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Windmill

Solarpunk Windmill guide: what it does, when to prioritize it, related research unlocks links, and practical player advice.

Windmill is a Solarpunk research unlock. A windmill produces energy based on the current wind strength. Unlocks Windmill. Costs 1 Electrical Component.

Quick Answer

FieldDetails
CategoryResearch Unlocks
Player useA windmill produces energy based on the current wind strength. Unlocks Windmill. Costs 1 Electrical Component.
Best checkCheck the Research Table and the recommended unlock-order guide before spending scarce research materials.

Decoded Gameplay Stats

StatValueDecoded Evidence
Max stack size1DB_Items extraction, high confidence
Recycler value1 (Recycler return)DB_Items extraction, high confidence
Item typeElectronicsDB_Items extraction, high confidence
InteractionBuildableDB_Items extraction, high confidence

Exact Recipe

StationOutputExact IngredientsNotes
Advanced Crafting Table1 Windmill8 Iron, 8 Copper, 15 Cobalt, 15 Silicon-

Unlocked By Research

ResearchCostAlso Unlocks
Windmill1 Electrical ComponentOnly this unlock

Exact Research Cost

CategoryExact CostUnlocksNotes
Energy and Automation1 Electrical ComponentWindmillA windmill produces energy based on the current wind strength.

When To Care

Windmill belongs to the Energy and Automation research family. Prioritize it when the problem it solves is already slowing the base. If food, water, storage, and the first crafting loop are not stable yet, compare it against the research order before unlocking comfort or cosmetic branches.

Practical Use

Windmill should be evaluated by the chore or blocker it removes. Research that solves water, storage, crafting, power, food, or travel usually beats decoration when the base is still unstable.

For research planning, prioritize unlocks by friction: water first, then storage and crafting, then power, then automation, animals, airship improvements, and comfort.

Common Mistakes

  • Do not unlock Windmill just because it is available; compare it with the base problem that is slowing you down now.
  • Do not rush comfort or decoration branches if water, storage, crafting, food, and power are still unstable.
  • Do not forget follow-through. An unlock only helps after you place the station, build the part, or reorganize the route around it.

Research Unlocks, Research Unlock Order, Crafting, Machines And Automation, Energy System, Energy And Logic