Solarpunk Field Guide Unofficial Wiki
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field guide

NPCs and Trading

Solarpunk NPCs and trading hub for merchant routes, postbox, vending machine tickets, airship colors, lost cargo, trade completion, achievements, and late checklists.

NPC and trading routes are cleanup loops. Treat merchant, postbox, vending, lost cargo, and trade achievements as late-base goals once food, water, storage, power, and airship routes can produce surplus.

Start Here

Exact Lookup

Quests

Early route and progression tasks.

Loot Chests

Treasure and exploration completion context.

Completion Habit

Keep a labeled chest or note for merchant goods, vending tickets, lost cargo, plants found, loot chests opened, recipes crafted, and tradebot completion. These goals are easier when tracked as you naturally expand.

Do This Late

GoalWhy It Is Late
Vending Machine CompletionIt depends on surplus goods and tickets, so rushing it can starve research, power, food, or airship progress.
Recipe CollectorRecipes touch crops, animal products, furnace work, and research; broad unlock progress makes it cheaper.
Treasure HunterLoot chest completion works best alongside airship exploration instead of random wandering.
Lost CargoTreat it as a merchant or exploration item and keep it out of ordinary resource overflow.
Trade Route CompleteTrade completion is easiest after production loops create enough surplus to spend.

What To Track Manually

Until the game gives you perfect checklist visibility, track vending purchases, merchant trades, plants found, loot chests opened, and recipes crafted. These are the goals most likely to become confusing if multiple co-op players are opening chests, cooking, or buying items without telling the group.

Merchant And Vending, Achievements, Achievements Guide, Quests, Loot Chests