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Beehive

Solarpunk Beehive guide: what it does, when to prioritize it, related research unlocks links, and practical player advice.

Beehive is a Solarpunk research unlock. Available immediately; Available immediately Unlocks Beehive, Candle Plate. Costs 2 Log.

Quick Answer

FieldDetails
CategoryResearch Unlocks
Player useAvailable immediately; Available immediately Unlocks Beehive, Candle Plate. Costs 2 Log.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.

Decoded Gameplay Stats

StatValueDecoded Evidence
Max stack size1DB_Items extraction, high confidence
Burn time (fuel)70sDB_Items extraction, high confidence
Recycler value1 (Recycler return)DB_Items extraction, high confidence
Item typeAnimals, OtherDB_Items extraction, high confidence
InteractionBuildableDB_Items extraction, high confidence

Exact Recipe

StationOutputExact IngredientsNotes
Crafting Table1 Beehive15 Log, 5 Stick-

Unlocked By Research

ResearchCostAlso Unlocks
Beehive2 LogCandle Plate

Exact Research Cost

CategoryExact CostUnlocksNotes
Animals2 LogBeehive, Candle PlateAvailable immediately; Available immediately; Available immediately

When To Care

Beehive belongs to the Animals research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.

Practical Use

Beehive should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.

For research planning, prioritize unlocks by friction: water first, then storage and crafting, then power, then automation, animals, airship improvements, and comfort.

Common Mistakes

  • Do not unlock Beehive just because it is available; compare it with the base problem that is slowing you down now.
  • Do not rush comfort or decoration branches if water, storage, crafting, food, and power are still unstable.
  • Do not forget follow-through. An unlock only helps after you place the station, build the part, or reorganize the route around it.

Research Unlocks, Research Unlock Order, Crafting, Machines And Automation, Honey, Beeswax, Honey Bread, Animals