Solarpunk Field Guide Unofficial Wiki
English
reference

Magnetic Fisher

Solarpunk Magnetic Fisher guide: what it does, when to prioritize it, related machines and automation links, and practical player advice.

Magnetic Fisher is a Solarpunk machine or automation part. Retrieves resources from water and sometimes pulls non-magnetic items too.

Quick Answer

FieldDetails
CategoryMachines and Automation
Player useRetrieves resources from water and sometimes pulls non-magnetic items too.
Best checkPlace it only after the input, output, power, and storage route are clear.

Exact Recipe

StationOutputExact IngredientsNotes
Advanced Crafting Table1 Magnetic Fisher10 Iron, 10 Silicon, 10 Copper, 10 Cobalt-

Unlocked By Research

ResearchCostAlso Unlocks
Algae Drone1 Electrical ComponentOnly this unlock

When To Care

Care about magnetic fishing when water resources or late material cleanup are worth automating. It fits best after power and storage have room for unpredictable returns.

Practical Use

Magnetic Fisher needs a clear input and output destination. Label the storage first, then add automation so it moves materials instead of hiding them.

For machine planning, use a four-part check: input, output, energy, storage. If any part is unclear, the machine may create clutter instead of saving time.

Common Mistakes

  • Do not place Magnetic Fisher away from its input, output, or power route.
  • Do not scale powered machines before adding enough generation and battery support to keep the useful devices running.
  • Do not automate a messy route. Clean storage and clear destinations first, then add drones, sprinklers, sensors, or other powered helpers.

Machines And Automation, Automation, Energy System, Energy And Logic