Trees
Solarpunk trees hub for logs, sticks, leaves, wood waste, birch saplings, axes, forester automation, building materials, and early base expansion.
Trees are not only early fuel for crafting. Logs, sticks, leaves, saplings, and wood waste feed building, tools, machines, decorations, automation, and storage-heavy base expansion.
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Where To Find Resources
Fast wood, ore, crop, animal product, and airship material lookup.
Building and Base Layout
When logs, sticks, leaves, and structure pieces start driving base layout.
Automation System
Forester and other automation routes that reduce repetitive gathering.
Exact Lookup
Log
Core wood material page.
Stick
Early crafting and utility material.
Leaf
Plant material used by recipes, decorations, or systems where extracted.
Wood Waste
Wood-related material page with linked uses where extracted.
Birch Sapling
Tree-growing entry tied to resource renewal and farming routes.
Stone Axe
Early tree-gathering tool page.
Forester
Automation route for wood-related gathering.
Wood Route Priorities
- Keep logs and sticks stocked near crafting and building stations.
- Upgrade axe routes when gathering interrupts Building or Crafting.
- Use Birch Sapling and Forester when manual tree gathering becomes repetitive.
- Keep decorative wood spending separate from research, stations, and base pathing projects.
What Trees Feed
| Material | Typical Job |
|---|---|
| Log | Building, crafting, machine, storage, and station routes. |
| Stick | Early tools, simple crafting, and quick utility recipes. |
| Leaf | Plant, decoration, and recipe routes where extracted. |
| Wood Waste | Recycler or wood-adjacent material routes where extracted. |