Energy System
Solarpunk energy guide for solar panels, windmills, batteries, cables, sensors, logic blocks, network displays, and powered machines.
Power is a network problem, not just a generator count. Solar panels, windmills, batteries, cable connectors, network displays, sensors, and logic blocks all matter.
What To Do With It
- Build power close to the machines that matter first: crafting, water, food support, and storage.
- Add batteries before scaling drones, sprinklers, or an energy furnace.
- Use the network display to understand a working network; it is not required for the network to function.
- Use sensors and logic blocks when you want lights or sprinklers to react to time or weather.
Player Route
Build the first power network as a small production line: one or two generators, one useful device, and visible storage. After that works, expand sideways with batteries and a network display. Only then add conditional pieces such as sensors, logic blocks, wireless connectors, or sprinklers. That order keeps power from becoming a mystery when a machine stops.
Game Behavior
- Solar Panel research says it generates energy when exposed to the sun.
- Windmill research says output is based on current wind strength.
- Battery research says each battery has limited intake and output.
- The gameplay tips explain cable connectors, network displays, and sensor-driven logic.
Mechanics Worth Knowing
- Batteries store excess power and release it when production drops; each battery has intake and output limits.
- A device that shows information about the connected energy network.
- A large wooden windmill produces around twice as much energy as a regular windmill.
- Sprinklers automatically water nearby fields.
- A windmill produces energy based on the current wind strength.
- Battery capacity upgrade increases maximum storage from 2,200 to 3,500.
- Battery capacity upgrade increases maximum storage from 3,500 to 5,500.
- Battery capacity upgrade increases maximum storage from 5,500 to 8,000.
- This device can, for example, turn lights or sprinklers on and off depending on time and weather. For example: Connect your lamps on one side and the power source on the other side. Then connect a day/night sensor in the middle that opens and closes the energy circuit when it turns on/off. If you want the lights on during the day instead of at night, use the button to invert the input signal.
Common Links
Energy And Automation, Energy And Logic, Energy Network Parts, Research Unlocks, Machines And Automation, Automation