Farming, Food, and Weather
Solarpunk farming, food, and weather hub for crops, seeds, watering, rain, storms, greenhouse protection, clean water, and cooked food.
Food and water are not side systems. They decide how long you can build, explore, fly, and recover from mistakes before returning home.
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Farming, Water, and Weather
Raspberries, seeds, hoeing, watering, rain collectors, wells, storms, greenhouses, and sprinklers.
Farming and Weather System
How watering, rain, storm damage, food, and crop growth fit together.
Crop Resource Search
Fast lookup for wheat, cotton, algae, raspberries, and animal products.
Exact Lookup
Crops and Seeds
Every extracted crop and seed page.
Food and Drink
Cooked meals, water, drinks, hunger, thirst, and travel prep.
Gameplay Tips
In-game tips for watering, rainwater, storms, crops, and related systems.
Farm Machines
Rain collector, well, sprinkler, food machines, sensors, and automation support.
Early Farm Rule
A small field that gets watered every day is better than a large field that stalls. Expand fields only after the water route, storage, and harvest timing are comfortable.
When To Automate
Sprinklers are worth prioritizing once watering delays building, animal care, or airship trips.
Decoded Farming Input Timings
| Action | Seconds | Trigger | Confidence |
|---|---|---|---|
| Till with hoe | 1.5s | InputTriggerHold | high |
| Fill water can | 1.5s | InputTriggerHold | high |
| Watering pulse | 0.5s | InputTriggerPulse | high |
Related
Farming Water And Weather, Crops And Seeds, Food And Drink, Farming And Weather, Gameplay Tips