Islands
Solarpunk islands hub for biomes, floating islands, loot chests, exploration goals, airship routes, crop/resource targets, and return-home sorting.
Islands are best treated as targeted trips instead of vague wandering. Decide whether the trip is for a material, crop, chest, airship goal, achievement, or merchant item before takeoff.
Start Here
Airship Repair and Exploration
Repair, trip prep, upgrades, colors, automatic flight, and island goals.
Airship Controls and Docking
Safe takeoff, docking, visibility, storm flight, and return habits.
Where To Find Resources
Use item needs to choose exploration targets.
Exact Lookup
Biomes and Islands
Island labels, biome context, and exploration targets.
Loot Chests
Chest reward pools and treasure-hunt completion context.
Airships Reference
Airship route map across dock, upgrades, repair, colors, and island exploration.
Airship Upgrades
Parts that make longer or safer island trips practical.
Resources
Materials you may be flying out to gather.
Crops and Seeds
Plants and seeds that may drive exploration.
Trip Planning
| Question | Open |
|---|---|
| Which island or biome matters? | Biomes and Islands |
| What can chests give? | Loot Chests |
| Do I need more airship capacity or safety? | Airship Upgrades |
| What material am I hunting? | Resources |
| What crop or seed am I missing? | Crops and Seeds |
Return Sorting
Every island trip should end with the same habit: unload into a return chest, move rare items to research or airship storage, process ores or crops, and restock food and repair support before leaving again. This prevents exploration loot from becoming an unusable mixed pile.
Related
Biomes And Islands, Loot Chests, Airship Repair And Exploration, Airships, Resources