Solarpunk Field Guide Unofficial Wiki
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Windmill

Solarpunk Windmill guide: what it does, when to prioritize it, related building pieces links, and practical player advice.

Windmill is a Solarpunk building piece. Structure piece for pathing, room shaping, or base expansion.

Quick Answer

FieldDetails
CategoryBuilding Pieces
Player useStructure piece for pathing, room shaping, or base expansion.
Best checkSort it by the system it feeds: tools, building, energy, animals, crafting, or airship travel.

Decoded Gameplay Stats

StatValueDecoded Evidence
Max stack size1DB_Items extraction, high confidence
Recycler value1 (Recycler return)DB_Items extraction, high confidence
Item typeElectronicsDB_Items extraction, high confidence
InteractionBuildableDB_Items extraction, high confidence

Exact Recipe

StationOutputExact IngredientsNotes
Advanced Crafting Table1 Windmill8 Iron, 8 Copper, 15 Cobalt, 15 Silicon-

Unlocked By Research

ResearchCostAlso Unlocks
Windmill1 Electrical ComponentOnly this unlock

Exact Research Cost

CategoryExact CostUnlocksNotes
Energy and Automation1 Electrical ComponentWindmillA windmill produces energy based on the current wind strength.

When To Care

Care about power generation once a powered device actually improves the base. Add generation before adding more consumers, then stabilize the network with batteries.

Practical Use

Windmill should be used when it directly improves the current route. Put it near related storage and workstations so the benefit shows up every day, not only when you remember where it is.

Use this with the Other structure route that actually spends or unlocks it. If it does not reduce a chore, unlock a new route, produce a needed material, or support the next trip, it can wait behind food, water, storage, and research basics.

Common Mistakes

  • Do not handle Windmill in isolation; connect it to the route, station, or system that makes it useful.
  • Do not hoard everything equally. Prioritize what removes the current bottleneck.
  • Do not skip organization in co-op. Shared storage and clear roles keep useful items from disappearing into personal inventories.

Building Pieces, Building, Building Base Layout, Resources, Energy System, Energy And Logic