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Magnetic Fisher

Solarpunk Magnetic Fisher guide: what it does, when to prioritize it, related building pieces links, and practical player advice.

Magnetic Fisher is a Solarpunk building piece. Structure piece for pathing, room shaping, or base expansion.

Quick Answer

FieldDetails
CategoryBuilding Pieces
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.

Exact Recipe

StationOutputExact IngredientsNotes
Advanced Crafting Table1 Magnetic Fisher10 Iron, 10 Silicon, 10 Copper, 10 Cobalt-

Unlocked By Research

ResearchCostAlso Unlocks
Algae Drone1 Electrical ComponentOnly this unlock

When To Care

Care about magnetic fishing when water resources or late material cleanup are worth automating. It fits best after power and storage have room for unpredictable returns.

Practical Use

Magnetic Fisher should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.

Use this with the Other structure route that actually spends or unlocks it. If it does not reduce a chore, unlock a new route, produce a needed material, or support the next trip, it can wait behind food, water, storage, and research basics.

Common Mistakes

  • Do not handle Magnetic Fisher in isolation; connect it to the route, station, or system that makes it useful.
  • Do not hoard everything equally. Prioritize what removes the current bottleneck.
  • Do not skip organization in co-op. Shared storage and clear roles keep useful items from disappearing into personal inventories.

Building Pieces, Building, Building Base Layout, Resources