route. Clean storage and clear destinations first, then add drones, sprinklers, sensors, or other powered helpers.
Related
Machines And Automation, Automation, Energy System, Energy And Logic